hardcode removed / husk proj fix

This commit is contained in:
Shtoyan 2022-01-21 14:25:59 +04:00
commit 31a99d413b
653 changed files with 1294 additions and 1272 deletions

View file

@ -8,7 +8,7 @@ defaultproperties
bIsProjectile=True
HeadShotDamageMult=2.500000
bSniperWeapon=True
WeaponClass=Class'NicePack.NiceWinchester'
WeaponClass=class'NiceWinchester'
DeathString="%k killed %o (Winchester)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."

View file

@ -28,7 +28,7 @@ defaultproperties
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceWinchesterFire'
FireModeClass(0)=class'NiceWinchesterFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.560000
@ -48,10 +48,10 @@ defaultproperties
CenteredYaw=-1500
InventoryGroup=3
GroupOffset=3
PickupClass=Class'NicePack.NiceWinchesterPickup'
PickupClass=class'NiceWinchesterPickup'
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceWinchesterAttachment'
AttachmentClass=class'NiceWinchesterAttachment'
ItemName="Winchester"
bUseDynamicLights=True
DrawScale=0.900000

View file

@ -3,11 +3,11 @@ class NiceWinchesterAmmo extends NiceAmmo;
defaultproperties
{
WeaponPickupClass=Class'NicePack.NiceWinchesterPickup'
WeaponPickupClass=class'NiceWinchesterPickup'
AmmoPickupAmount=10
MaxAmmo=80
InitialAmount=20
PickupClass=Class'NicePack.NiceWinchesterAmmoPickup'
PickupClass=class'NiceWinchesterAmmoPickup'
IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
ItemName="Winchester bullets"

View file

@ -3,7 +3,7 @@ class NiceWinchesterAmmoPickup extends NiceAmmoPickup;
defaultproperties
{
AmmoAmount=10
InventoryType=Class'NicePack.NiceWinchesterAmmo'
InventoryType=class'NiceWinchesterAmmo'
PickupMessage=".44 rounds"
StaticMesh=None
}

View file

@ -10,7 +10,7 @@ defaultproperties
FireSoundRef="KF_RifleSnd.Rifle_Fire"
StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=Class'NicePack.NiceDamTypeWinchester'
DamageType=class'NiceDamTypeWinchester'
DamageMin=156
DamageMax=156
Momentum=18000.000000
@ -24,7 +24,7 @@ defaultproperties
FireAnimRate=1.600000
FireForce="ShockRifleFire"
FireRate=0.562500
AmmoClass=Class'NicePack.NiceWinchesterAmmo'
AmmoClass=class'NiceWinchesterAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000

View file

@ -15,7 +15,7 @@ defaultproperties
AmmoItemName="Winchester bullets"
CorrespondingPerkIndex=2
EquipmentCategoryID=2
InventoryType=Class'NicePack.NiceWinchester'
InventoryType=class'NiceWinchester'
PickupMessage="You got Winchester"
PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
PickupForce="AssaultRiflePickup"