hardcode removed / husk proj fix
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parent
1438773ffd
commit
31a99d413b
653 changed files with 1294 additions and 1272 deletions
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@ -8,7 +8,7 @@ defaultproperties
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bIsProjectile=True
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HeadShotDamageMult=2.500000
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bSniperWeapon=True
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WeaponClass=Class'NicePack.NiceWinchester'
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WeaponClass=class'NiceWinchester'
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DeathString="%k killed %o (Winchester)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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@ -28,7 +28,7 @@ defaultproperties
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SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceWinchesterFire'
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FireModeClass(0)=class'NiceWinchesterFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.560000
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@ -48,10 +48,10 @@ defaultproperties
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CenteredYaw=-1500
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InventoryGroup=3
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GroupOffset=3
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PickupClass=Class'NicePack.NiceWinchesterPickup'
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PickupClass=class'NiceWinchesterPickup'
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PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceWinchesterAttachment'
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AttachmentClass=class'NiceWinchesterAttachment'
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ItemName="Winchester"
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bUseDynamicLights=True
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DrawScale=0.900000
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@ -3,11 +3,11 @@ class NiceWinchesterAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceWinchesterPickup'
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WeaponPickupClass=class'NiceWinchesterPickup'
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AmmoPickupAmount=10
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MaxAmmo=80
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InitialAmount=20
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PickupClass=Class'NicePack.NiceWinchesterAmmoPickup'
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PickupClass=class'NiceWinchesterAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=338,Y1=40,X2=393,Y2=79)
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ItemName="Winchester bullets"
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@ -3,7 +3,7 @@ class NiceWinchesterAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=10
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InventoryType=Class'NicePack.NiceWinchesterAmmo'
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InventoryType=class'NiceWinchesterAmmo'
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PickupMessage=".44 rounds"
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StaticMesh=None
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}
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@ -10,7 +10,7 @@ defaultproperties
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FireSoundRef="KF_RifleSnd.Rifle_Fire"
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StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=Class'NicePack.NiceDamTypeWinchester'
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DamageType=class'NiceDamTypeWinchester'
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DamageMin=156
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DamageMax=156
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Momentum=18000.000000
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@ -24,7 +24,7 @@ defaultproperties
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FireAnimRate=1.600000
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FireForce="ShockRifleFire"
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FireRate=0.562500
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AmmoClass=Class'NicePack.NiceWinchesterAmmo'
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AmmoClass=class'NiceWinchesterAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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@ -15,7 +15,7 @@ defaultproperties
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AmmoItemName="Winchester bullets"
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CorrespondingPerkIndex=2
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EquipmentCategoryID=2
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InventoryType=Class'NicePack.NiceWinchester'
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InventoryType=class'NiceWinchester'
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PickupMessage="You got Winchester"
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PickupSound=Sound'KF_RifleSnd.RifleBase.Rifle_Pickup'
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PickupForce="AssaultRiflePickup"
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