hardcode removed / husk proj fix
This commit is contained in:
parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -61,7 +61,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Crossbow"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceCrossbowFire'
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FireModeClass(0)=class'NiceCrossbowFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -74,10 +74,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=1
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PickupClass=Class'NicePack.NiceCrossbowPickup'
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PickupClass=class'NiceCrossbowPickup'
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PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-12.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceCrossbowAttachment'
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AttachmentClass=class'NiceCrossbowAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="Compound Crossbow"
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LightType=LT_None
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@ -2,10 +2,10 @@ class NiceCrossbowAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceCrossbowPickup'
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WeaponPickupClass=class'NiceCrossbowPickup'
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AmmoPickupAmount=4
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MaxAmmo=40
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PickupClass=Class'NicePack.NiceCrossbowAmmoPickup'
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PickupClass=class'NiceCrossbowAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="An arrow"
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@ -2,7 +2,7 @@ class NiceCrossbowAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=4
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InventoryType=Class'NicePack.NiceCrossbowAmmo'
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InventoryType=class'NiceCrossbowAmmo'
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PickupMessage="Bolts"
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StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CollisionRadius=25.000000
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@ -11,14 +11,14 @@ defaultproperties
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bRandomPitchFireSound=False
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FireSoundRef="KF_XbowSnd.Xbow_Fire"
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NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
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DamageType=Class'NicePack.NiceDamTypeCrossbow'
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DamageType=class'NiceDamTypeCrossbow'
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DamageMax=300
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Momentum=150000.000000
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bWaitForRelease=True
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TransientSoundVolume=1.800000
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceCrossbowAmmo'
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AmmoClass=class'NiceCrossbowAmmo'
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ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
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@ -16,7 +16,7 @@ defaultproperties
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CorrespondingPerkIndex=2
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EquipmentCategoryID=3
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceCrossbow'
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InventoryType=class'NiceCrossbow'
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PickupMessage="You got the Crossbow"
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PickupSound=Sound'KF_XbowSnd.Xbow_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -14,7 +14,7 @@ defaultproperties
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PenDmgReduction=1.000000
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HeadShotDamageMult=4.000000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceCrossbow'
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WeaponClass=class'NiceCrossbow'
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bThrowRagdoll=True
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bRagdollBullet=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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@ -9,7 +9,7 @@ defaultproperties
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MediumZedPenDmgReduction=1.000000
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HeadShotDamageMult=2.6
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceHuntingRifle'
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WeaponClass=class'NiceHuntingRifle'
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DeathString="%k killed %o (Hunting Rifle)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -32,7 +32,7 @@ defaultproperties
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SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
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FireModeClass(0)=class'NiceHuntingRifleFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -45,10 +45,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=3
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PickupClass=Class'NicePack.NiceHuntingRiflePickup'
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PickupClass=class'NiceHuntingRiflePickup'
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PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
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AttachmentClass=class'NiceHuntingRifleAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="Hunting Rifle"
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}
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@ -2,10 +2,10 @@ class NiceHuntingRifleAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
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WeaponPickupClass=class'NiceHuntingRiflePickup'
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AmmoPickupAmount=5
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MaxAmmo=40
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PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
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PickupClass=class'NiceHuntingRifleAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Rifle bullets"
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@ -2,7 +2,7 @@ class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=5
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InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
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InventoryType=class'NiceHuntingRifleAmmo'
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PickupMessage=".308 rounds"
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StaticMesh=None
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}
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@ -10,7 +10,7 @@ defaultproperties
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FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
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StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
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DamageType=class'NiceDamTypeHuntingRifle'
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DamageMin=300
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DamageMax=300
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Momentum=18000.000000
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@ -23,7 +23,7 @@ defaultproperties
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FireAnimRate=2.714000
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FireForce="ShockRifleFire"
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FireRate=0.700000
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AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
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AmmoClass=class'NiceHuntingRifleAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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@ -17,7 +17,7 @@ defaultproperties
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AmmoItemName="Rifle bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceHuntingRifle'
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InventoryType=class'NiceHuntingRifle'
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PickupMessage="You got the Hunting Rifle"
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PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -15,7 +15,7 @@ defaultproperties
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bIsProjectile=True
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HeadShotDamageMult=2.250000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
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WeaponClass=class'NiceM14EBRBattleRifle'
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DeathString="%k killed %o (M14 EBR)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceM14EBRAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
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WeaponPickupClass=class'NiceM14EBRPickup'
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AmmoPickupAmount=20
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MaxAmmo=160
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InitialAmount=40
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PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
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PickupClass=class'NiceM14EBRAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M14EBR bullets"
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@ -2,7 +2,7 @@ class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceM14EBRAmmo'
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InventoryType=class'NiceM14EBRAmmo'
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PickupMessage="Rounds 7.62x51mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -27,7 +27,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
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PlayerIronSightFOV=60.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
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FireModeClass(0)=class'NiceM14EBRFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -42,10 +42,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=5
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PickupClass=Class'NicePack.NiceM14EBRPickup'
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PickupClass=class'NiceM14EBRPickup'
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PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
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AttachmentClass=class'NiceM14EBRAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M14 EBR"
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TransientSoundVolume=1.250000
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@ -12,7 +12,7 @@ defaultproperties
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FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
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StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM14EBR'
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DamageType=class'NiceDamTypeM14EBR'
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DamageMin=120
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DamageMax=120
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Momentum=9500.000000
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@ -23,7 +23,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.250000
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AmmoClass=Class'NicePack.NiceM14EBRAmmo'
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AmmoClass=class'NiceM14EBRAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
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InventoryType=class'NiceM14EBRBattleRifle'
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PickupMessage="You got the M14 EBR"
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PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -21,7 +21,7 @@ defaultproperties
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PenDmgReduction=1.000000
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HeadShotDamageMult=2.100000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceM99SniperRifle'
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WeaponClass=class'NiceM99SniperRifle'
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DeathString="%k put a bullet in %o's head."
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FemaleSuicide="%o shot herself in the head."
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MaleSuicide="%o shot himself in the head."
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@ -2,11 +2,11 @@ class NiceM99Ammo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM99Pickup'
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WeaponPickupClass=class'NiceM99Pickup'
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AmmoPickupAmount=2
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MaxAmmo=20
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InitialAmount=5
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PickupClass=Class'NicePack.NiceM99AmmoPickup'
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PickupClass=class'NiceM99AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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ItemName="50 Cal Bullets"
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@ -2,7 +2,7 @@ class NiceM99AmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=2
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InventoryType=Class'NicePack.NiceM99Ammo'
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InventoryType=class'NiceM99Ammo'
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PickupMessage="50 Cal Bullets"
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StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
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CollisionRadius=25.000000
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@ -10,7 +10,7 @@ defaultproperties
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FireSoundRef="KF_M99Snd.M99_Fire_M"
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StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
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DamageType=class'NiceDamTypeM99SniperRifle'
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DamageMin=750
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DamageMax=750
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Momentum=150000.000000
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@ -19,7 +19,7 @@ defaultproperties
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FireAnimRate=0.850000
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FireForce="AssaultRifleFire"
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FireRate=0.000000
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AmmoClass=Class'NicePack.NiceM99Ammo'
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AmmoClass=class'NiceM99Ammo'
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ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)
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@ -14,7 +14,7 @@ defaultproperties
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CorrespondingPerkIndex=2
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EquipmentCategoryID=3
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MaxDesireability=0.790000
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InventoryType=Class'NicePack.NiceM99SniperRifle'
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InventoryType=class'NiceM99SniperRifle'
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PickupMessage="You got the M99 Sniper Rifle"
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PickupSound=Sound'KF_M99Snd.M99_Pickup'
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PickupForce="AssaultRiflePickup"
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@ -54,7 +54,7 @@ defaultproperties
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PlayerIronSightFOV=30.000000
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ZoomTime=0.285000
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ZoomedDisplayFOV=30.000000
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FireModeClass(0)=Class'NicePack.NiceM99Fire'
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FireModeClass(0)=class'NiceM99Fire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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PutDownAnimRate=2.000000
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@ -71,10 +71,10 @@ defaultproperties
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MinReloadPct=0.800000
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InventoryGroup=4
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GroupOffset=14
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PickupClass=Class'NicePack.NiceM99Pickup'
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PickupClass=class'NiceM99Pickup'
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PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
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BobDamping=4.500000
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AttachmentClass=Class'NicePack.NiceM99Attachment'
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AttachmentClass=class'NiceM99Attachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M99AMR"
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LightType=LT_None
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@ -10,7 +10,7 @@ defaultproperties
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stunMultiplier=0.5
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HeadShotDamageMult=5.0
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceMaulerRifle'
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WeaponClass=class'NiceMaulerRifle'
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DeathString="%k killed %o (S.P. Mauler)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -1,11 +1,11 @@
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class NiceMaulerAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
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WeaponPickupClass=class'NiceMaulerPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
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PickupClass=class'NiceMaulerAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="S.P. Mauler bullets"
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@ -2,7 +2,7 @@ class NiceMaulerAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceMaulerAmmo'
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InventoryType=class'NiceMaulerAmmo'
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PickupMessage="S.P. Mauler bullets"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceMaulerAttachment extends NiceAttachment;
|
|||
defaultproperties
|
||||
{
|
||||
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
|
||||
mTracerClass=Class'NicePack.NiceMaulerTracer'
|
||||
mTracerClass=class'NiceMaulerTracer'
|
||||
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
|
||||
MovementAnims(0)="JogF_M14"
|
||||
MovementAnims(1)="JogB_M14"
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ defaultproperties
|
|||
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
|
||||
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
|
||||
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMauler'
|
||||
DamageType=class'NiceDamTypeMauler'
|
||||
DamageMin=115
|
||||
DamageMax=115//121
|
||||
Momentum=13000.000000
|
||||
|
|
@ -22,7 +22,7 @@ defaultproperties
|
|||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.587500
|
||||
AmmoClass=Class'NicePack.NiceMaulerAmmo'
|
||||
AmmoClass=class'NiceMaulerAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoItemName="S.P. Mauler bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=3
|
||||
InventoryType=Class'NicePack.NiceMaulerRifle'
|
||||
InventoryType=class'NiceMaulerRifle'
|
||||
PickupMessage="You got the Silver-Plated Mauler"
|
||||
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
|
||||
PlayerIronSightFOV=60.000000
|
||||
ZoomedDisplayFOV=25.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
|
||||
FireModeClass(0)=class'NiceMaulerFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -43,10 +43,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=18
|
||||
PickupClass=Class'NicePack.NiceMaulerPickup'
|
||||
PickupClass=class'NiceMaulerPickup'
|
||||
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
|
||||
AttachmentClass=class'NiceMaulerAttachment'
|
||||
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
|
||||
ItemName="S.P. Mauler"
|
||||
TransientSoundVolume=1.250000
|
||||
|
|
|
|||
|
|
@ -18,5 +18,5 @@ defaultproperties
|
|||
LifetimeRange=(Min=0.100000,Max=0.100000)
|
||||
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
|
||||
End Object
|
||||
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
|
||||
Emitters(0)=SpriteEmitter13
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ defaultproperties
|
|||
PenDmgReduction=0.950000
|
||||
HeadShotDamageMult=4.200000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSVD'
|
||||
WeaponClass=class'NiceSVD'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
PenDmgReduction=0.950000
|
||||
HeadShotDamageMult=4.200000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceSVDS'
|
||||
WeaponClass=class'NiceSVDS'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
{
|
||||
HeadShotDamageMult=1.000000
|
||||
bIsMeleeDamage=True
|
||||
WeaponClass=Class'NicePack.NiceSVD'
|
||||
WeaponClass=class'NiceSVD'
|
||||
DeathString="%k killed %o (SVD)."
|
||||
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
|
||||
KDamageImpulse=1500.000000
|
||||
|
|
|
|||
|
|
@ -29,13 +29,13 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.SVD.SVD_selected"
|
||||
PlayerIronSightFOV=22.000000
|
||||
ZoomedDisplayFOV=32.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSVDFire'
|
||||
FireModeClass(1)=Class'NicePack.NiceSVDFireB'
|
||||
FireModeClass(0)=class'NiceSVDFire'
|
||||
FireModeClass(1)=class'NiceSVDFireB'
|
||||
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
|
||||
Priority=190
|
||||
PickupClass=Class'NicePack.NiceSVDPickup'
|
||||
PickupClass=class'NiceSVDPickup'
|
||||
PlayerViewOffset=(X=6.000000,Y=22.000000,Z=-12.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceSVDAttachment'
|
||||
AttachmentClass=class'NiceSVDAttachment'
|
||||
ItemName="SVD (Dragunov)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
class NiceSVDAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSVDPickup'
|
||||
WeaponPickupClass=class'NiceSVDPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=30
|
||||
InitialAmount=8
|
||||
|
|
|
|||
|
|
@ -6,13 +6,13 @@ defaultproperties
|
|||
RecoilRate=0.150000
|
||||
maxVerticalRecoilAngle=375
|
||||
maxHorizontalRecoilAngle=150
|
||||
DamageType=Class'NicePack.NiceDamTypeSVD'
|
||||
DamageType=class'NiceDamTypeSVD'
|
||||
DamageMin=180
|
||||
DamageMax=180
|
||||
FireAnimRate=0.500000
|
||||
TweenTime=0.025000
|
||||
FireForce="AssaultRifleFire"
|
||||
FireRate=0.700000
|
||||
AmmoClass=Class'NicePack.NiceSVDAmmo'
|
||||
AmmoClass=class'NiceSVDAmmo'
|
||||
BotRefireRate=1.200000
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ defaultproperties
|
|||
weaponRange=90.000000
|
||||
DamagedelayMin=0.160000
|
||||
DamagedelayMax=0.160000
|
||||
hitDamageClass=Class'NicePack.NiceDamTypeSVDm'
|
||||
hitDamageClass=class'NiceDamTypeSVDm'
|
||||
MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
|
||||
HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
|
||||
bWaitForRelease=True
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
AmmoItemName="7.64x54mm"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceSVD'
|
||||
InventoryType=class'NiceSVD'
|
||||
PickupMessage="You've got the Dragunov Sniper Rifle (SVD)"
|
||||
PickupSound=Sound'ScrnWeaponPack_SND.SVD.SVD_pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.SVDS.SVD-cSelected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceSVDSFire'
|
||||
FireModeClass(0)=class'NiceSVDSFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -48,10 +48,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=4
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceSVDSPickup'
|
||||
PickupClass=class'NiceSVDSPickup'
|
||||
PlayerViewOffset=(X=7.000000,Y=9.000000,Z=-4.000000)
|
||||
BobDamping=5.000000
|
||||
AttachmentClass=Class'NicePack.NiceSVDSAttachment'
|
||||
AttachmentClass=class'NiceSVDSAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="SVDS"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
class NiceSVDSAmmo extends NiceAmmo;
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceSVDSPickup'
|
||||
WeaponPickupClass=class'NiceSVDSPickup'
|
||||
AmmoPickupAmount=5
|
||||
MaxAmmo=60
|
||||
InitialAmount=15
|
||||
PickupClass=Class'NicePack.NiceSVDSAmmoPickup'
|
||||
PickupClass=class'NiceSVDSAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
|
||||
ItemName="7.62x54mm"
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSVDSAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=5
|
||||
InventoryType=Class'NicePack.NiceSVDSAmmo'
|
||||
InventoryType=class'NiceSVDSAmmo'
|
||||
PickupMessage="7x62mm"
|
||||
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
|
||||
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
|
||||
DamageType=Class'NicePack.NiceDamTypeSVDS'
|
||||
DamageType=class'NiceDamTypeSVDS'
|
||||
DamageMin=125
|
||||
DamageMax=125
|
||||
bWaitForRelease=True
|
||||
|
|
@ -19,7 +19,7 @@ defaultproperties
|
|||
FireLoopAnim="Fire"
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.750000
|
||||
AmmoClass=Class'NicePack.NiceSVDSAmmo'
|
||||
AmmoClass=class'NiceSVDSAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ defaultproperties
|
|||
AmmoItemName="7.64x54mm"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceSVDS'
|
||||
InventoryType=class'NiceSVDS'
|
||||
PickupMessage="You've got the Dragunov Sniper Rifle (SVDS)"
|
||||
PickupForce="AssaultRiflePickup"
|
||||
StaticMesh=StaticMesh'ScrnWeaponPack_SM.svd_c'
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
stunMultiplier=0.25
|
||||
HeadShotDamageMult=1.490000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceVSSDT'
|
||||
WeaponClass=class'NiceVSSDT'
|
||||
DeathString="%k killed %o (Vintorez)."
|
||||
bRagdollBullet=True
|
||||
bBulletHit=True
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ defaultproperties
|
|||
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
|
||||
PlayerIronSightFOV=32.000000
|
||||
ZoomedDisplayFOV=55.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
|
||||
FireModeClass(0)=class'NiceVSSDTFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
SelectForce="SwitchToAssaultRifle"
|
||||
|
|
@ -53,10 +53,10 @@ defaultproperties
|
|||
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
|
||||
InventoryGroup=3
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceVSSDTPickup'
|
||||
PickupClass=class'NiceVSSDTPickup'
|
||||
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
|
||||
AttachmentClass=class'NiceVSSDTAttachment'
|
||||
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
|
||||
ItemName="VSS (Vintorez)"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,11 +2,11 @@ class NiceVSSDTAmmo extends NiceAmmo;
|
|||
#EXEC OBJ LOAD FILE=InterfaceContent.utx
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
|
||||
WeaponPickupClass=class'NiceVSSDTPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=80
|
||||
InitialAmount=20
|
||||
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
|
||||
PickupClass=class'NiceVSSDTAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="9x39mm round SP-5"
|
||||
|
|
|
|||
|
|
@ -2,6 +2,6 @@ class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=10
|
||||
InventoryType=Class'NicePack.NiceVSSDTAmmo'
|
||||
InventoryType=class'NiceVSSDTAmmo'
|
||||
PickupMessage="9x39mm round SP-5"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ defaultproperties
|
|||
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
|
||||
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeVSSDT'
|
||||
DamageType=class'NiceDamTypeVSSDT'
|
||||
DamageMin=255
|
||||
DamageMax=255
|
||||
bWaitForRelease=True
|
||||
|
|
@ -20,7 +20,7 @@ defaultproperties
|
|||
FireLoopAnim=
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.150000
|
||||
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
|
||||
AmmoClass=class'NiceVSSDTAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ defaultproperties
|
|||
AmmoItemName="Rifle bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceVSSDT'
|
||||
InventoryType=class'NiceVSSDT'
|
||||
PickupMessage="You've got Vintorez"
|
||||
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ defaultproperties
|
|||
bIsProjectile=True
|
||||
HeadShotDamageMult=2.500000
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceWinchester'
|
||||
WeaponClass=class'NiceWinchester'
|
||||
DeathString="%k killed %o (Winchester)."
|
||||
FemaleSuicide="%o shot herself in the foot."
|
||||
MaleSuicide="%o shot himself in the foot."
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ defaultproperties
|
|||
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
|
||||
PlayerIronSightFOV=70.000000
|
||||
ZoomedDisplayFOV=50.000000
|
||||
FireModeClass(0)=Class'NicePack.NiceWinchesterFire'
|
||||
FireModeClass(0)=class'NiceWinchesterFire'
|
||||
FireModeClass(1)=Class'KFMod.NoFire'
|
||||
PutDownAnim="PutDown"
|
||||
AIRating=0.560000
|
||||
|
|
@ -48,10 +48,10 @@ defaultproperties
|
|||
CenteredYaw=-1500
|
||||
InventoryGroup=3
|
||||
GroupOffset=3
|
||||
PickupClass=Class'NicePack.NiceWinchesterPickup'
|
||||
PickupClass=class'NiceWinchesterPickup'
|
||||
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
|
||||
BobDamping=6.000000
|
||||
AttachmentClass=Class'NicePack.NiceWinchesterAttachment'
|
||||
AttachmentClass=class'NiceWinchesterAttachment'
|
||||
ItemName="Winchester"
|
||||
bUseDynamicLights=True
|
||||
DrawScale=0.900000
|
||||
|
|
|
|||
|
|
@ -3,11 +3,11 @@ class NiceWinchesterAmmo extends NiceAmmo;
|
|||
|
||||
defaultproperties
|
||||
{
|
||||
WeaponPickupClass=Class'NicePack.NiceWinchesterPickup'
|
||||
WeaponPickupClass=class'NiceWinchesterPickup'
|
||||
AmmoPickupAmount=10
|
||||
MaxAmmo=80
|
||||
InitialAmount=20
|
||||
PickupClass=Class'NicePack.NiceWinchesterAmmoPickup'
|
||||
PickupClass=class'NiceWinchesterAmmoPickup'
|
||||
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
|
||||
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
|
||||
ItemName="Winchester bullets"
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ class NiceWinchesterAmmoPickup extends NiceAmmoPickup;
|
|||
defaultproperties
|
||||
{
|
||||
AmmoAmount=10
|
||||
InventoryType=Class'NicePack.NiceWinchesterAmmo'
|
||||
InventoryType=class'NiceWinchesterAmmo'
|
||||
PickupMessage=".44 rounds"
|
||||
StaticMesh=None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ defaultproperties
|
|||
FireSoundRef="KF_RifleSnd.Rifle_Fire"
|
||||
StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
|
||||
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeWinchester'
|
||||
DamageType=class'NiceDamTypeWinchester'
|
||||
DamageMin=156
|
||||
DamageMax=156
|
||||
Momentum=18000.000000
|
||||
|
|
@ -24,7 +24,7 @@ defaultproperties
|
|||
FireAnimRate=1.600000
|
||||
FireForce="ShockRifleFire"
|
||||
FireRate=0.562500
|
||||
AmmoClass=Class'NicePack.NiceWinchesterAmmo'
|
||||
AmmoClass=class'NiceWinchesterAmmo'
|
||||
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
|
||||
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
|
||||
ShakeRotTime=2.000000
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ defaultproperties
|
|||
AmmoItemName="Winchester bullets"
|
||||
CorrespondingPerkIndex=2
|
||||
EquipmentCategoryID=2
|
||||
InventoryType=Class'NicePack.NiceWinchester'
|
||||
InventoryType=class'NiceWinchester'
|
||||
PickupMessage="You got Winchester"
|
||||
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
|
||||
PickupForce="AssaultRiflePickup"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue