hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -3,5 +3,5 @@ class NiceDamTypeMP5M extends NiceDamageTypeVetCommando
defaultproperties
{
HeadShotDamageMult=2.000000
WeaponClass=Class'NicePack.NiceMP5MMedicGun'
WeaponClass=class'NiceMP5MMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeMP5MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMP5MMedicGun'
WeaponClass=class'NiceMP5MMedicGun'
}

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@ -1,5 +1,5 @@
class NiceMP5MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeMP5MDart'
DamageType=class'NiceDamTypeMP5MDart'
}

View file

@ -1,11 +1,11 @@
class NiceMP5MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP5MPickup'
WeaponPickupClass=class'NiceMP5MPickup'
AmmoPickupAmount=30
MaxAmmo=300
InitialAmount=75
PickupClass=Class'NicePack.NiceMP5MAmmoPickup'
PickupClass=class'NiceMP5MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MP5M bullets"

View file

@ -2,7 +2,7 @@ class NiceMP5MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=30
InventoryType=Class'NicePack.NiceMP5MAmmo'
InventoryType=class'NiceMP5MAmmo'
PickupMessage="Rounds 9x19mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,14 +12,14 @@ defaultproperties
ShellEjectClass=Class'ROEffects.KFShellEjectMP5SMG'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP5M'
DamageType=class'NiceDamTypeMP5M'
DamageMin=35
DamageMax=35
Spread=500.0
SpreadStyle=SS_Random
Momentum=5500.000000
FireRate=0.075000
AmmoClass=Class'NicePack.NiceMP5MAmmo'
AmmoClass=class'NiceMP5MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

View file

@ -84,8 +84,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mp5Medic"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceMP5MFire'
FireModeClass(1)=Class'NicePack.NiceMP5MAltFire'
FireModeClass(0)=class'NiceMP5MFire'
FireModeClass(1)=class'NiceMP5MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -97,10 +97,10 @@ defaultproperties
Priority=80
InventoryGroup=3
GroupOffset=4
PickupClass=Class'NicePack.NiceMP5MPickup'
PickupClass=class'NiceMP5MPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMP5MAttachment'
AttachmentClass=class'NiceMP5MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MP5M Medic Gun"
TransientSoundVolume=1.250000

View file

@ -16,7 +16,7 @@ defaultproperties
EquipmentCategoryID=3
CorrespondingPerkIndex=3
VariantClasses(0)=Class'KFMod.CamoMP5MPickup'
InventoryType=Class'NicePack.NiceMP5MMedicGun'
InventoryType=class'NiceMP5MMedicGun'
PickupMessage="You got the MP5M Medic Gun"
PickupSound=Sound'KF_MP5Snd.foley.WEP_MP5_Foley_Pickup'
PickupForce="AssaultRiflePickup"