hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -82,8 +82,8 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.BoomStick"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceBoomStickAltFire'
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FireModeClass(1)=Class'NicePack.NiceBoomStickFire'
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FireModeClass(0)=class'NiceBoomStickAltFire'
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FireModeClass(1)=class'NiceBoomStickFire'
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PutDownAnim="PutDown"
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AIRating=0.900000
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CurrentRating=0.900000
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@ -93,10 +93,10 @@ defaultproperties
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Priority=160
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InventoryGroup=4
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GroupOffset=2
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PickupClass=Class'NicePack.NiceBoomStickPickup'
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PickupClass=class'NiceBoomStickPickup'
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PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceBoomStickAttachment'
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AttachmentClass=class'NiceBoomStickAttachment'
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ItemName="Hunting Shotgun"
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bUseDynamicLights=True
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TransientSoundVolume=1.000000
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@ -46,12 +46,12 @@ defaultproperties
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FireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_Dual"
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StereoFireSoundRef="KF_DoubleSGSnd.2Barrel_Fire_DualST"
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NoAmmoSoundRef="KF_DoubleSGSnd.2Barrel_DryFire"
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DamageType=Class'NicePack.NiceDamTypeDBShotgun'
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DamageType=class'NiceDamTypeDBShotgun'
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DamageMax=63
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TransientSoundVolume=1.900000
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FireAnim="Fire_Both"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceDBShotgunAmmo'
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AmmoClass=class'NiceDBShotgunAmmo'
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AmmoPerFire=2
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=600.000000)
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ShakeRotTime=6.000000
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@ -14,7 +14,7 @@ defaultproperties
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AmmoItemName="12-gauge Hunting shells"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceBoomStick'
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InventoryType=class'NiceBoomStick'
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PickupMessage="You got the Hunting Shotgun"
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PickupSound=Sound'KF_DoubleSGSnd.2Barrel_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -2,11 +2,11 @@ class NiceDBShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceBoomStickPickup'
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WeaponPickupClass=class'NiceBoomStickPickup'
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AmmoPickupAmount=6
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MaxAmmo=64
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InitialAmount=16
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PickupClass=Class'NicePack.NiceDBShotgunAmmoPickup'
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PickupClass=class'NiceDBShotgunAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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ItemName="Shotgun Ammo"
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@ -2,7 +2,7 @@ class NiceDBShotgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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InventoryType=Class'NicePack.NiceDBShotgunAmmo'
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InventoryType=class'NiceDBShotgunAmmo'
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PickupMessage="12 Gauge Premium Slugs"
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StaticMesh=None
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}
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@ -6,7 +6,7 @@ defaultproperties
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceBoomStick'
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WeaponClass=class'NiceBoomStick'
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DeathString="%k killed %o (Hunting shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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