hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -5,7 +5,7 @@ defaultproperties
MaxPenetrations=5
PenDmgReduction=0.900000
bIsPowerWeapon=True
WeaponClass=Class'NicePack.NiceSPAutoShotgun'
WeaponClass=class'NiceSPAutoShotgun'
DeathString="%k killed %o (M.C.Z. Thrower)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -49,8 +49,8 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Jackhammer"
PlayerIronSightFOV=80.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceSPShotgunFire'
FireModeClass(1)=Class'NicePack.NiceSPShotgunAltFire'
FireModeClass(0)=class'NiceSPShotgunFire'
FireModeClass(1)=class'NiceSPShotgunAltFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
@ -62,10 +62,10 @@ defaultproperties
Priority=167
InventoryGroup=4
GroupOffset=15
PickupClass=Class'NicePack.NiceSPShotgunPickup'
PickupClass=class'NiceSPShotgunPickup'
PlayerViewOffset=(X=20.000000,Y=23.000000,Z=-2.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSPShotgunAttachment'
AttachmentClass=class'NiceSPShotgunAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Multichamber ZED Thrower"
TransientSoundVolume=1.250000

View file

@ -4,5 +4,5 @@ defaultproperties
AmmoPickupAmount=2
MaxAmmo=16
InitialAmount=8
PickupClass=Class'NicePack.NiceSPGrenadeAmmoPickup'
PickupClass=class'NiceSPGrenadeAmmoPickup'
}

View file

@ -2,5 +2,5 @@ class NiceSPGrenadeAmmoPickup extends SPGrenadeAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceSPGrenadeAmmo'
InventoryType=class'NiceSPGrenadeAmmo'
}

View file

@ -1,6 +1,6 @@
class NiceSPGrenadeFire extends SPGrenadeFire;
defaultproperties
{
AmmoClass=Class'NicePack.NiceSPGrenadeAmmo'
ProjectileClass=Class'NicePack.NiceSPGrenadeProjectile'
AmmoClass=class'NiceSPGrenadeAmmo'
ProjectileClass=class'NiceSPGrenadeProjectile'
}

View file

@ -2,7 +2,7 @@ class NiceSPGrenadeLauncher extends SPGrenadeLauncher;
defaultproperties
{
AppID=0
FireModeClass(0)=Class'NicePack.NiceSPGrenadeFire'
PickupClass=Class'NicePack.NiceSPGrenadePickup'
FireModeClass(0)=class'NiceSPGrenadeFire'
PickupClass=class'NiceSPGrenadePickup'
ItemName="The Orca Bomb Propeller NW"
}

View file

@ -4,5 +4,5 @@ defaultproperties
AmmoCost=12
ItemName="The Orca Bomb Propeller NW"
ItemShortName="The Orca NW"
InventoryType=Class'NicePack.NiceSPGrenadeLauncher'
InventoryType=class'NiceSPGrenadeLauncher'
}

View file

@ -2,11 +2,11 @@ class NiceSPShotgunAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSPShotgunPickup'
WeaponPickupClass=class'NiceSPShotgunPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceSPShotgunAmmoPickup'
PickupClass=class'NiceSPShotgunAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=451,Y1=445,X2=510,Y2=500)
}

View file

@ -2,7 +2,7 @@ class NiceSPShotgunAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceSPShotgunAmmo'
InventoryType=class'NiceSPShotgunAmmo'
PickupMessage="12-Gauge Drum"
StaticMesh=None
}

View file

@ -10,13 +10,13 @@ defaultproperties
FireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_M"
StereoFireSoundRef="KF_SP_ZEDThrowerSnd.KFO_Shotgun_Primary_Fire_S"
NoAmmoSoundRef="KF_AA12Snd.AA12_DryFire"
DamageType=Class'NicePack.NiceDamTypeSPShotgun'
DamageType=class'NiceDamTypeSPShotgun'
DamageMax=30
Momentum=60000.000000
bWaitForRelease=False
FireAnimRate=1.200000
FireRate=0.292000
AmmoClass=Class'NicePack.NiceSPShotgunAmmo'
AmmoClass=class'NiceSPShotgunAmmo'
ShakeRotMag=(Z=250.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(Z=6.000000)

View file

@ -13,7 +13,7 @@ defaultproperties
AmmoItemName="M.C.Z. Drum"
CorrespondingPerkIndex=1
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceSPAutoShotgun'
InventoryType=class'NiceSPAutoShotgun'
PickupMessage="You got the Multichamber Lead Thrower."
PickupSound=Sound'KF_SP_ZEDThrowerSnd.KFO_Shotgun_Pickup'
PickupForce="AssaultRiflePickup"