hardcode removed / husk proj fix
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653 changed files with 1294 additions and 1272 deletions
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@ -3,5 +3,5 @@ class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
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defaultproperties
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{
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HeadShotDamageMult=2.000000
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WeaponClass=Class'NicePack.NiceMP5MMedicGun'
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WeaponClass=class'NiceMP5MMedicGun'
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}
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@ -2,5 +2,5 @@ class NiceDamTypeMP5MDart extends NiceDamTypeMedicDart
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abstract;
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defaultproperties
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{
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WeaponClass=Class'NicePack.NiceMP5MMedicGun'
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WeaponClass=class'NiceMP5MMedicGun'
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}
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@ -1,5 +1,5 @@
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class NiceMP5MAltFire extends NiceMedicDartFire;
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defaultproperties
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{
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DamageType=Class'NicePack.NiceDamTypeMP5MDart'
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DamageType=class'NiceDamTypeMP5MDart'
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}
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@ -1,11 +1,11 @@
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class NiceMP5MAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
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WeaponPickupClass=class'NiceMP5MPickup'
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AmmoPickupAmount=30
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MaxAmmo=300
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InitialAmount=75
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PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
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PickupClass=class'NiceMP5MAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="MP5M bullets"
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@ -2,7 +2,7 @@ class NiceMP5MAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=30
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InventoryType=Class'NicePack.NiceMP5MAmmo'
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InventoryType=class'NiceMP5MAmmo'
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PickupMessage="Rounds 9x19mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -12,14 +12,14 @@ defaultproperties
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ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
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ShellEjectBoneName="Shell_eject"
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NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMP5M'
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DamageType=class'NiceDamTypeMP5M'
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DamageMin=35
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DamageMax=35
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=5500.000000
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FireRate=0.075000
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AmmoClass=Class'NicePack.NiceMP5MAmmo'
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AmmoClass=class'NiceMP5MAmmo'
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ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=3.000000
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@ -84,8 +84,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
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PlayerIronSightFOV=65.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceMP5MFire'
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FireModeClass(1)=Class'NicePack.NiceMP5MAltFire'
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FireModeClass(0)=class'NiceMP5MFire'
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FireModeClass(1)=class'NiceMP5MAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -97,10 +97,10 @@ defaultproperties
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Priority=80
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InventoryGroup=3
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GroupOffset=4
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PickupClass=Class'NicePack.NiceMP5MPickup'
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PickupClass=class'NiceMP5MPickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceMP5MAttachment'
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AttachmentClass=class'NiceMP5MAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="MP5M Medic Gun"
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TransientSoundVolume=1.250000
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@ -16,7 +16,7 @@ defaultproperties
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EquipmentCategoryID=3
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CorrespondingPerkIndex=3
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VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
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InventoryType=Class'NicePack.NiceMP5MMedicGun'
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InventoryType=class'NiceMP5MMedicGun'
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PickupMessage="You got the MP5M Medic Gun"
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PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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