hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -5,5 +5,5 @@ defaultproperties
bPenetrationHSOnly=True
MaxPenetrations=1
HeadShotDamageMult=2.250000
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
WeaponClass=class'NiceMP7MMedicGun'
}

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@ -2,5 +2,5 @@ class NiceDamTypeMP7MDart extends NiceDamTypeMedicDart
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceMP7MMedicGun'
WeaponClass=class'NiceMP7MMedicGun'
}

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@ -1,6 +1,6 @@
class NiceMP7MAltFire extends NiceMedicDartFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeMP7MDart'
DamageType=class'NiceDamTypeMP7MDart'
AmmoPerFire=35
}

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@ -1,10 +1,10 @@
class NiceMP7MAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMP7MPickup'
WeaponPickupClass=class'NiceMP7MPickup'
MaxAmmo=200
InitialAmount=50
PickupClass=Class'NicePack.NiceMP7MAmmoPickup'
PickupClass=class'NiceMP7MAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="MP7M bullets"

View file

@ -2,7 +2,7 @@ class NiceMP7MAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=40
InventoryType=Class'NicePack.NiceMP7MAmmo'
InventoryType=class'NiceMP7MAmmo'
PickupMessage="Rounds 4.6x30mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -12,12 +12,12 @@ defaultproperties
ShellEjectClass=Class'ROEffects.KFShellEjectMP'
ShellEjectBoneName="Shell_eject"
NoAmmoSoundRef="KF_MP7Snd.MP7_DryFire"
DamageType=Class'NicePack.NiceDamTypeMP7M'
DamageType=class'NiceDamTypeMP7M'
DamageMin=20
DamageMax=20
Momentum=5500.000000
FireRate=0.063000
AmmoClass=Class'NicePack.NiceMP7MAmmo'
AmmoClass=class'NiceMP7MAmmo'
ShakeRotMag=(X=25.000000,Y=25.000000,Z=125.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=3.000000

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@ -27,8 +27,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.MP7m"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceMP7MFire'
FireModeClass(1)=Class'NicePack.NiceMP7MAltFire'
FireModeClass(0)=class'NiceMP7MFire'
FireModeClass(1)=class'NiceMP7MAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -40,10 +40,10 @@ defaultproperties
Priority=90
InventoryGroup=3
GroupOffset=5
PickupClass=Class'NicePack.NiceMP7MPickup'
PickupClass=class'NiceMP7MPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMP7MAttachment'
AttachmentClass=class'NiceMP7MAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MP7M Medic Gun"
TransientSoundVolume=1.250000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
CorrespondingPerkIndex=3
InventoryType=Class'NicePack.NiceMP7MMedicGun'
InventoryType=class'NiceMP7MMedicGun'
PickupMessage="You got the MP7M Medic Gun"
PickupSound=Sound'KF_MP7Snd.MP7_Pickup'
PickupForce="AssaultRiflePickup"