hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -10,7 +10,7 @@ defaultproperties
stunMultiplier=0.5
HeadShotDamageMult=5.0
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceMaulerRifle'
WeaponClass=class'NiceMaulerRifle'
DeathString="%k killed %o (S.P. Mauler)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -1,11 +1,11 @@
class NiceMaulerAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceMaulerPickup'
WeaponPickupClass=class'NiceMaulerPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceMaulerAmmoPickup'
PickupClass=class'NiceMaulerAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="S.P. Mauler bullets"

View file

@ -2,7 +2,7 @@ class NiceMaulerAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceMaulerAmmo'
InventoryType=class'NiceMaulerAmmo'
PickupMessage="S.P. Mauler bullets"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -2,7 +2,7 @@ class NiceMaulerAttachment extends NiceAttachment;
defaultproperties
{
mMuzFlashClass=Class'ROEffects.MuzzleFlash3rdSPSniper'
mTracerClass=Class'NicePack.NiceMaulerTracer'
mTracerClass=class'NiceMaulerTracer'
mShellCaseEmitterClass=Class'KFMod.KFShellSpewer'
MovementAnims(0)="JogF_M14"
MovementAnims(1)="JogB_M14"

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=Class'NicePack.NiceDamTypeMauler'
DamageType=class'NiceDamTypeMauler'
DamageMin=115
DamageMax=115//121
Momentum=13000.000000
@ -22,7 +22,7 @@ defaultproperties
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=Class'NicePack.NiceMaulerAmmo'
AmmoClass=class'NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="S.P. Mauler bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=3
InventoryType=Class'NicePack.NiceMaulerRifle'
InventoryType=class'NiceMaulerRifle'
PickupMessage="You got the Silver-Plated Mauler"
PickupSound=Sound'NicePackSnd.Silver.KFO_Sniper_Pickup'
PickupForce="AssaultRiflePickup"

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'NicePack.NiceMaulerFire'
FireModeClass(0)=class'NiceMaulerFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -43,10 +43,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'NicePack.NiceMaulerPickup'
PickupClass=class'NiceMaulerPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceMaulerAttachment'
AttachmentClass=class'NiceMaulerAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Mauler"
TransientSoundVolume=1.250000

View file

@ -18,5 +18,5 @@ defaultproperties
LifetimeRange=(Min=0.100000,Max=0.100000)
StartVelocityRange=(Z=(Min=10000.000000,Max=10000.000000))
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceMaulerTracer.SpriteEmitter13'
Emitters(0)=SpriteEmitter13
}