hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,5 +2,5 @@ class NiceDamTypeKrissM extends NiceDamageTypeVetCommando
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
WeaponClass=class'NiceKrissMMedicGun'
}

View file

@ -2,5 +2,5 @@ class NiceDamTypeKrissMDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceKrissMMedicGun'
WeaponClass=class'NiceKrissMMedicGun'
}

View file

@ -1,6 +1,6 @@
class NiceKrissMAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeKrissMDart'
DamageType=class'NiceDamTypeKrissMDart'
AmmoPerFire=75
}

View file

@ -4,7 +4,7 @@ defaultproperties
AmmoPickupAmount=33
MaxAmmo=264
InitialAmount=66
PickupClass=Class'NicePack.NiceKrissMAmmoPickup'
PickupClass=class'NiceKrissMAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="45. ACP bullets"

View file

@ -2,7 +2,7 @@ class NiceKrissMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=33
InventoryType=Class'NicePack.NiceKrissMAmmo'
InventoryType=class'NiceKrissMAmmo'
PickupMessage="Rounds 45. ACP"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,12 +12,12 @@ defaultproperties
ShellEjectClass=Class'KFMod.ShellEjectKriss'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeKrissM'
DamageType=class'NiceDamTypeKrissM'
DamageMin=35
DamageMax=35
Momentum=12500.000000
FireRate=0.040000
AmmoClass=Class'NicePack.NiceKrissMAmmo'
AmmoClass=class'NiceKrissMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000

View file

@ -25,8 +25,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KRISS"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceKrissMFire'
FireModeClass(1)=Class'NicePack.NiceKrissMAltFire'
FireModeClass(0)=class'NiceKrissMFire'
FireModeClass(1)=class'NiceKrissMAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -38,10 +38,10 @@ defaultproperties
Priority=120
InventoryGroup=3
GroupOffset=17
PickupClass=Class'NicePack.NiceKrissMPickup'
PickupClass=class'NiceKrissMPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceKrissMAttachment'
AttachmentClass=class'NiceKrissMAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="KRISS Vector Medic Gun"
TransientSoundVolume=1.250000

View file

@ -16,7 +16,7 @@ defaultproperties
EquipmentCategoryID=3
CorrespondingPerkIndex=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=Class'NicePack.NiceKrissMMedicGun'
InventoryType=class'NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
PickupForce="AssaultRiflePickup"