hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -4,7 +4,7 @@ defaultproperties
stunMultiplier=0.25
HeadShotDamageMult=1.490000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceVSSDT'
WeaponClass=class'NiceVSSDT'
DeathString="%k killed %o (Vintorez)."
bRagdollBullet=True
bBulletHit=True

View file

@ -40,7 +40,7 @@ defaultproperties
SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
PlayerIronSightFOV=32.000000
ZoomedDisplayFOV=55.000000
FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
FireModeClass(0)=class'NiceVSSDTFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
@ -53,10 +53,10 @@ defaultproperties
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceVSSDTPickup'
PickupClass=class'NiceVSSDTPickup'
PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
AttachmentClass=class'NiceVSSDTAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="VSS (Vintorez)"
}

View file

@ -2,11 +2,11 @@ class NiceVSSDTAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=InterfaceContent.utx
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
WeaponPickupClass=class'NiceVSSDTPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
PickupClass=class'NiceVSSDTAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="9x39mm round SP-5"

View file

@ -2,6 +2,6 @@ class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceVSSDTAmmo'
InventoryType=class'NiceVSSDTAmmo'
PickupMessage="9x39mm round SP-5"
}

View file

@ -11,7 +11,7 @@ defaultproperties
FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeVSSDT'
DamageType=class'NiceDamTypeVSSDT'
DamageMin=255
DamageMax=255
bWaitForRelease=True
@ -20,7 +20,7 @@ defaultproperties
FireLoopAnim=
FireForce="ShockRifleFire"
FireRate=0.150000
AmmoClass=Class'NicePack.NiceVSSDTAmmo'
AmmoClass=class'NiceVSSDTAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -14,7 +14,7 @@ defaultproperties
AmmoItemName="Rifle bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceVSSDT'
InventoryType=class'NiceVSSDT'
PickupMessage="You've got Vintorez"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"