hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -9,7 +9,7 @@ defaultproperties
MediumZedPenDmgReduction=1.000000
HeadShotDamageMult=2.6
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceHuntingRifle'
WeaponClass=class'NiceHuntingRifle'
DeathString="%k killed %o (Hunting Rifle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -32,7 +32,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.BDHR.HR_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=60.000000
FireModeClass(0)=Class'NicePack.NiceHuntingRifleFire'
FireModeClass(0)=class'NiceHuntingRifleFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -45,10 +45,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceHuntingRiflePickup'
PickupClass=class'NiceHuntingRiflePickup'
PlayerViewOffset=(X=15.000000,Y=16.000000,Z=-4.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceHuntingRifleAttachment'
AttachmentClass=class'NiceHuntingRifleAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Hunting Rifle"
}

View file

@ -2,10 +2,10 @@ class NiceHuntingRifleAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceHuntingRiflePickup'
WeaponPickupClass=class'NiceHuntingRiflePickup'
AmmoPickupAmount=5
MaxAmmo=40
PickupClass=Class'NicePack.NiceHuntingRifleAmmoPickup'
PickupClass=class'NiceHuntingRifleAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Rifle bullets"

View file

@ -2,7 +2,7 @@ class NiceHuntingRifleAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceHuntingRifleAmmo'
InventoryType=class'NiceHuntingRifleAmmo'
PickupMessage=".308 rounds"
StaticMesh=None
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_mono"
StereoFireSoundRef="ScrnWeaponPack_SND.BDHR.awp1_stereo"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeHuntingRifle'
DamageType=class'NiceDamTypeHuntingRifle'
DamageMin=300
DamageMax=300
Momentum=18000.000000
@ -23,7 +23,7 @@ defaultproperties
FireAnimRate=2.714000
FireForce="ShockRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceHuntingRifleAmmo'
AmmoClass=class'NiceHuntingRifleAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -17,7 +17,7 @@ defaultproperties
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceHuntingRifle'
InventoryType=class'NiceHuntingRifle'
PickupMessage="You got the Hunting Rifle"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"