hardcode removed / husk proj fix
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1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -15,7 +15,7 @@ defaultproperties
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bIsProjectile=True
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HeadShotDamageMult=2.250000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceM14EBRBattleRifle'
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WeaponClass=class'NiceM14EBRBattleRifle'
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DeathString="%k killed %o (M14 EBR)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -2,11 +2,11 @@ class NiceM14EBRAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM14EBRPickup'
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WeaponPickupClass=class'NiceM14EBRPickup'
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AmmoPickupAmount=20
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MaxAmmo=160
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InitialAmount=40
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PickupClass=Class'NicePack.NiceM14EBRAmmoPickup'
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PickupClass=class'NiceM14EBRAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
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ItemName="M14EBR bullets"
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@ -2,7 +2,7 @@ class NiceM14EBRAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=20
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InventoryType=Class'NicePack.NiceM14EBRAmmo'
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InventoryType=class'NiceM14EBRAmmo'
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PickupMessage="Rounds 7.62x51mm"
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StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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}
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@ -27,7 +27,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M14"
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PlayerIronSightFOV=60.000000
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ZoomedDisplayFOV=45.000000
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FireModeClass(0)=Class'NicePack.NiceM14EBRFire'
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FireModeClass(0)=class'NiceM14EBRFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -42,10 +42,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=4
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GroupOffset=5
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PickupClass=Class'NicePack.NiceM14EBRPickup'
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PickupClass=class'NiceM14EBRPickup'
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PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceM14EBRAttachment'
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AttachmentClass=class'NiceM14EBRAttachment'
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IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
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ItemName="M14 EBR"
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TransientSoundVolume=1.250000
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@ -12,7 +12,7 @@ defaultproperties
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FireSoundRef="KF_M14EBRSnd.M14EBR_Fire"
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StereoFireSoundRef="KF_M14EBRSnd.M14EBR_FireST"
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NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
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DamageType=Class'NicePack.NiceDamTypeM14EBR'
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DamageType=class'NiceDamTypeM14EBR'
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DamageMin=120
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DamageMax=120
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Momentum=9500.000000
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@ -23,7 +23,7 @@ defaultproperties
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.250000
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AmmoClass=Class'NicePack.NiceM14EBRAmmo'
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AmmoClass=class'NiceM14EBRAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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InventoryType=Class'NicePack.NiceM14EBRBattleRifle'
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InventoryType=class'NiceM14EBRBattleRifle'
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PickupMessage="You got the M14 EBR"
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PickupSound=Sound'KF_M14EBRSnd.M14EBR_Pickup'
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PickupForce="AssaultRiflePickup"
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