hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -9,7 +9,7 @@ defaultproperties
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MediumZedPenDmgReduction=1.000000
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HeadShotDamageMult=2.6
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceHuntingRifle'
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WeaponClass=class'NiceHuntingRifle'
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DeathString="%k killed %o (Hunting Rifle)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -32,7 +32,7 @@ defaultproperties
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SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=60.000000
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FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
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FireModeClass(0)=class'NiceHuntingRifleFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -45,10 +45,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=3
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PickupClass=Class'NicePack.NiceHuntingRiflePickup'
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PickupClass=class'NiceHuntingRiflePickup'
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PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
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AttachmentClass=class'NiceHuntingRifleAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="Hunting Rifle"
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}
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@ -2,10 +2,10 @@ class NiceHuntingRifleAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
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WeaponPickupClass=class'NiceHuntingRiflePickup'
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AmmoPickupAmount=5
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MaxAmmo=40
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PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
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PickupClass=class'NiceHuntingRifleAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Rifle bullets"
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@ -2,7 +2,7 @@ class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=5
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InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
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InventoryType=class'NiceHuntingRifleAmmo'
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PickupMessage=".308 rounds"
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StaticMesh=None
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}
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@ -10,7 +10,7 @@ defaultproperties
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FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
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StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
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DamageType=class'NiceDamTypeHuntingRifle'
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DamageMin=300
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DamageMax=300
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Momentum=18000.000000
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@ -23,7 +23,7 @@ defaultproperties
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FireAnimRate=2.714000
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FireForce="ShockRifleFire"
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FireRate=0.700000
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AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
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AmmoClass=class'NiceHuntingRifleAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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@ -17,7 +17,7 @@ defaultproperties
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AmmoItemName="Rifle bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceHuntingRifle'
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InventoryType=class'NiceHuntingRifle'
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PickupMessage="You got the Hunting Rifle"
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PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
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PickupForce="AssaultRiflePickup"
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