hardcode removed / husk proj fix
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653 changed files with 1294 additions and 1272 deletions
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@ -3,5 +3,5 @@ class NiceDamTypeM7A3M extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
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WeaponClass=class'NiceM7A3MMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeM7A3MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceM7A3MMedicGun'
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WeaponClass=class'NiceM7A3MMedicGun'
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}
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@ -1,5 +1,5 @@
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class NiceM7A3MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeM7A3MDart'
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DamageType=class'NiceDamTypeM7A3MDart'
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}
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@ -1,11 +1,11 @@
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class NiceM7A3MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM7A3MPickup'
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WeaponPickupClass=class'NiceM7A3MPickup'
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AmmoPickupAmount=30
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MaxAmmo=180
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InitialAmount=45
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PickupClass=Class'NicePack.NiceM7A3MAmmoPickup'
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PickupClass=class'NiceM7A3MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M7A3 bullets"
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@ -2,7 +2,7 @@ class NiceM7A3MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=15
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InventoryType=Class'NicePack.NiceM7A3MAmmo'
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InventoryType=class'NiceM7A3MAmmo'
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PickupMessage="Rounds 7.6x40mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,7 +12,7 @@ defaultproperties
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FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
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StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM7A3M'
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DamageType=class'NiceDamTypeM7A3M'
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DamageMin=70
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DamageMax=70
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Momentum=7000.000000
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@ -22,7 +22,7 @@ defaultproperties
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TweenTime=0.050000
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FireForce="AssaultRifleFire"
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FireRate=0.080000
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AmmoClass=Class'NicePack.NiceM7A3MAmmo'
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AmmoClass=class'NiceM7A3MAmmo'
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ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
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ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
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ShakeRotTime=2.500000
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@ -150,8 +150,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M7A3"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM7A3MFire'
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FireModeClass(1)=Class'NicePack.NiceM7A3MAltFire'
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FireModeClass(0)=class'NiceM7A3MFire'
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FireModeClass(1)=class'NiceM7A3MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -163,10 +163,10 @@ defaultproperties
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Priority=100
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InventoryGroup=4
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GroupOffset=13
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PickupClass=Class'NicePack.NiceM7A3MPickup'
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PickupClass=class'NiceM7A3MPickup'
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PlayerViewOffset=(X=20.000000,Y=15.000000,Z=-5.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM7A3MAttachment'
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AttachmentClass=class'NiceM7A3MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M7A3 Medic Gun"
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TransientSoundVolume=1.250000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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InventoryType=Class'NicePack.NiceM7A3MMedicGun'
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InventoryType=class'NiceM7A3MMedicGun'
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PickupMessage="You got the M7A3 Medic Gun"
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PickupSound=Sound'KF_M7A3Snd.M7A3_Pickup'
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PickupForce="AssaultRiflePickup"
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