hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -21,7 +21,7 @@ defaultproperties
PenDmgReduction=1.000000
HeadShotDamageMult=2.100000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceM99SniperRifle'
WeaponClass=class'NiceM99SniperRifle'
DeathString="%k put a bullet in %o's head."
FemaleSuicide="%o shot herself in the head."
MaleSuicide="%o shot himself in the head."

View file

@ -2,11 +2,11 @@ class NiceM99Ammo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceM99Pickup'
WeaponPickupClass=class'NiceM99Pickup'
AmmoPickupAmount=2
MaxAmmo=20
InitialAmount=5
PickupClass=Class'NicePack.NiceM99AmmoPickup'
PickupClass=class'NiceM99AmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
ItemName="50 Cal Bullets"

View file

@ -2,7 +2,7 @@ class NiceM99AmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=2
InventoryType=Class'NicePack.NiceM99Ammo'
InventoryType=class'NiceM99Ammo'
PickupMessage="50 Cal Bullets"
StaticMesh=StaticMesh'KillingFloorStatics.XbowAmmo'
CollisionRadius=25.000000

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="KF_M99Snd.M99_Fire_M"
StereoFireSoundRef="KF_M99Snd.M99_Fire_S"
NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
DamageType=Class'NicePack.NiceDamTypeM99SniperRifle'
DamageType=class'NiceDamTypeM99SniperRifle'
DamageMin=750
DamageMax=750
Momentum=150000.000000
@ -19,7 +19,7 @@ defaultproperties
FireAnimRate=0.850000
FireForce="AssaultRifleFire"
FireRate=0.000000
AmmoClass=Class'NicePack.NiceM99Ammo'
AmmoClass=class'NiceM99Ammo'
ShakeRotMag=(X=5.000000,Y=7.000000,Z=3.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeOffsetMag=(X=5.000000,Y=5.000000,Z=5.000000)

View file

@ -14,7 +14,7 @@ defaultproperties
CorrespondingPerkIndex=2
EquipmentCategoryID=3
MaxDesireability=0.790000
InventoryType=Class'NicePack.NiceM99SniperRifle'
InventoryType=class'NiceM99SniperRifle'
PickupMessage="You got the M99 Sniper Rifle"
PickupSound=Sound'KF_M99Snd.M99_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -54,7 +54,7 @@ defaultproperties
PlayerIronSightFOV=30.000000
ZoomTime=0.285000
ZoomedDisplayFOV=30.000000
FireModeClass(0)=Class'NicePack.NiceM99Fire'
FireModeClass(0)=class'NiceM99Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=2.000000
@ -71,10 +71,10 @@ defaultproperties
MinReloadPct=0.800000
InventoryGroup=4
GroupOffset=14
PickupClass=Class'NicePack.NiceM99Pickup'
PickupClass=class'NiceM99Pickup'
PlayerViewOffset=(X=15.000000,Y=15.000000,Z=-2.500000)
BobDamping=4.500000
AttachmentClass=Class'NicePack.NiceM99Attachment'
AttachmentClass=class'NiceM99Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="M99AMR"
LightType=LT_None