hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -7,7 +7,7 @@ defaultproperties
MediumZedPenDmgReduction=1.000000
PenDmgReduction=0.800000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceShotgun'
WeaponClass=class'NiceShotgun'
DeathString="%k killed %o (Shotgun)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.combat_shotgun"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'NicePack.NiceShotgunFire'
FireModeClass(0)=class'NiceShotgunFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
@ -46,10 +46,10 @@ defaultproperties
Priority=135
InventoryGroup=3
GroupOffset=2
PickupClass=Class'NicePack.NiceShotgunPickup'
PickupClass=class'NiceShotgunPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
BobDamping=7.000000
AttachmentClass=Class'NicePack.NiceShotgunAttachment'
AttachmentClass=class'NiceShotgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Shotgun"
TransientSoundVolume=1.000000

View file

@ -2,11 +2,11 @@ class NiceShotgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceShotgunPickup'
WeaponPickupClass=class'NiceShotgunPickup'
AmmoPickupAmount=4
MaxAmmo=32
InitialAmount=8
PickupClass=Class'NicePack.NiceShotgunAmmoPickup'
PickupClass=class'NiceShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceShotgunAmmoPickup extends KFAmmoPickup;
defaultproperties
{
AmmoAmount=4
InventoryType=Class'NicePack.NiceShotgunAmmo'
InventoryType=class'NiceShotgunAmmo'
PickupMessage="12-Gauge Shells"
StaticMesh=None
}

View file

@ -8,7 +8,7 @@ defaultproperties
KickMomentum=(X=-85.000000,Z=15.000000)
LowGravKickMomentumScale=10.000000
ProjectileSpeed=18200.000000
bulletClass=Class'NicePack.NiceShotgunPellet'
bulletClass=class'NiceShotgunPellet'
FireAimedAnim="Fire_Iron"
RecoilRate=0.050000
maxVerticalRecoilAngle=1500
@ -17,7 +17,7 @@ defaultproperties
FireSoundRef="KF_PumpSGSnd.SG_Fire"
StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
DamageType=Class'NicePack.NiceDamTypeShotgun'
DamageType=class'NiceDamTypeShotgun'
DamageMax=79
Momentum=50000.000000
bWaitForRelease=True
@ -28,7 +28,7 @@ defaultproperties
FireAnimRate=0.950000
FireForce="FlakCannonFire"
FireRate=0.965000
AmmoClass=Class'NicePack.NiceShotgunAmmo'
AmmoClass=class'NiceShotgunAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
ShakeRotTime=5.000000

View file

@ -17,7 +17,7 @@ defaultproperties
CorrespondingPerkIndex=1
EquipmentCategoryID=2
VariantClasses(0)=Class'KFMod.CamoShotgunPickup'
InventoryType=Class'NicePack.NiceShotgun'
InventoryType=class'NiceShotgun'
PickupMessage="You got the Shotgun"
PickupSound=Sound'KF_PumpSGSnd.SG_Pickup'
PickupForce="AssaultRiflePickup"