hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -61,7 +61,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Crossbow"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceCrossbowFire'
FireModeClass(0)=class'NiceCrossbowFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -74,10 +74,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=1
PickupClass=Class'NicePack.NiceCrossbowPickup'
PickupClass=class'NiceCrossbowPickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-12.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceCrossbowAttachment'
AttachmentClass=class'NiceCrossbowAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Compound Crossbow"
LightType=LT_None

View file

@ -2,10 +2,10 @@ class NiceCrossbowAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceCrossbowPickup'
WeaponPickupClass=class'NiceCrossbowPickup'
AmmoPickupAmount=4
MaxAmmo=40
PickupClass=Class'NicePack.NiceCrossbowAmmoPickup'
PickupClass=class'NiceCrossbowAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="An arrow"

View file

@ -2,7 +2,7 @@ class NiceCrossbowAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=4
InventoryType=Class'NicePack.NiceCrossbowAmmo'
InventoryType=class'NiceCrossbowAmmo'
PickupMessage="Bolts"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000

View file

@ -11,14 +11,14 @@ defaultproperties
bRandomPitchFireSound=False
FireSoundRef="KF_XbowSnd.Xbow_Fire"
NoAmmoSoundRef="KF_XbowSnd.Xbow_DryFire"
DamageType=Class'NicePack.NiceDamTypeCrossbow'
DamageType=class'NiceDamTypeCrossbow'
DamageMax=300
Momentum=150000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceCrossbowAmmo'
AmmoClass=class'NiceCrossbowAmmo'
ShakeRotMag=(X=3.000000,Y=4.000000,Z=2.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)

View file

@ -16,7 +16,7 @@ defaultproperties
CorrespondingPerkIndex=2
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceCrossbow'
InventoryType=class'NiceCrossbow'
PickupMessage="You got the Crossbow"
PickupSound=Sound'KF_XbowSnd.Xbow_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -14,7 +14,7 @@ defaultproperties
PenDmgReduction=1.000000
HeadShotDamageMult=4.000000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceCrossbow'
WeaponClass=class'NiceCrossbow'
bThrowRagdoll=True
bRagdollBullet=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'

View file

@ -9,7 +9,7 @@ defaultproperties
MediumZedPenDmgReduction=1.000000
HeadShotDamageMult=2.6
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceHuntingRifle'
WeaponClass=class'NiceHuntingRifle'
DeathString="%k killed %o (Hunting Rifle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -32,7 +32,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
FireModeClass(0)=class'NiceHuntingRifleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -45,10 +45,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHuntingRiflePickup'
PickupClass=class'NiceHuntingRiflePickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
AttachmentClass=class'NiceHuntingRifleAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Hunting Rifle"
}

View file

@ -2,10 +2,10 @@ class NiceHuntingRifleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
WeaponPickupClass=class'NiceHuntingRiflePickup'
AmmoPickupAmount=5
MaxAmmo=40
PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
PickupClass=class'NiceHuntingRifleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Rifle bullets"

View file

@ -2,7 +2,7 @@ class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
InventoryType=class'NiceHuntingRifleAmmo'
PickupMessage=".308 rounds"
StaticMesh=None
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
DamageType=class'NiceDamTypeHuntingRifle'
DamageMin=300
DamageMax=300
Momentum=18000.000000
@ -23,7 +23,7 @@ defaultproperties
FireAnimRate=2.714000
FireForce="ShockRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
AmmoClass=class'NiceHuntingRifleAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -17,7 +17,7 @@ defaultproperties
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHuntingRifle'
InventoryType=class'NiceHuntingRifle'
PickupMessage="You got the Hunting Rifle"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -15,7 +15,7 @@ defaultproperties
bIsProjectile=True
HeadShotDamageMult=2.250000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
WeaponClass=class'NiceM14EBRBattleRifle'
DeathString="%k killed %o (M14 EBR)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -2,11 +2,11 @@ class NiceM14EBRAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
WeaponPickupClass=class'NiceM14EBRPickup'
AmmoPickupAmount=20
MaxAmmo=160
InitialAmount=40
PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
PickupClass=class'NiceM14EBRAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="M14EBR bullets"

View file

@ -2,7 +2,7 @@ class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=20
InventoryType=Class'NicePack.NiceM14EBRAmmo'
InventoryType=class'NiceM14EBRAmmo'
PickupMessage="Rounds 7.62x51mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -27,7 +27,7 @@ defaultproperties
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
FireModeClass(0)=class'NiceM14EBRFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -42,10 +42,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=5
PickupClass=Class'NicePack.NiceM14EBRPickup'
PickupClass=class'NiceM14EBRPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
AttachmentClass=class'NiceM14EBRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M14 EBR"
TransientSoundVolume=1.250000

View file

@ -12,7 +12,7 @@ defaultproperties
FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM14EBR'
DamageType=class'NiceDamTypeM14EBR'
DamageMin=120
DamageMax=120
Momentum=9500.000000
@ -23,7 +23,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.250000
AmmoClass=Class'NicePack.NiceM14EBRAmmo'
AmmoClass=class'NiceM14EBRAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
ShakeRotTime=0.650000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
InventoryType=class'NiceM14EBRBattleRifle'
PickupMessage="You got the M14 EBR"
PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -21,7 +21,7 @@ defaultproperties
PenDmgReduction=1.000000
HeadShotDamageMult=2.100000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM99SniperRifle'
WeaponClass=class'NiceM99SniperRifle'
DeathString="%k put a bullet in %o's head."
FemaleSuicide="%o shot herself in the head."
MaleSuicide="%o shot himself in the head."

View file

@ -2,11 +2,11 @@ class NiceM99Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM99Pickup'
WeaponPickupClass=class'NiceM99Pickup'
AmmoPickupAmount=2
MaxAmmo=20
InitialAmount=5
PickupClass=Class'NicePack.NiceM99AmmoPickup'
PickupClass=class'NiceM99AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="50 Cal Bullets"

View file

@ -2,7 +2,7 @@ class NiceM99AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM99Ammo'
InventoryType=class'NiceM99Ammo'
PickupMessage="50 Cal Bullets"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
DamageType=class'NiceDamTypeM99SniperRifle'
DamageMin=750
DamageMax=750
Momentum=150000.000000
@ -19,7 +19,7 @@ defaultproperties
FireAnimRate=0.850000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM99Ammo'
AmmoClass=class'NiceM99Ammo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)

View file

@ -14,7 +14,7 @@ defaultproperties
CorrespondingPerkIndex=2
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM99SniperRifle'
InventoryType=class'NiceM99SniperRifle'
PickupMessage="You got the M99 Sniper Rifle"
PickupSound=Sound'KF_M99Snd.M99_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -54,7 +54,7 @@ defaultproperties
PlayerIronSightFOV=30.000000
ZoomTime=0.285000
ZoomedDisplayFOV=30.000000
FireModeClass(0)=Class'NicePack.NiceM99Fire'
FireModeClass(0)=class'NiceM99Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=2.000000
@ -71,10 +71,10 @@ defaultproperties
MinReloadPct=0.800000
InventoryGroup=4
GroupOffset=14
PickupClass=Class'NicePack.NiceM99Pickup'
PickupClass=class'NiceM99Pickup'
PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceM99Attachment'
AttachmentClass=class'NiceM99Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M99AMR"
LightType=LT_None

View file

@ -10,7 +10,7 @@ defaultproperties
stunMultiplier=0.5
HeadShotDamageMult=5.0
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceMaulerRifle'
WeaponClass=class'NiceMaulerRifle'
DeathString="%k killed %o (S.P. Mauler)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceMaulerAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
WeaponPickupClass=class'NiceMaulerPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
PickupClass=class'NiceMaulerAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="S.P. Mauler bullets"

View file

@ -2,7 +2,7 @@ class NiceMaulerAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceMaulerAmmo'
InventoryType=class'NiceMaulerAmmo'
PickupMessage="S.P. Mauler bullets"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -2,7 +2,7 @@ class NiceMaulerAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'NicePack.NiceMaulerTracer'
mTracerClass=class'NiceMaulerTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeMauler'
DamageType=class'NiceDamTypeMauler'
DamageMin=115
DamageMax=115//121
Momentum=13000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=Class'NicePack.NiceMaulerAmmo'
AmmoClass=class'NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="S.P. Mauler bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMaulerRifle'
InventoryType=class'NiceMaulerRifle'
PickupMessage="You got the Silver-Plated Mauler"
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
FireModeClass(0)=class'NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -43,10 +43,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'NicePack.NiceMaulerPickup'
PickupClass=class'NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
AttachmentClass=class'NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000

View file

@ -18,5 +18,5 @@ defaultproperties
LifetimeRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
Emitters(0)=SpriteEmitter13
}

View file

@ -10,7 +10,7 @@ defaultproperties
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVD'
WeaponClass=class'NiceSVD'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True

View file

@ -8,7 +8,7 @@ defaultproperties
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVDS'
WeaponClass=class'NiceSVDS'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True

View file

@ -4,7 +4,7 @@ defaultproperties
{
HeadShotDamageMult=1.000000
bIsMeleeDamage=True
WeaponClass=Class'NicePack.NiceSVD'
WeaponClass=class'NiceSVD'
DeathString="%k killed %o (SVD)."
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=1500.000000

View file

@ -29,13 +29,13 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.SVD.SVD_selected"
PlayerIronSightFOV=22.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSVDFire'
FireModeClass(1)=Class'NicePack.NiceSVDFireB'
FireModeClass(0)=class'NiceSVDFire'
FireModeClass(1)=class'NiceSVDFireB'
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
Priority=190
PickupClass=Class'NicePack.NiceSVDPickup'
PickupClass=class'NiceSVDPickup'
PlayerViewOffset=(X=6.000000,Y=22.000000,Z=-12.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSVDAttachment'
AttachmentClass=class'NiceSVDAttachment'
ItemName="SVD (Dragunov)"
}

View file

@ -1,7 +1,7 @@
class NiceSVDAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSVDPickup'
WeaponPickupClass=class'NiceSVDPickup'
AmmoPickupAmount=10
MaxAmmo=30
InitialAmount=8

View file

@ -6,13 +6,13 @@ defaultproperties
RecoilRate=0.150000
maxVerticalRecoilAngle=375
maxHorizontalRecoilAngle=150
DamageType=Class'NicePack.NiceDamTypeSVD'
DamageType=class'NiceDamTypeSVD'
DamageMin=180
DamageMax=180
FireAnimRate=0.500000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceSVDAmmo'
AmmoClass=class'NiceSVDAmmo'
BotRefireRate=1.200000
}

View file

@ -19,7 +19,7 @@ defaultproperties
weaponRange=90.000000
DamagedelayMin=0.160000
DamagedelayMax=0.160000
hitDamageClass=Class'NicePack.NiceDamTypeSVDm'
hitDamageClass=class'NiceDamTypeSVDm'
MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
bWaitForRelease=True

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVD'
InventoryType=class'NiceSVD'
PickupMessage="You've got the Dragunov Sniper Rifle (SVD)"
PickupSound=Sound'ScrnWeaponPack_SND.SVD.SVD_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.SVDS.SVD-cSelected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceSVDSFire'
FireModeClass(0)=class'NiceSVDSFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -48,10 +48,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceSVDSPickup'
PickupClass=class'NiceSVDSPickup'
PlayerViewOffset=(X=7.000000,Y=9.000000,Z=-4.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceSVDSAttachment'
AttachmentClass=class'NiceSVDSAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SVDS"
}

View file

@ -1,11 +1,11 @@
class NiceSVDSAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSVDSPickup'
WeaponPickupClass=class'NiceSVDSPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceSVDSAmmoPickup'
PickupClass=class'NiceSVDSAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="7.62x54mm"

View file

@ -2,7 +2,7 @@ class NiceSVDSAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceSVDSAmmo'
InventoryType=class'NiceSVDSAmmo'
PickupMessage="7x62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
DamageType=Class'NicePack.NiceDamTypeSVDS'
DamageType=class'NiceDamTypeSVDS'
DamageMin=125
DamageMax=125
bWaitForRelease=True
@ -19,7 +19,7 @@ defaultproperties
FireLoopAnim="Fire"
FireForce="ShockRifleFire"
FireRate=0.750000
AmmoClass=Class'NicePack.NiceSVDSAmmo'
AmmoClass=class'NiceSVDSAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVDS'
InventoryType=class'NiceSVDS'
PickupMessage="You've got the Dragunov Sniper Rifle (SVDS)"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.svd_c'

View file

@ -4,7 +4,7 @@ defaultproperties
stunMultiplier=0.25
HeadShotDamageMult=1.490000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceVSSDT'
WeaponClass=class'NiceVSSDT'
DeathString="%k killed %o (Vintorez)."
bRagdollBullet=True
bBulletHit=True

View file

@ -40,7 +40,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=55.000000
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
FireModeClass(0)=class'NiceVSSDTFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -53,10 +53,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceVSSDTPickup'
PickupClass=class'NiceVSSDTPickup'
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
AttachmentClass=class'NiceVSSDTAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="VSS (Vintorez)"
}

View file

@ -2,11 +2,11 @@ class NiceVSSDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
WeaponPickupClass=class'NiceVSSDTPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
PickupClass=class'NiceVSSDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="9x39mm round SP-5"

View file

@ -2,6 +2,6 @@ class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceVSSDTAmmo'
InventoryType=class'NiceVSSDTAmmo'
PickupMessage="9x39mm round SP-5"
}

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeVSSDT'
DamageType=class'NiceDamTypeVSSDT'
DamageMin=255
DamageMax=255
bWaitForRelease=True
@ -20,7 +20,7 @@ defaultproperties
FireLoopAnim=
FireForce="ShockRifleFire"
FireRate=0.150000
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
AmmoClass=class'NiceVSSDTAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVSSDT'
InventoryType=class'NiceVSSDT'
PickupMessage="You've got Vintorez"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -8,7 +8,7 @@ defaultproperties
bIsProjectile=True
HeadShotDamageMult=2.500000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceWinchester'
WeaponClass=class'NiceWinchester'
DeathString="%k killed %o (Winchester)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceWinchesterFire'
FireModeClass(0)=class'NiceWinchesterFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.560000
@ -48,10 +48,10 @@ defaultproperties
CenteredYaw=-1500
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceWinchesterPickup'
PickupClass=class'NiceWinchesterPickup'
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceWinchesterAttachment'
AttachmentClass=class'NiceWinchesterAttachment'
ItemName="Winchester"
bUseDynamicLights=True
DrawScale=0.900000

View file

@ -3,11 +3,11 @@ class NiceWinchesterAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceWinchesterPickup'
WeaponPickupClass=class'NiceWinchesterPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceWinchesterAmmoPickup'
PickupClass=class'NiceWinchesterAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Winchester bullets"

View file

@ -3,7 +3,7 @@ class NiceWinchesterAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceWinchesterAmmo'
InventoryType=class'NiceWinchesterAmmo'
PickupMessage=".44 rounds"
StaticMesh=None
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="KF_RifleSnd.Rifle_Fire"
StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeWinchester'
DamageType=class'NiceDamTypeWinchester'
DamageMin=156
DamageMax=156
Momentum=18000.000000
@ -24,7 +24,7 @@ defaultproperties
FireAnimRate=1.600000
FireForce="ShockRifleFire"
FireRate=0.562500
AmmoClass=Class'NicePack.NiceWinchesterAmmo'
AmmoClass=class'NiceWinchesterAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoItemName="Winchester bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceWinchester'
InventoryType=class'NiceWinchester'
PickupMessage="You got Winchester"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"