hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -10,7 +10,7 @@ defaultproperties
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVD'
WeaponClass=class'NiceSVD'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True

View file

@ -8,7 +8,7 @@ defaultproperties
PenDmgReduction=0.950000
HeadShotDamageMult=4.200000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceSVDS'
WeaponClass=class'NiceSVDS'
DeathString="%k killed %o (SVD)."
bRagdollBullet=True
bBulletHit=True

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@ -4,7 +4,7 @@ defaultproperties
{
HeadShotDamageMult=1.000000
bIsMeleeDamage=True
WeaponClass=Class'NicePack.NiceSVD'
WeaponClass=class'NiceSVD'
DeathString="%k killed %o (SVD)."
PawnDamageSounds(0)=Sound'KFPawnDamageSound.MeleeDamageSounds.axehitflesh'
KDamageImpulse=1500.000000

View file

@ -29,13 +29,13 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.SVD.SVD_selected"
PlayerIronSightFOV=22.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=Class'NicePack.NiceSVDFire'
FireModeClass(1)=Class'NicePack.NiceSVDFireB'
FireModeClass(0)=class'NiceSVDFire'
FireModeClass(1)=class'NiceSVDFireB'
Description="The Dragunov sniper rifle is a semi-automatic sniper rifle/designated marksman rifle. It's shots are extra powerful, but require more precision."
Priority=190
PickupClass=Class'NicePack.NiceSVDPickup'
PickupClass=class'NiceSVDPickup'
PlayerViewOffset=(X=6.000000,Y=22.000000,Z=-12.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceSVDAttachment'
AttachmentClass=class'NiceSVDAttachment'
ItemName="SVD (Dragunov)"
}

View file

@ -1,7 +1,7 @@
class NiceSVDAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSVDPickup'
WeaponPickupClass=class'NiceSVDPickup'
AmmoPickupAmount=10
MaxAmmo=30
InitialAmount=8

View file

@ -6,13 +6,13 @@ defaultproperties
RecoilRate=0.150000
maxVerticalRecoilAngle=375
maxHorizontalRecoilAngle=150
DamageType=Class'NicePack.NiceDamTypeSVD'
DamageType=class'NiceDamTypeSVD'
DamageMin=180
DamageMax=180
FireAnimRate=0.500000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.700000
AmmoClass=Class'NicePack.NiceSVDAmmo'
AmmoClass=class'NiceSVDAmmo'
BotRefireRate=1.200000
}

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@ -19,7 +19,7 @@ defaultproperties
weaponRange=90.000000
DamagedelayMin=0.160000
DamagedelayMax=0.160000
hitDamageClass=Class'NicePack.NiceDamTypeSVDm'
hitDamageClass=class'NiceDamTypeSVDm'
MeleeHitSounds(0)=Sound'KF_AxeSnd.AxeImpactBase.Axe_HitFlesh4'
HitEffectClass=Class'ScrnWeaponPack.SVDHitEffect'
bWaitForRelease=True

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@ -16,7 +16,7 @@ defaultproperties
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVD'
InventoryType=class'NiceSVD'
PickupMessage="You've got the Dragunov Sniper Rifle (SVD)"
PickupSound=Sound'ScrnWeaponPack_SND.SVD.SVD_pickup'
PickupForce="AssaultRiflePickup"

View file

@ -35,7 +35,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.SVDS.SVD-cSelected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceSVDSFire'
FireModeClass(0)=class'NiceSVDSFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -48,10 +48,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=3
PickupClass=Class'NicePack.NiceSVDSPickup'
PickupClass=class'NiceSVDSPickup'
PlayerViewOffset=(X=7.000000,Y=9.000000,Z=-4.000000)
BobDamping=5.000000
AttachmentClass=Class'NicePack.NiceSVDSAttachment'
AttachmentClass=class'NiceSVDSAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="SVDS"
}

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@ -1,11 +1,11 @@
class NiceSVDSAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceSVDSPickup'
WeaponPickupClass=class'NiceSVDSPickup'
AmmoPickupAmount=5
MaxAmmo=60
InitialAmount=15
PickupClass=Class'NicePack.NiceSVDSAmmoPickup'
PickupClass=class'NiceSVDSAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
ItemName="7.62x54mm"

View file

@ -2,7 +2,7 @@ class NiceSVDSAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=5
InventoryType=Class'NicePack.NiceSVDSAmmo'
InventoryType=class'NiceSVDSAmmo'
PickupMessage="7x62mm"
StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
DamageType=Class'NicePack.NiceDamTypeSVDS'
DamageType=class'NiceDamTypeSVDS'
DamageMin=125
DamageMax=125
bWaitForRelease=True
@ -19,7 +19,7 @@ defaultproperties
FireLoopAnim="Fire"
FireForce="ShockRifleFire"
FireRate=0.750000
AmmoClass=Class'NicePack.NiceSVDSAmmo'
AmmoClass=class'NiceSVDSAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -16,7 +16,7 @@ defaultproperties
AmmoItemName="7.64x54mm"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceSVDS'
InventoryType=class'NiceSVDS'
PickupMessage="You've got the Dragunov Sniper Rifle (SVDS)"
PickupForce="AssaultRiflePickup"
StaticMesh=StaticMesh'ScrnWeaponPack_SM.svd_c'