hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -2,11 +2,11 @@ class NiceAA12Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceAA12Pickup'
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WeaponPickupClass=class'NiceAA12Pickup'
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AmmoPickupAmount=20
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MaxAmmo=100
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InitialAmount=25
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PickupClass=Class'NicePack.NiceAA12AmmoPickup'
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PickupClass=class'NiceAA12AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceAA12AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceAA12Ammo'
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InventoryType=class'NiceAA12Ammo'
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PickupMessage="12-Gauge Drum"
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StaticMesh=None
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}
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@ -34,7 +34,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
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PlayerIronSightFOV=80.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceAA12Fire'
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FireModeClass(0)=class'NiceAA12Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -47,10 +47,10 @@ defaultproperties
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Priority=200
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InventoryGroup=4
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GroupOffset=10
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PickupClass=Class'NicePack.NiceAA12Pickup'
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PickupClass=class'NiceAA12Pickup'
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PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceAA12Attachment'
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AttachmentClass=class'NiceAA12Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="AA12 Shotgun"
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TransientSoundVolume=1.250000
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@ -10,13 +10,13 @@ defaultproperties
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FireSoundRef="KF_AA12Snd.AA12_Fire"
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StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
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DamageType=class'NiceDamTypeAA12Shotgun'
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DamageMax=48
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Momentum=60000.000000
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bWaitForRelease=False
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FireAnimRate=1.000000
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FireRate=0.200000
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AmmoClass=Class'NicePack.NiceAA12Ammo'
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AmmoClass=class'NiceAA12Ammo'
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ShakeRotMag=(Z=250.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(Z=6.000000)
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@ -14,7 +14,7 @@ defaultproperties
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
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InventoryType=Class'NicePack.NiceAA12AutoShotgun'
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InventoryType=class'NiceAA12AutoShotgun'
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PickupMessage="You got the AA12 auto shotgun."
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PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=5
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PenDmgReduction=0.900000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceAA12AutoShotgun'
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WeaponClass=class'NiceAA12AutoShotgun'
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DeathString="%k killed %o (AA12 Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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