hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -5,7 +5,7 @@ defaultproperties
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MaxPenetrations=5
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PenDmgReduction=0.900000
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bIsPowerWeapon=True
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WeaponClass=Class'NicePack.NiceSPAutoShotgun'
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WeaponClass=class'NiceSPAutoShotgun'
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DeathString="%k killed %o (M.C.Z. Thrower)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -49,8 +49,8 @@ defaultproperties
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SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer"
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PlayerIronSightFOV=80.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceSPShotgunFire'
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FireModeClass(1)=Class'NicePack.NiceSPShotgunAltFire'
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FireModeClass(0)=class'NiceSPShotgunFire'
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FireModeClass(1)=class'NiceSPShotgunAltFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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AIRating=0.550000
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@ -62,10 +62,10 @@ defaultproperties
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Priority=167
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InventoryGroup=4
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GroupOffset=15
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PickupClass=Class'NicePack.NiceSPShotgunPickup'
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PickupClass=class'NiceSPShotgunPickup'
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PlayerViewOffset=(X=20.000000,Y=23.000000,Z=-2.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceSPShotgunAttachment'
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AttachmentClass=class'NiceSPShotgunAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="Multichamber ZED Thrower"
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TransientSoundVolume=1.250000
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@ -4,5 +4,5 @@ defaultproperties
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AmmoPickupAmount=2
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MaxAmmo=16
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InitialAmount=8
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PickupClass=Class'NicePack.NiceSPGrenadeAmmoPickup'
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PickupClass=class'NiceSPGrenadeAmmoPickup'
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}
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@ -2,5 +2,5 @@ class NiceSPGrenadeAmmoPickup extends SPGrenadeAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceSPGrenadeAmmo'
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InventoryType=class'NiceSPGrenadeAmmo'
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}
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@ -1,6 +1,6 @@
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class NiceSPGrenadeFire extends SPGrenadeFire;
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defaultproperties
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{
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AmmoClass=Class'NicePack.NiceSPGrenadeAmmo'
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ProjectileClass=Class'NicePack.NiceSPGrenadeProjectile'
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AmmoClass=class'NiceSPGrenadeAmmo'
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ProjectileClass=class'NiceSPGrenadeProjectile'
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}
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@ -2,7 +2,7 @@ class NiceSPGrenadeLauncher extends SPGrenadeLauncher;
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defaultproperties
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{
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AppID=0
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FireModeClass(0)=Class'NicePack.NiceSPGrenadeFire'
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PickupClass=Class'NicePack.NiceSPGrenadePickup'
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FireModeClass(0)=class'NiceSPGrenadeFire'
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PickupClass=class'NiceSPGrenadePickup'
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ItemName="The Orca Bomb Propeller NW"
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}
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@ -4,5 +4,5 @@ defaultproperties
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AmmoCost=12
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ItemName="The Orca Bomb Propeller NW"
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ItemShortName="The Orca NW"
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InventoryType=Class'NicePack.NiceSPGrenadeLauncher'
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InventoryType=class'NiceSPGrenadeLauncher'
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}
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@ -2,11 +2,11 @@ class NiceSPShotgunAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceSPShotgunPickup'
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WeaponPickupClass=class'NiceSPShotgunPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceSPShotgunAmmoPickup'
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PickupClass=class'NiceSPShotgunAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
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}
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@ -2,7 +2,7 @@ class NiceSPShotgunAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceSPShotgunAmmo'
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InventoryType=class'NiceSPShotgunAmmo'
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PickupMessage="12-Gauge Drum"
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StaticMesh=None
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}
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@ -10,13 +10,13 @@ defaultproperties
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FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
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StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
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NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
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DamageType=Class'NicePack.NiceDamTypeSPShotgun'
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DamageType=class'NiceDamTypeSPShotgun'
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DamageMax=30
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Momentum=60000.000000
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bWaitForRelease=False
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FireAnimRate=1.200000
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FireRate=0.292000
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AmmoClass=Class'NicePack.NiceSPShotgunAmmo'
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AmmoClass=class'NiceSPShotgunAmmo'
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ShakeRotMag=(Z=250.000000)
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ShakeRotTime=3.000000
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ShakeOffsetMag=(Z=6.000000)
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@ -13,7 +13,7 @@ defaultproperties
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AmmoItemName="M.C.Z. Drum"
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CorrespondingPerkIndex=1
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceSPAutoShotgun'
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InventoryType=class'NiceSPAutoShotgun'
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PickupMessage="You got the Multichamber Lead Thrower."
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PickupSound=Sound'KF_SP_ZEDThrowerSnd.KFO_Shotgun_Pickup'
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PickupForce="AssaultRiflePickup"
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