hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -2,11 +2,11 @@ class NiceAA12Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceAA12Pickup'
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WeaponPickupClass=class'NiceAA12Pickup'
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AmmoPickupAmount=20
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MaxAmmo=100
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InitialAmount=25
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PickupClass=Class'NicePack.NiceAA12AmmoPickup'
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PickupClass=class'NiceAA12AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceAA12AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceAA12Ammo'
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InventoryType=class'NiceAA12Ammo'
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PickupMessage="12-Gauge Drum"
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StaticMesh=None
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}
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@ -34,7 +34,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
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PlayerIronSightFOV=80.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceAA12Fire'
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FireModeClass(0)=class'NiceAA12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -47,10 +47,10 @@ defaultproperties
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Priority=200
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InventoryGroup=4
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GroupOffset=10
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PickupClass=Class'NicePack.NiceAA12Pickup'
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PickupClass=class'NiceAA12Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceAA12Attachment'
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AttachmentClass=class'NiceAA12Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="AA12 Shotgun"
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TransientSoundVolume=1.250000
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@ -10,13 +10,13 @@ defaultproperties
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FireSoundRef="KF_AA12Snd.AA12_Fire"
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StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
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DamageType=class'NiceDamTypeAA12Shotgun'
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DamageMax=48
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Momentum=60000.000000
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bWaitForRelease=False
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FireAnimRate=1.000000
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FireRate=0.200000
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AmmoClass=Class'NicePack.NiceAA12Ammo'
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AmmoClass=class'NiceAA12Ammo'
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ShakeRotMag=(Z=250.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(Z=6.000000)
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@ -14,7 +14,7 @@ defaultproperties
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
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InventoryType=Class'NicePack.NiceAA12AutoShotgun'
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InventoryType=class'NiceAA12AutoShotgun'
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PickupMessage="You got the AA12 auto shotgun."
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PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=5
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PenDmgReduction=0.900000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceAA12AutoShotgun'
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WeaponClass=class'NiceAA12AutoShotgun'
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DeathString="%k killed %o (AA12 Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -1,11 +1,11 @@
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class NiceBenelliAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
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WeaponPickupClass=class'NiceBenelliPickup'
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AmmoPickupAmount=6
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MaxAmmo=60
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InitialAmount=15
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PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
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PickupClass=class'NiceBenelliAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceBenelliAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceBenelliAmmo'
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InventoryType=class'NiceBenelliAmmo'
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PickupMessage="12-Gauge Shells"
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StaticMesh=None
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}
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@ -4,10 +4,10 @@ defaultproperties
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KickMomentum=(X=-45.000000,Z=10.000000)
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ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
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ShellEjectBoneName="Shell_eject"
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DamageType=Class'NicePack.NiceDamTypeBenelli'
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DamageType=class'NiceDamTypeBenelli'
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FireAnimRate=1.000000
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FireRate=0.200000
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DamageMax=63
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AmmoClass=Class'NicePack.NiceBenelliAmmo'
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AmmoClass=class'NiceBenelliAmmo'
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BotRefireRate=0.200000
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}
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@ -15,7 +15,7 @@ defaultproperties
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CorrespondingPerkIndex=1
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
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InventoryType=Class'NicePack.NiceBenelliShotgun'
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InventoryType=class'NiceBenelliShotgun'
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PickupMessage="You got the Benelli shotgun"
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PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -31,7 +31,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBenelliFire'
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FireModeClass(0)=class'NiceBenelliFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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@ -42,10 +42,10 @@ defaultproperties
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Priority=170
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InventoryGroup=3
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GroupOffset=9
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PickupClass=Class'NicePack.NiceBenelliPickup'
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PickupClass=class'NiceBenelliPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceBenelliAttachment'
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AttachmentClass=class'NiceBenelliAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Benelli shotgun"
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TransientSoundVolume=1.000000
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=3
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MediumZedPenDmgReduction=1.000000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceBenelliShotgun'
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WeaponClass=class'NiceBenelliShotgun'
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DeathString="%k killed %o (Benelli Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -82,8 +82,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.BoomStick"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBoomStickAltFire'
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FireModeClass(1)=Class'NicePack.NiceBoomStickFire'
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FireModeClass(0)=class'NiceBoomStickAltFire'
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FireModeClass(1)=class'NiceBoomStickFire'
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PutDownAnim="PutDown"
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AIRating=0.900000
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CurrentRating=0.900000
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@ -93,10 +93,10 @@ defaultproperties
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Priority=160
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InventoryGroup=4
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GroupOffset=2
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PickupClass=Class'NicePack.NiceBoomStickPickup'
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PickupClass=class'NiceBoomStickPickup'
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PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceBoomStickAttachment'
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AttachmentClass=class'NiceBoomStickAttachment'
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ItemName="Hunting Shotgun"
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bUseDynamicLights=True
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TransientSoundVolume=1.000000
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@ -46,12 +46,12 @@ defaultproperties
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FireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_Dual"
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StereoFireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_DualST"
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NoAmmoSoundRef="KF_DoubleSGSnd.2Barrel_DryFire"
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DamageType=Class'NicePack.NiceDamTypeDBShotgun'
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DamageType=class'NiceDamTypeDBShotgun'
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DamageMax=63
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TransientSoundVolume=1.900000
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FireAnim="Fire_Both"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceDBShotgunAmmo'
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AmmoClass=class'NiceDBShotgunAmmo'
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AmmoPerFire=2
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=600.000000)
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ShakeRotTime=6.000000
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@ -14,7 +14,7 @@ defaultproperties
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AmmoItemName="12-gauge Hunting shells"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceBoomStick'
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InventoryType=class'NiceBoomStick'
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PickupMessage="You got the Hunting Shotgun"
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PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,11 +2,11 @@ class NiceDBShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBoomStickPickup'
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WeaponPickupClass=class'NiceBoomStickPickup'
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AmmoPickupAmount=6
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MaxAmmo=64
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InitialAmount=16
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PickupClass=Class'NicePack.NiceDBShotgunAmmoPickup'
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PickupClass=class'NiceDBShotgunAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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ItemName="Shotgun Ammo"
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@ -2,7 +2,7 @@ class NiceDBShotgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceDBShotgunAmmo'
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InventoryType=class'NiceDBShotgunAmmo'
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PickupMessage="12 Gauge Premium Slugs"
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StaticMesh=None
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}
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@ -6,7 +6,7 @@ defaultproperties
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceBoomStick'
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WeaponClass=class'NiceBoomStick'
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DeathString="%k killed %o (Hunting shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -7,7 +7,7 @@ defaultproperties
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MediumZedPenDmgReduction=0.250000
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PenDmgReduction=0.900000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceKSGShotgun'
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WeaponClass=class'NiceKSGShotgun'
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DeathString="%k killed %o (HSG Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceKSGAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceKSGPickup'
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WeaponPickupClass=class'NiceKSGPickup'
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AmmoPickupAmount=12
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MaxAmmo=84
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InitialAmount=15
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PickupClass=Class'NicePack.NiceKSGAmmoPickup'
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PickupClass=class'NiceKSGAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -9,11 +9,11 @@ defaultproperties
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FireSoundRef="KF_KSGSnd.KSG_Fire_M"
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StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
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DamageType=class'NiceDamTypeKSGShotgun'
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DamageMax=25
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FireAnimRate=0.869565
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FireRate=0.943000
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AmmoClass=Class'NicePack.NiceKSGAmmo'
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AmmoClass=class'NiceKSGAmmo'
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BotRefireRate=0.250000
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Spread=750.000000
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}
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@ -15,7 +15,7 @@ defaultproperties
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonKSGPickup'
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InventoryType=Class'NicePack.NiceKSGShotgun'
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InventoryType=class'NiceKSGShotgun'
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PickupMessage="You got the Horzine HSG-1 shotgun"
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PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -27,8 +27,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceKSGFire'
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FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
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FireModeClass(0)=class'NiceKSGFire'
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FireModeClass(1)=class'NiceKSGAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -40,10 +40,10 @@ defaultproperties
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Priority=100
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InventoryGroup=3
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GroupOffset=12
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PickupClass=Class'NicePack.NiceKSGPickup'
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PickupClass=class'NiceKSGPickup'
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PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
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BobDamping=4.500000
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AttachmentClass=Class'NicePack.NiceKSGAttachment'
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AttachmentClass=class'NiceKSGAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="HSG-1 Shotgun"
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TransientSoundVolume=1.250000
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{
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MaxPenetrations=3
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceMoss12Z'
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WeaponClass=class'NiceMoss12Z'
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DeathString="%k killed %o (Moss 12)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceMoss12Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMoss12Pickup'
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WeaponPickupClass=class'NiceMoss12Pickup'
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AmmoPickupAmount=6
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MaxAmmo=60
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InitialAmount=16
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PickupClass=Class'NicePack.NiceMoss12AmmoPickup'
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PickupClass=class'NiceMoss12AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceMoss12AmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceMoss12Ammo'
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InventoryType=class'NiceMoss12Ammo'
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PickupMessage="12-Gauge Shells"
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StaticMesh=None
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}
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@ -5,7 +5,7 @@ defaultproperties
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FireSoundRef="NicePackSnd.SG_Fire"
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StereoFireSoundRef="NicePackSnd.SG_FireST"
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NoAmmoSoundRef="NicePackSnd.SG_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMoss12Z'
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DamageType=class'NiceDamTypeMoss12Z'
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DamageMax=25
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AmmoClass=Class'NicePack.NiceMoss12Ammo'
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AmmoClass=class'NiceMoss12Ammo'
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}
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@ -15,7 +15,7 @@ defaultproperties
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AmmoItemName="12-gauge shells"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceMoss12Z'
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InventoryType=class'NiceMoss12Z'
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PickupMessage="You got the Moss 12"
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PickupSound=Sound'NicePackSnd.Moss12.SG_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -33,7 +33,7 @@ defaultproperties
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SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceMoss12Fire'
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FireModeClass(0)=class'NiceMoss12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.600000
|
||||
|
|
@ -43,10 +43,10 @@ defaultproperties
|
|||
Priority=15
|
||||
InventoryGroup=3
|
||||
GroupOffset=1
|
||||
PickupClass=Class'NicePack.NiceMoss12Pickup'
|
||||
PickupClass=class'NiceMoss12Pickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'NicePack.NiceMoss12Attachment'
|
||||
AttachmentClass=class'NiceMoss12Attachment'
|
||||
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
|
||||
ItemName="Moss 12"
|
||||
TransientSoundVolume=1.000000
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
MaxPenetrations=3
|
||||
bIsPowerWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceNailGun'
|
||||
WeaponClass=class'NiceNailGun'
|
||||
DeathString="%k killed %o (Nail)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceNailGunFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceNailGunAltFire'
|
||||
FireModeClass(0)=class'NiceNailGunFire'
|
||||
FireModeClass(1)=class'NiceNailGunAltFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
|
|
@ -41,10 +41,10 @@ defaultproperties
|
|||
Priority=150
|
||||
InventoryGroup=3
|
||||
GroupOffset=15
|
||||
PickupClass=Class'NicePack.NiceNailGunPickup'
|
||||
PickupClass=class'NiceNailGunPickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-10.000000)
|
||||
BobDamping=4.500000
|
||||
AttachmentClass=Class'NicePack.NiceNailGunAttachment'
|
||||
AttachmentClass=class'NiceNailGunAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Vlad the Impaler"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
bCanFireIncomplete=True
|
||||
ProjectileSpeed=3500.000000
|
||||
DamageType=Class'NicePack.NiceDamTypeNailGunWeak'
|
||||
DamageType=class'NiceDamTypeNailGunWeak'
|
||||
AmmoPerFire=7
|
||||
SpreadStyle=SS_Random
|
||||
Spread=500.000000
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceNailGunAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
|
||||
WeaponPickupClass=class'NiceNailGunPickup'
|
||||
AmmoPickupAmount=28
|
||||
MaxAmmo=168
|
||||
InitialAmount=84
|
||||
|
|
|
|||
|
|
@ -9,18 +9,18 @@ defaultproperties
|
|||
ProjectileSpeed=9260.0
|
||||
bShouldBounce=True
|
||||
bCausePain=True
|
||||
bulletClass=Class'NicePack.NiceNail'
|
||||
bulletClass=class'NiceNail'
|
||||
maxVerticalRecoilAngle=1250
|
||||
maxHorizontalRecoilAngle=750
|
||||
bRandomPitchFireSound=True
|
||||
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
|
||||
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
|
||||
NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
|
||||
DamageType=Class'NicePack.NiceDamTypeNailGun'
|
||||
DamageType=class'NiceDamTypeNailGun'
|
||||
DamageMax=66
|
||||
FireAnimRate=1.250000
|
||||
FireRate=0.400000
|
||||
AmmoClass=Class'NicePack.NiceNailGunAmmo'
|
||||
AmmoClass=class'NiceNailGunAmmo'
|
||||
ShakeRotTime=3.000000
|
||||
ShakeOffsetTime=2.000000
|
||||
BotRefireRate=0.500000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoItemName="Nails"
|
||||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceNailGun'
|
||||
InventoryType=class'NiceNailGun'
|
||||
PickupMessage="You got the Vlad 9000."
|
||||
PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ defaultproperties
|
|||
MediumZedPenDmgReduction=1.000000
|
||||
PenDmgReduction=0.800000
|
||||
bIsPowerWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceShotgun'
|
||||
WeaponClass=class'NiceShotgun'
|
||||
DeathString="%k killed %o (Shotgun)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceShotgunFire'
|
||||
FireModeClass(0)=class'NiceShotgunFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.600000
|
||||
|
|
@ -46,10 +46,10 @@ defaultproperties
|
|||
Priority=135
|
||||
InventoryGroup=3
|
||||
GroupOffset=2
|
||||
PickupClass=Class'NicePack.NiceShotgunPickup'
|
||||
PickupClass=class'NiceShotgunPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'NicePack.NiceShotgunAttachment'
|
||||
AttachmentClass=class'NiceShotgunAttachment'
|
||||
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
|
||||
ItemName="Shotgun"
|
||||
TransientSoundVolume=1.000000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceShotgunAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceShotgunPickup'
|
||||
WeaponPickupClass=class'NiceShotgunPickup'
|
||||
AmmoPickupAmount=4
|
||||
MaxAmmo=32
|
||||
InitialAmount=8
|
||||
PickupClass=Class'NicePack.NiceShotgunAmmoPickup'
|
||||
PickupClass=class'NiceShotgunAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
@ -2,7 +2,7 @@ class NiceShotgunAmmoPickup extends KFAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=4
|
||||
InventoryType=Class'NicePack.NiceShotgunAmmo'
|
||||
InventoryType=class'NiceShotgunAmmo'
|
||||
PickupMessage="12-Gauge Shells"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
KickMomentum=(X=-85.000000,Z=15.000000)
|
||||
LowGravKickMomentumScale=10.000000
|
||||
ProjectileSpeed=18200.000000
|
||||
bulletClass=Class'NicePack.NiceShotgunPellet'
|
||||
bulletClass=class'NiceShotgunPellet'
|
||||
FireAimedAnim="Fire_Iron"
|
||||
RecoilRate=0.050000
|
||||
maxVerticalRecoilAngle=1500
|
||||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
FireSoundRef="KF_PumpSGSnd.SG_Fire"
|
||||
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
|
||||
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeShotgun'
|
||||
DamageType=class'NiceDamTypeShotgun'
|
||||
DamageMax=79
|
||||
Momentum=50000.000000
|
||||
bWaitForRelease=True
|
||||
|
|
@ -28,7 +28,7 @@ defaultproperties
|
|||
FireAnimRate=0.950000
|
||||
FireForce="FlakCannonFire"
|
||||
FireRate=0.965000
|
||||
AmmoClass=Class'NicePack.NiceShotgunAmmo'
|
||||
AmmoClass=class'NiceShotgunAmmo'
|
||||
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
|
||||
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
|
||||
ShakeRotTime=5.000000
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ defaultproperties
|
|||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=2
|
||||
VariantClasses(0)=Class'KFMod.CamoShotgunPickup'
|
||||
InventoryType=Class'NicePack.NiceShotgun'
|
||||
InventoryType=class'NiceShotgun'
|
||||
PickupMessage="You got the Shotgun"
|
||||
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
MaxPenetrations=3
|
||||
bIsPowerWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSaiga12c'
|
||||
WeaponClass=class'NiceSaiga12c'
|
||||
DeathString="%k killed %o (Saiga-12с)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.saiga.Saiga_selected"
|
||||
PlayerIronSightFOV=65.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSaiga12cFire'
|
||||
FireModeClass(0)=class'NiceSaiga12cFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -40,10 +40,10 @@ defaultproperties
|
|||
Priority=160
|
||||
InventoryGroup=4
|
||||
GroupOffset=10
|
||||
PickupClass=Class'NicePack.NiceSaiga12cPickup'
|
||||
PickupClass=class'NiceSaiga12cPickup'
|
||||
PlayerViewOffset=(X=10.000000,Y=8.000000,Z=-4.000000)
|
||||
BobDamping=4.000000
|
||||
AttachmentClass=Class'NicePack.NiceSaiga12cAttachment'
|
||||
AttachmentClass=class'NiceSaiga12cAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Saiga-12s"
|
||||
DrawScale=0.850000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceSaiga12cAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSaiga12cPickup'
|
||||
WeaponPickupClass=class'NiceSaiga12cPickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=72
|
||||
InitialAmount=18
|
||||
PickupClass=Class'NicePack.NiceSaiga12cAmmoPickup'
|
||||
PickupClass=class'NiceSaiga12cAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSaiga12cAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceSaiga12cAmmo'
|
||||
InventoryType=class'NiceSaiga12cAmmo'
|
||||
PickupMessage="12-gauge"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,12 +16,12 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeSaiga12c'
|
||||
DamageType=class'NiceDamTypeSaiga12c'
|
||||
DamageMax=66
|
||||
Momentum=60000.000000
|
||||
bModeExclusive=False
|
||||
FireRate=0.600000
|
||||
AmmoClass=Class'NicePack.NiceSaiga12cAmmo'
|
||||
AmmoClass=class'NiceSaiga12cAmmo'
|
||||
BotRefireRate=0.250000
|
||||
Spread=825.000000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ defaultproperties
|
|||
AmmoItemName="12-gauge"
|
||||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceSaiga12c'
|
||||
InventoryType=class'NiceSaiga12c'
|
||||
PickupMessage="You've got Saiga-12s"
|
||||
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@ class NiceDamTypeSpas extends NiceDamTypeShotgun
|
|||
abstract;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponClass=Class'NicePack.NiceSpas'
|
||||
WeaponClass=class'NiceSpas'
|
||||
DeathString="%k killed %o (SPAS-12)."
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,8 +28,8 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=40.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSpasFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceSpasAltFire'
|
||||
FireModeClass(0)=class'NiceSpasFire'
|
||||
FireModeClass(1)=class'NiceSpasAltFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.600000
|
||||
CurrentRating=0.600000
|
||||
|
|
@ -38,10 +38,10 @@ defaultproperties
|
|||
Priority=135
|
||||
InventoryGroup=3
|
||||
GroupOffset=2
|
||||
PickupClass=Class'NicePack.NiceSpasPickup'
|
||||
PickupClass=class'NiceSpasPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
|
||||
BobDamping=7.000000
|
||||
AttachmentClass=Class'NicePack.NiceSpasAttachment'
|
||||
AttachmentClass=class'NiceSpasAttachment'
|
||||
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
|
||||
ItemName="SPAS-12"
|
||||
TransientSoundVolume=1.000000
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceSpasAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSpasPickup'
|
||||
WeaponPickupClass=class'NiceSpasPickup'
|
||||
AmmoPickupAmount=8
|
||||
MaxAmmo=64
|
||||
InitialAmount=16
|
||||
PickupClass=Class'NicePack.NiceSpasAmmoPickup'
|
||||
PickupClass=class'NiceSpasAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSpasAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=8
|
||||
InventoryType=Class'NicePack.NiceSpasAmmo'
|
||||
InventoryType=class'NiceSpasAmmo'
|
||||
PickupMessage="12-Gauge Shells"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceSpasFire extends NiceShotgunFire;
|
||||
defaultproperties
|
||||
{
|
||||
DamageType=Class'NicePack.NiceDamTypeSpas'
|
||||
AmmoClass=Class'NicePack.NiceSpasAmmo'
|
||||
DamageType=class'NiceDamTypeSpas'
|
||||
AmmoClass=class'NiceSpasAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoItemName="12-gauge shells"
|
||||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceSpas'
|
||||
InventoryType=class'NiceSpas'
|
||||
PickupMessage="You got the SPAS-12"
|
||||
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
MaxPenetrations=5
|
||||
PenDmgReduction=0.900000
|
||||
bIsPowerWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSPAutoShotgun'
|
||||
WeaponClass=class'NiceSPAutoShotgun'
|
||||
DeathString="%k killed %o (M.C.Z. Thrower)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ defaultproperties
|
|||
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer"
|
||||
PlayerIronSightFOV=80.000000
|
||||
ZoomedDisplayFOV=45.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSPShotgunFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceSPShotgunAltFire'
|
||||
FireModeClass(0)=class'NiceSPShotgunFire'
|
||||
FireModeClass(1)=class'NiceSPShotgunAltFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
AIRating=0.550000
|
||||
|
|
@ -62,10 +62,10 @@ defaultproperties
|
|||
Priority=167
|
||||
InventoryGroup=4
|
||||
GroupOffset=15
|
||||
PickupClass=Class'NicePack.NiceSPShotgunPickup'
|
||||
PickupClass=class'NiceSPShotgunPickup'
|
||||
PlayerViewOffset=(X=20.000000,Y=23.000000,Z=-2.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceSPShotgunAttachment'
|
||||
AttachmentClass=class'NiceSPShotgunAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="Multichamber ZED Thrower"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -4,5 +4,5 @@ defaultproperties
|
|||
AmmoPickupAmount=2
|
||||
MaxAmmo=16
|
||||
InitialAmount=8
|
||||
PickupClass=Class'NicePack.NiceSPGrenadeAmmoPickup'
|
||||
PickupClass=class'NiceSPGrenadeAmmoPickup'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,5 +2,5 @@ class NiceSPGrenadeAmmoPickup extends SPGrenadeAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=2
|
||||
InventoryType=Class'NicePack.NiceSPGrenadeAmmo'
|
||||
InventoryType=class'NiceSPGrenadeAmmo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
class NiceSPGrenadeFire extends SPGrenadeFire;
|
||||
defaultproperties
|
||||
{
|
||||
AmmoClass=Class'NicePack.NiceSPGrenadeAmmo'
|
||||
ProjectileClass=Class'NicePack.NiceSPGrenadeProjectile'
|
||||
AmmoClass=class'NiceSPGrenadeAmmo'
|
||||
ProjectileClass=class'NiceSPGrenadeProjectile'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSPGrenadeLauncher extends SPGrenadeLauncher;
|
|||
defaultproperties
|
||||
{
|
||||
AppID=0
|
||||
FireModeClass(0)=Class'NicePack.NiceSPGrenadeFire'
|
||||
PickupClass=Class'NicePack.NiceSPGrenadePickup'
|
||||
FireModeClass(0)=class'NiceSPGrenadeFire'
|
||||
PickupClass=class'NiceSPGrenadePickup'
|
||||
ItemName="The Orca Bomb Propeller NW"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,5 +4,5 @@ defaultproperties
|
|||
AmmoCost=12
|
||||
ItemName="The Orca Bomb Propeller NW"
|
||||
ItemShortName="The Orca NW"
|
||||
InventoryType=Class'NicePack.NiceSPGrenadeLauncher'
|
||||
InventoryType=class'NiceSPGrenadeLauncher'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceSPShotgunAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSPShotgunPickup'
|
||||
WeaponPickupClass=class'NiceSPShotgunPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=80
|
||||
InitialAmount=20
|
||||
PickupClass=Class'NicePack.NiceSPShotgunAmmoPickup'
|
||||
PickupClass=class'NiceSPShotgunAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSPShotgunAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=10
|
||||
InventoryType=Class'NicePack.NiceSPShotgunAmmo'
|
||||
InventoryType=class'NiceSPShotgunAmmo'
|
||||
PickupMessage="12-Gauge Drum"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,13 +10,13 @@ defaultproperties
|
|||
FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
|
||||
StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
|
||||
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeSPShotgun'
|
||||
DamageType=class'NiceDamTypeSPShotgun'
|
||||
DamageMax=30
|
||||
Momentum=60000.000000
|
||||
bWaitForRelease=False
|
||||
FireAnimRate=1.200000
|
||||
FireRate=0.292000
|
||||
AmmoClass=Class'NicePack.NiceSPShotgunAmmo'
|
||||
AmmoClass=class'NiceSPShotgunAmmo'
|
||||
ShakeRotMag=(Z=250.000000)
|
||||
ShakeRotTime=3.000000
|
||||
ShakeOffsetMag=(Z=6.000000)
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ defaultproperties
|
|||
AmmoItemName="M.C.Z. Drum"
|
||||
CorrespondingPerkIndex=1
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceSPAutoShotgun'
|
||||
InventoryType=class'NiceSPAutoShotgun'
|
||||
PickupMessage="You got the Multichamber Lead Thrower."
|
||||
PickupSound=Sound'KF_SP_ZEDThrowerSnd.KFO_Shotgun_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue