hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,11 +2,11 @@ class NiceAA12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAA12Pickup'
WeaponPickupClass=class'NiceAA12Pickup'
AmmoPickupAmount=20
MaxAmmo=100
InitialAmount=25
PickupClass=Class'NicePack.NiceAA12AmmoPickup'
PickupClass=class'NiceAA12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceAA12AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceAA12Ammo'
InventoryType=class'NiceAA12Ammo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
}

View file

@ -34,7 +34,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceAA12Fire'
FireModeClass(0)=class'NiceAA12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -47,10 +47,10 @@ defaultproperties
Priority=200
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceAA12Pickup'
PickupClass=class'NiceAA12Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAA12Attachment'
AttachmentClass=class'NiceAA12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AA12 Shotgun"
TransientSoundVolume=1.250000

View file

@ -10,13 +10,13 @@ defaultproperties
FireSoundRef="KF_AA12Snd.AA12_Fire"
StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
DamageType=class'NiceDamTypeAA12Shotgun'
DamageMax=48
Momentum=60000.000000
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceAA12Ammo'
AmmoClass=class'NiceAA12Ammo'
ShakeRotMag=(Z=250.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(Z=6.000000)

View file

@ -14,7 +14,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
InventoryType=Class'NicePack.NiceAA12AutoShotgun'
InventoryType=class'NiceAA12AutoShotgun'
PickupMessage="You got the AA12 auto shotgun."
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=5
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceAA12AutoShotgun'
WeaponClass=class'NiceAA12AutoShotgun'
DeathString="%k killed %o (AA12 Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceBenelliAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBenelliPickup'
WeaponPickupClass=class'NiceBenelliPickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceBenelliAmmoPickup'
PickupClass=class'NiceBenelliAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceBenelliAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceBenelliAmmo'
InventoryType=class'NiceBenelliAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

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@ -4,10 +4,10 @@ defaultproperties
KickMomentum=(X=-45.000000,Z=10.000000)
ShellEjectClass=Class'ROEffects.KFShellEjectBenelli'
ShellEjectBoneName="Shell_eject"
DamageType=Class'NicePack.NiceDamTypeBenelli'
DamageType=class'NiceDamTypeBenelli'
FireAnimRate=1.000000
FireRate=0.200000
DamageMax=63
AmmoClass=Class'NicePack.NiceBenelliAmmo'
AmmoClass=class'NiceBenelliAmmo'
BotRefireRate=0.200000
}

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@ -15,7 +15,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.GoldenBenelliPickup'
InventoryType=Class'NicePack.NiceBenelliShotgun'
InventoryType=class'NiceBenelliShotgun'
PickupMessage="You got the Benelli shotgun"
PickupSound=Sound'KF_M4ShotgunSnd.foley.WEP_Benelli_Foley_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -31,7 +31,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBenelliFire'
FireModeClass(0)=class'NiceBenelliFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
@ -42,10 +42,10 @@ defaultproperties
Priority=170
InventoryGroup=3
GroupOffset=9
PickupClass=Class'NicePack.NiceBenelliPickup'
PickupClass=class'NiceBenelliPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceBenelliAttachment'
AttachmentClass=class'NiceBenelliAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Benelli shotgun"
TransientSoundVolume=1.000000

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=3
MediumZedPenDmgReduction=1.000000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBenelliShotgun'
WeaponClass=class'NiceBenelliShotgun'
DeathString="%k killed %o (Benelli Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -82,8 +82,8 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.BoomStick"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceBoomStickAltFire'
FireModeClass(1)=Class'NicePack.NiceBoomStickFire'
FireModeClass(0)=class'NiceBoomStickAltFire'
FireModeClass(1)=class'NiceBoomStickFire'
PutDownAnim="PutDown"
AIRating=0.900000
CurrentRating=0.900000
@ -93,10 +93,10 @@ defaultproperties
Priority=160
InventoryGroup=4
GroupOffset=2
PickupClass=Class'NicePack.NiceBoomStickPickup'
PickupClass=class'NiceBoomStickPickup'
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceBoomStickAttachment'
AttachmentClass=class'NiceBoomStickAttachment'
ItemName="Hunting Shotgun"
bUseDynamicLights=True
TransientSoundVolume=1.000000

View file

@ -46,12 +46,12 @@ defaultproperties
FireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_Dual"
StereoFireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_DualST"
NoAmmoSoundRef="KF_DoubleSGSnd.2Barrel_DryFire"
DamageType=Class'NicePack.NiceDamTypeDBShotgun'
DamageType=class'NiceDamTypeDBShotgun'
DamageMax=63
TransientSoundVolume=1.900000
FireAnim="Fire_Both"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceDBShotgunAmmo'
AmmoClass=class'NiceDBShotgunAmmo'
AmmoPerFire=2
ShakeRotMag=(X=75.000000,Y=75.000000,Z=600.000000)
ShakeRotTime=6.000000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="12-gauge Hunting shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceBoomStick'
InventoryType=class'NiceBoomStick'
PickupMessage="You got the Hunting Shotgun"
PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -2,11 +2,11 @@ class NiceDBShotgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceBoomStickPickup'
WeaponPickupClass=class'NiceBoomStickPickup'
AmmoPickupAmount=6
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceDBShotgunAmmoPickup'
PickupClass=class'NiceDBShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
ItemName="Shotgun Ammo"

View file

@ -2,7 +2,7 @@ class NiceDBShotgunAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceDBShotgunAmmo'
InventoryType=class'NiceDBShotgunAmmo'
PickupMessage="12 Gauge Premium Slugs"
StaticMesh=None
}

View file

@ -6,7 +6,7 @@ defaultproperties
MediumZedPenDmgReduction=1.000000
PenDmgReduction=0.800000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceBoomStick'
WeaponClass=class'NiceBoomStick'
DeathString="%k killed %o (Hunting shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -7,7 +7,7 @@ defaultproperties
MediumZedPenDmgReduction=0.250000
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceKSGShotgun'
WeaponClass=class'NiceKSGShotgun'
DeathString="%k killed %o (HSG Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceKSGAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceKSGPickup'
WeaponPickupClass=class'NiceKSGPickup'
AmmoPickupAmount=12
MaxAmmo=84
InitialAmount=15
PickupClass=Class'NicePack.NiceKSGAmmoPickup'
PickupClass=class'NiceKSGAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -9,11 +9,11 @@ defaultproperties
FireSoundRef="KF_KSGSnd.KSG_Fire_M"
StereoFireSoundRef="KF_KSGSnd.KSG_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeKSGShotgun'
DamageType=class'NiceDamTypeKSGShotgun'
DamageMax=25
FireAnimRate=0.869565
FireRate=0.943000
AmmoClass=Class'NicePack.NiceKSGAmmo'
AmmoClass=class'NiceKSGAmmo'
BotRefireRate=0.250000
Spread=750.000000
}

View file

@ -15,7 +15,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonKSGPickup'
InventoryType=Class'NicePack.NiceKSGShotgun'
InventoryType=class'NiceKSGShotgun'
PickupMessage="You got the Horzine HSG-1 shotgun"
PickupSound=Sound'KF_KSGSnd.KSG_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -27,8 +27,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.KSG"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceKSGFire'
FireModeClass(1)=Class'NicePack.NiceKSGAltFire'
FireModeClass(0)=class'NiceKSGFire'
FireModeClass(1)=class'NiceKSGAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -40,10 +40,10 @@ defaultproperties
Priority=100
InventoryGroup=3
GroupOffset=12
PickupClass=Class'NicePack.NiceKSGPickup'
PickupClass=class'NiceKSGPickup'
PlayerViewOffset=(X=15.000000,Y=20.000000,Z=-7.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceKSGAttachment'
AttachmentClass=class'NiceKSGAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="HSG-1 Shotgun"
TransientSoundVolume=1.250000

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=3
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceMoss12Z'
WeaponClass=class'NiceMoss12Z'
DeathString="%k killed %o (Moss 12)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceMoss12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMoss12Pickup'
WeaponPickupClass=class'NiceMoss12Pickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=16
PickupClass=Class'NicePack.NiceMoss12AmmoPickup'
PickupClass=class'NiceMoss12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceMoss12AmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceMoss12Ammo'
InventoryType=class'NiceMoss12Ammo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

View file

@ -5,7 +5,7 @@ defaultproperties
FireSoundRef="NicePackSnd.SG_Fire"
StereoFireSoundRef="NicePackSnd.SG_FireST"
NoAmmoSoundRef="NicePackSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeMoss12Z'
DamageType=class'NiceDamTypeMoss12Z'
DamageMax=25
AmmoClass=Class'NicePack.NiceMoss12Ammo'
AmmoClass=class'NiceMoss12Ammo'
}

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceMoss12Z'
InventoryType=class'NiceMoss12Z'
PickupMessage="You got the Moss 12"
PickupSound=Sound'NicePackSnd.Moss12.SG_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -33,7 +33,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceMoss12Fire'
FireModeClass(0)=class'NiceMoss12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
@ -43,10 +43,10 @@ defaultproperties
Priority=15
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceMoss12Pickup'
PickupClass=class'NiceMoss12Pickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceMoss12Attachment'
AttachmentClass=class'NiceMoss12Attachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Moss 12"
TransientSoundVolume=1.000000

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=3
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceNailGun'
WeaponClass=class'NiceNailGun'
DeathString="%k killed %o (Nail)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -28,8 +28,8 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Vlad9000"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceNailGunFire'
FireModeClass(1)=Class'NicePack.NiceNailGunAltFire'
FireModeClass(0)=class'NiceNailGunFire'
FireModeClass(1)=class'NiceNailGunAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -41,10 +41,10 @@ defaultproperties
Priority=150
InventoryGroup=3
GroupOffset=15
PickupClass=Class'NicePack.NiceNailGunPickup'
PickupClass=class'NiceNailGunPickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-10.000000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceNailGunAttachment'
AttachmentClass=class'NiceNailGunAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Vlad the Impaler"
TransientSoundVolume=1.250000

View file

@ -3,7 +3,7 @@ defaultproperties
{
bCanFireIncomplete=True
ProjectileSpeed=3500.000000
DamageType=Class'NicePack.NiceDamTypeNailGunWeak'
DamageType=class'NiceDamTypeNailGunWeak'
AmmoPerFire=7
SpreadStyle=SS_Random
Spread=500.000000

View file

@ -2,7 +2,7 @@ class NiceNailGunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceNailGunPickup'
WeaponPickupClass=class'NiceNailGunPickup'
AmmoPickupAmount=28
MaxAmmo=168
InitialAmount=84

View file

@ -9,18 +9,18 @@ defaultproperties
ProjectileSpeed=9260.0
bShouldBounce=True
bCausePain=True
bulletClass=Class'NicePack.NiceNail'
bulletClass=class'NiceNail'
maxVerticalRecoilAngle=1250
maxHorizontalRecoilAngle=750
bRandomPitchFireSound=True
FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
DamageType=Class'NicePack.NiceDamTypeNailGun'
DamageType=class'NiceDamTypeNailGun'
DamageMax=66
FireAnimRate=1.250000
FireRate=0.400000
AmmoClass=Class'NicePack.NiceNailGunAmmo'
AmmoClass=class'NiceNailGunAmmo'
ShakeRotTime=3.000000
ShakeOffsetTime=2.000000
BotRefireRate=0.500000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="Nails"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceNailGun'
InventoryType=class'NiceNailGun'
PickupMessage="You got the Vlad 9000."
PickupSound=Sound'KF_NailShotgun.Handling.KF_NailShotgun_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -7,7 +7,7 @@ defaultproperties
MediumZedPenDmgReduction=1.000000
PenDmgReduction=0.800000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceShotgun'
WeaponClass=class'NiceShotgun'
DeathString="%k killed %o (Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceShotgunFire'
FireModeClass(0)=class'NiceShotgunFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
@ -46,10 +46,10 @@ defaultproperties
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'NicePack.NiceShotgunPickup'
PickupClass=class'NiceShotgunPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceShotgunAttachment'
AttachmentClass=class'NiceShotgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Shotgun"
TransientSoundVolume=1.000000

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@ -2,11 +2,11 @@ class NiceShotgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceShotgunPickup'
WeaponPickupClass=class'NiceShotgunPickup'
AmmoPickupAmount=4
MaxAmmo=32
InitialAmount=8
PickupClass=Class'NicePack.NiceShotgunAmmoPickup'
PickupClass=class'NiceShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceShotgunAmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=4
InventoryType=Class'NicePack.NiceShotgunAmmo'
InventoryType=class'NiceShotgunAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
KickMomentum=(X=-85.000000,Z=15.000000)
LowGravKickMomentumScale=10.000000
ProjectileSpeed=18200.000000
bulletClass=Class'NicePack.NiceShotgunPellet'
bulletClass=class'NiceShotgunPellet'
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=1500
@ -17,7 +17,7 @@ defaultproperties
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeShotgun'
DamageType=class'NiceDamTypeShotgun'
DamageMax=79
Momentum=50000.000000
bWaitForRelease=True
@ -28,7 +28,7 @@ defaultproperties
FireAnimRate=0.950000
FireForce="FlakCannonFire"
FireRate=0.965000
AmmoClass=Class'NicePack.NiceShotgunAmmo'
AmmoClass=class'NiceShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000

View file

@ -17,7 +17,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoShotgunPickup'
InventoryType=Class'NicePack.NiceShotgun'
InventoryType=class'NiceShotgun'
PickupMessage="You got the Shotgun"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=3
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceSaiga12c'
WeaponClass=class'NiceSaiga12c'
DeathString="%k killed %o (Saiga-12с)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.saiga.Saiga_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSaiga12cFire'
FireModeClass(0)=class'NiceSaiga12cFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -40,10 +40,10 @@ defaultproperties
Priority=160
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceSaiga12cPickup'
PickupClass=class'NiceSaiga12cPickup'
PlayerViewOffset=(X=10.000000,Y=8.000000,Z=-4.000000)
BobDamping=4.000000
AttachmentClass=Class'NicePack.NiceSaiga12cAttachment'
AttachmentClass=class'NiceSaiga12cAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Saiga-12s"
DrawScale=0.850000

View file

@ -2,11 +2,11 @@ class NiceSaiga12cAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSaiga12cPickup'
WeaponPickupClass=class'NiceSaiga12cPickup'
AmmoPickupAmount=8
MaxAmmo=72
InitialAmount=18
PickupClass=Class'NicePack.NiceSaiga12cAmmoPickup'
PickupClass=class'NiceSaiga12cAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceSaiga12cAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSaiga12cAmmo'
InventoryType=class'NiceSaiga12cAmmo'
PickupMessage="12-gauge"
StaticMesh=None
}

View file

@ -16,12 +16,12 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.saiga.shot_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.saiga.shot_stereo"
NoAmmoSoundRef="ScrnWeaponPack_SND.saiga.Saiga_empty"
DamageType=Class'NicePack.NiceDamTypeSaiga12c'
DamageType=class'NiceDamTypeSaiga12c'
DamageMax=66
Momentum=60000.000000
bModeExclusive=False
FireRate=0.600000
AmmoClass=Class'NicePack.NiceSaiga12cAmmo'
AmmoClass=class'NiceSaiga12cAmmo'
BotRefireRate=0.250000
Spread=825.000000
}

View file

@ -12,7 +12,7 @@ defaultproperties
AmmoItemName="12-gauge"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceSaiga12c'
InventoryType=class'NiceSaiga12c'
PickupMessage="You've got Saiga-12s"
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -2,6 +2,6 @@ class NiceDamTypeSpas extends NiceDamTypeShotgun
abstract;
defaultproperties
{
WeaponClass=Class'NicePack.NiceSpas'
WeaponClass=class'NiceSpas'
DeathString="%k killed %o (SPAS-12)."
}

View file

@ -28,8 +28,8 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.SPAS.Spas_Selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceSpasFire'
FireModeClass(1)=Class'NicePack.NiceSpasAltFire'
FireModeClass(0)=class'NiceSpasFire'
FireModeClass(1)=class'NiceSpasAltFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
@ -38,10 +38,10 @@ defaultproperties
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'NicePack.NiceSpasPickup'
PickupClass=class'NiceSpasPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceSpasAttachment'
AttachmentClass=class'NiceSpasAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="SPAS-12"
TransientSoundVolume=1.000000

View file

@ -2,11 +2,11 @@ class NiceSpasAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSpasPickup'
WeaponPickupClass=class'NiceSpasPickup'
AmmoPickupAmount=8
MaxAmmo=64
InitialAmount=16
PickupClass=Class'NicePack.NiceSpasAmmoPickup'
PickupClass=class'NiceSpasAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceSpasAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=8
InventoryType=Class'NicePack.NiceSpasAmmo'
InventoryType=class'NiceSpasAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

View file

@ -1,6 +1,6 @@
class NiceSpasFire extends NiceShotgunFire;
defaultproperties
{
DamageType=Class'NicePack.NiceDamTypeSpas'
AmmoClass=Class'NicePack.NiceSpasAmmo'
DamageType=class'NiceDamTypeSpas'
AmmoClass=class'NiceSpasAmmo'
}

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSpas'
InventoryType=class'NiceSpas'
PickupMessage="You got the SPAS-12"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=5
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceSPAutoShotgun'
WeaponClass=class'NiceSPAutoShotgun'
DeathString="%k killed %o (M.C.Z. Thrower)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -49,8 +49,8 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer"
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceSPShotgunFire'
FireModeClass(1)=Class'NicePack.NiceSPShotgunAltFire'
FireModeClass(0)=class'NiceSPShotgunFire'
FireModeClass(1)=class'NiceSPShotgunAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -62,10 +62,10 @@ defaultproperties
Priority=167
InventoryGroup=4
GroupOffset=15
PickupClass=Class'NicePack.NiceSPShotgunPickup'
PickupClass=class'NiceSPShotgunPickup'
PlayerViewOffset=(X=20.000000,Y=23.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSPShotgunAttachment'
AttachmentClass=class'NiceSPShotgunAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Multichamber ZED Thrower"
TransientSoundVolume=1.250000

View file

@ -4,5 +4,5 @@ defaultproperties
AmmoPickupAmount=2
MaxAmmo=16
InitialAmount=8
PickupClass=Class'NicePack.NiceSPGrenadeAmmoPickup'
PickupClass=class'NiceSPGrenadeAmmoPickup'
}

View file

@ -2,5 +2,5 @@ class NiceSPGrenadeAmmoPickup extends SPGrenadeAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceSPGrenadeAmmo'
InventoryType=class'NiceSPGrenadeAmmo'
}

View file

@ -1,6 +1,6 @@
class NiceSPGrenadeFire extends SPGrenadeFire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceSPGrenadeAmmo'
ProjectileClass=Class'NicePack.NiceSPGrenadeProjectile'
AmmoClass=class'NiceSPGrenadeAmmo'
ProjectileClass=class'NiceSPGrenadeProjectile'
}

View file

@ -2,7 +2,7 @@ class NiceSPGrenadeLauncher extends SPGrenadeLauncher;
defaultproperties
{
AppID=0
FireModeClass(0)=Class'NicePack.NiceSPGrenadeFire'
PickupClass=Class'NicePack.NiceSPGrenadePickup'
FireModeClass(0)=class'NiceSPGrenadeFire'
PickupClass=class'NiceSPGrenadePickup'
ItemName="The Orca Bomb Propeller NW"
}

View file

@ -4,5 +4,5 @@ defaultproperties
AmmoCost=12
ItemName="The Orca Bomb Propeller NW"
ItemShortName="The Orca NW"
InventoryType=Class'NicePack.NiceSPGrenadeLauncher'
InventoryType=class'NiceSPGrenadeLauncher'
}

View file

@ -2,11 +2,11 @@ class NiceSPShotgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSPShotgunPickup'
WeaponPickupClass=class'NiceSPShotgunPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceSPShotgunAmmoPickup'
PickupClass=class'NiceSPShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceSPShotgunAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceSPShotgunAmmo'
InventoryType=class'NiceSPShotgunAmmo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
}

View file

@ -10,13 +10,13 @@ defaultproperties
FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeSPShotgun'
DamageType=class'NiceDamTypeSPShotgun'
DamageMax=30
Momentum=60000.000000
bWaitForRelease=False
FireAnimRate=1.200000
FireRate=0.292000
AmmoClass=Class'NicePack.NiceSPShotgunAmmo'
AmmoClass=class'NiceSPShotgunAmmo'
ShakeRotMag=(Z=250.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(Z=6.000000)

View file

@ -13,7 +13,7 @@ defaultproperties
AmmoItemName="M.C.Z. Drum"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceSPAutoShotgun'
InventoryType=class'NiceSPAutoShotgun'
PickupMessage="You got the Multichamber Lead Thrower."
PickupSound=Sound'KF_SP_ZEDThrowerSnd.KFO_Shotgun_Pickup'
PickupForce="AssaultRiflePickup"