hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -4,7 +4,7 @@ defaultproperties
{
MaxPenetrations=3
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceMoss12Z'
WeaponClass=class'NiceMoss12Z'
DeathString="%k killed %o (Moss 12)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceMoss12Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMoss12Pickup'
WeaponPickupClass=class'NiceMoss12Pickup'
AmmoPickupAmount=6
MaxAmmo=60
InitialAmount=16
PickupClass=Class'NicePack.NiceMoss12AmmoPickup'
PickupClass=class'NiceMoss12AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceMoss12AmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=6
InventoryType=Class'NicePack.NiceMoss12Ammo'
InventoryType=class'NiceMoss12Ammo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

View file

@ -5,7 +5,7 @@ defaultproperties
FireSoundRef="NicePackSnd.SG_Fire"
StereoFireSoundRef="NicePackSnd.SG_FireST"
NoAmmoSoundRef="NicePackSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeMoss12Z'
DamageType=class'NiceDamTypeMoss12Z'
DamageMax=25
AmmoClass=Class'NicePack.NiceMoss12Ammo'
AmmoClass=class'NiceMoss12Ammo'
}

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoItemName="12-gauge shells"
CorrespondingPerkIndex=1
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceMoss12Z'
InventoryType=class'NiceMoss12Z'
PickupMessage="You got the Moss 12"
PickupSound=Sound'NicePackSnd.Moss12.SG_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -33,7 +33,7 @@ defaultproperties
SelectedHudImageRef="NicePackT.Moss12.Trader_Moss12_selected"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceMoss12Fire'
FireModeClass(0)=class'NiceMoss12Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
@ -43,10 +43,10 @@ defaultproperties
Priority=15
InventoryGroup=3
GroupOffset=1
PickupClass=Class'NicePack.NiceMoss12Pickup'
PickupClass=class'NiceMoss12Pickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceMoss12Attachment'
AttachmentClass=class'NiceMoss12Attachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Moss 12"
TransientSoundVolume=1.000000