hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -4,7 +4,7 @@ defaultproperties
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stunMultiplier=0.25
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HeadShotDamageMult=1.490000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceVSSDT'
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WeaponClass=class'NiceVSSDT'
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DeathString="%k killed %o (Vintorez)."
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bRagdollBullet=True
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bBulletHit=True
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@ -40,7 +40,7 @@ defaultproperties
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SelectedHudImageRef="ScrnWeaponPack_T.VSS.vssDT_selected"
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PlayerIronSightFOV=32.000000
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ZoomedDisplayFOV=55.000000
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FireModeClass(0)=Class'NicePack.NiceVSSDTFire'
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FireModeClass(0)=class'NiceVSSDTFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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SelectForce="SwitchToAssaultRifle"
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@ -53,10 +53,10 @@ defaultproperties
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CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
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InventoryGroup=3
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GroupOffset=3
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PickupClass=Class'NicePack.NiceVSSDTPickup'
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PickupClass=class'NiceVSSDTPickup'
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PlayerViewOffset=(X=12.000000,Y=12.000000,Z=-3.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceVSSDTAttachment'
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AttachmentClass=class'NiceVSSDTAttachment'
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IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
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ItemName="VSS (Vintorez)"
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}
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@ -2,11 +2,11 @@ class NiceVSSDTAmmo extends NiceAmmo;
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#EXEC OBJ LOAD FILE=InterfaceContent.utx
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceVSSDTPickup'
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WeaponPickupClass=class'NiceVSSDTPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceVSSDTAmmoPickup'
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PickupClass=class'NiceVSSDTAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="9x39mm round SP-5"
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@ -2,6 +2,6 @@ class NiceVSSDTAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceVSSDTAmmo'
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InventoryType=class'NiceVSSDTAmmo'
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PickupMessage="9x39mm round SP-5"
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}
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@ -11,7 +11,7 @@ defaultproperties
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FireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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StereoFireSoundRef="ScrnWeaponPack_SND.VSS.VSS_Fire"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=Class'NicePack.NiceDamTypeVSSDT'
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DamageType=class'NiceDamTypeVSSDT'
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DamageMin=255
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DamageMax=255
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bWaitForRelease=True
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@ -20,7 +20,7 @@ defaultproperties
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FireLoopAnim=
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FireForce="ShockRifleFire"
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FireRate=0.150000
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AmmoClass=Class'NicePack.NiceVSSDTAmmo'
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AmmoClass=class'NiceVSSDTAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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@ -14,7 +14,7 @@ defaultproperties
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AmmoItemName="Rifle bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceVSSDT'
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InventoryType=class'NiceVSSDT'
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PickupMessage="You've got Vintorez"
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PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
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PickupForce="AssaultRiflePickup"
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