hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -7,7 +7,7 @@ defaultproperties
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceShotgun'
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WeaponClass=class'NiceShotgun'
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DeathString="%k killed %o (Shotgun)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -35,7 +35,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=Class'NicePack.NiceShotgunFire'
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FireModeClass(0)=class'NiceShotgunFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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@ -46,10 +46,10 @@ defaultproperties
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Priority=135
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InventoryGroup=3
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GroupOffset=2
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PickupClass=Class'NicePack.NiceShotgunPickup'
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PickupClass=class'NiceShotgunPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=Class'NicePack.NiceShotgunAttachment'
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AttachmentClass=class'NiceShotgunAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Shotgun"
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TransientSoundVolume=1.000000
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@ -2,11 +2,11 @@ class NiceShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceShotgunPickup'
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WeaponPickupClass=class'NiceShotgunPickup'
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AmmoPickupAmount=4
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MaxAmmo=32
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InitialAmount=8
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PickupClass=Class'NicePack.NiceShotgunAmmoPickup'
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PickupClass=class'NiceShotgunAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceShotgunAmmoPickup extends KFAmmoPickup;
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defaultproperties
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{
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AmmoAmount=4
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InventoryType=Class'NicePack.NiceShotgunAmmo'
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InventoryType=class'NiceShotgunAmmo'
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PickupMessage="12-Gauge Shells"
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StaticMesh=None
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}
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@ -8,7 +8,7 @@ defaultproperties
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KickMomentum=(X=-85.000000,Z=15.000000)
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LowGravKickMomentumScale=10.000000
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ProjectileSpeed=18200.000000
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bulletClass=Class'NicePack.NiceShotgunPellet'
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bulletClass=class'NiceShotgunPellet'
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=1500
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@ -17,7 +17,7 @@ defaultproperties
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FireSoundRef="KF_PumpSGSnd.SG_Fire"
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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DamageType=Class'NicePack.NiceDamTypeShotgun'
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DamageType=class'NiceDamTypeShotgun'
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DamageMax=79
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Momentum=50000.000000
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bWaitForRelease=True
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@ -28,7 +28,7 @@ defaultproperties
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FireAnimRate=0.950000
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FireForce="FlakCannonFire"
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FireRate=0.965000
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AmmoClass=Class'NicePack.NiceShotgunAmmo'
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AmmoClass=class'NiceShotgunAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
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ShakeRotTime=5.000000
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@ -17,7 +17,7 @@ defaultproperties
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CorrespondingPerkIndex=1
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EquipmentCategoryID=2
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VariantClasses(0)=Class'KFMod.CamoShotgunPickup'
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InventoryType=Class'NicePack.NiceShotgun'
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InventoryType=class'NiceShotgun'
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PickupMessage="You got the Shotgun"
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PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
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PickupForce="AssaultRiflePickup"
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