hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,5 +3,5 @@ class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
WeaponClass=class'NiceM7A3MMedicGun'
}

View file

@ -2,5 +2,5 @@ class NiceDamTypeM7A3MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
WeaponClass=class'NiceM7A3MMedicGun'
}

View file

@ -1,5 +1,5 @@
class NiceM7A3MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeM7A3MDart'
DamageType=class'NiceDamTypeM7A3MDart'
}

View file

@ -1,11 +1,11 @@
class NiceM7A3MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
WeaponPickupClass=class'NiceM7A3MPickup'
AmmoPickupAmount=30
MaxAmmo=180
InitialAmount=45
PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
PickupClass=class'NiceM7A3MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M7A3 bullets"

View file

@ -2,7 +2,7 @@ class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=15
InventoryType=Class'NicePack.NiceM7A3MAmmo'
InventoryType=class'NiceM7A3MAmmo'
PickupMessage="Rounds 7.6x40mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM7A3M'
DamageType=class'NiceDamTypeM7A3M'
DamageMin=70
DamageMax=70
Momentum=7000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.050000
FireForce="AssaultRifleFire"
FireRate=0.080000
AmmoClass=Class'NicePack.NiceM7A3MAmmo'
AmmoClass=class'NiceM7A3MAmmo'
ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
ShakeRotTime=2.500000

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@ -150,8 +150,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M7A3"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM7A3MFire'
FireModeClass(1)=Class'NicePack.NiceM7A3MAltFire'
FireModeClass(0)=class'NiceM7A3MFire'
FireModeClass(1)=class'NiceM7A3MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -163,10 +163,10 @@ defaultproperties
Priority=100
InventoryGroup=4
GroupOffset=13
PickupClass=Class'NicePack.NiceM7A3MPickup'
PickupClass=class'NiceM7A3MPickup'
PlayerViewOffset=(X=20.000000,Y=15.000000,Z=-5.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM7A3MAttachment'
AttachmentClass=class'NiceM7A3MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M7A3 Medic Gun"
TransientSoundVolume=1.250000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
CorrespondingPerkIndex=3
InventoryType=Class'NicePack.NiceM7A3MMedicGun'
InventoryType=class'NiceM7A3MMedicGun'
PickupMessage="You got the M7A3 Medic Gun"
PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
PickupForce="AssaultRiflePickup"