hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -2,11 +2,11 @@ class NiceAA12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceAA12Pickup'
WeaponPickupClass=class'NiceAA12Pickup'
AmmoPickupAmount=20
MaxAmmo=100
InitialAmount=25
PickupClass=Class'NicePack.NiceAA12AmmoPickup'
PickupClass=class'NiceAA12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceAA12AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceAA12Ammo'
InventoryType=class'NiceAA12Ammo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
}

View file

@ -34,7 +34,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.AA12"
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceAA12Fire'
FireModeClass(0)=class'NiceAA12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -47,10 +47,10 @@ defaultproperties
Priority=200
InventoryGroup=4
GroupOffset=10
PickupClass=Class'NicePack.NiceAA12Pickup'
PickupClass=class'NiceAA12Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceAA12Attachment'
AttachmentClass=class'NiceAA12Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="AA12 Shotgun"
TransientSoundVolume=1.250000

View file

@ -10,13 +10,13 @@ defaultproperties
FireSoundRef="KF_AA12Snd.AA12_Fire"
StereoFireSoundRef="KF_AA12Snd.AA12_FireST"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeAA12Shotgun'
DamageType=class'NiceDamTypeAA12Shotgun'
DamageMax=48
Momentum=60000.000000
bWaitForRelease=False
FireAnimRate=1.000000
FireRate=0.200000
AmmoClass=Class'NicePack.NiceAA12Ammo'
AmmoClass=class'NiceAA12Ammo'
ShakeRotMag=(Z=250.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(Z=6.000000)

View file

@ -14,7 +14,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.GoldenAA12Pickup'
InventoryType=Class'NicePack.NiceAA12AutoShotgun'
InventoryType=class'NiceAA12AutoShotgun'
PickupMessage="You got the AA12 auto shotgun."
PickupSound=Sound'KF_AA12Snd.AA12_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=5
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceAA12AutoShotgun'
WeaponClass=class'NiceAA12AutoShotgun'
DeathString="%k killed %o (AA12 Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."