diff --git a/README.md b/README.md index 4ce1668..2e00cb6 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ This repo contains sources for the last public NicePack release. It is a haphazard bunch of changes that were made to customize ScrN for ourselves. It is unfinished, but due to some reasons I don't want to release it publicly anymore. -The link to the compiled NicePack, along with all necessary files, is here: +The link to the compiled NicePack, along with all necessary files, is here: ## Config Files diff --git a/sources/GUI/NiceInteraction.uc b/sources/GUI/NiceInteraction.uc index c40256e..bbdac18 100644 --- a/sources/GUI/NiceInteraction.uc +++ b/sources/GUI/NiceInteraction.uc @@ -103,45 +103,45 @@ function PostRender(Canvas C) } // draw bleed and poison icons for TEAMMATES - C.GetCAmeraLocation(CamPos, CamRot); - ViewDir = vector(CamRot); - kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD); - OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0); - BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength); - BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight); - for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++) - { - if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 && - (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 && - kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds) - { - C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL); - if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0) - { - posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight - - kfHUD.default.ArmorIconSize * 0.5; - } - else - { - posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight - - kfHUD.default.ArmorIconSize * 0.5; - } - offset = 0; +// C.GetCAmeraLocation(CamPos, CamRot); +// ViewDir = vector(CamRot); +// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD); +// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0); +// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength); +// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight); +// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++) +// { +// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 && +// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 && +// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds) +// { +// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL); +// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0) +// { +// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight - +// kfHUD.default.ArmorIconSize * 0.5; +// } +// else +// { +// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight - +// kfHUD.default.ArmorIconSize * 0.5; +// } +// offset = 0; - if (bIsBleeding(ScrnHumanPawn(C.ViewPort.Actor.Pawn))) - { - C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength - - kfHUD.default.ArmorIconSize - 2.0, posY); - C.DrawTileScaled(bleedIcon, 0.1875, 0.1875); - } - if (bIsPoisoned(ScrnHumanPawn(C.ViewPort.Actor.Pawn))) - { - C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength - - kfHUD.default.ArmorIconSize - 2.0, posY); - C.DrawTileScaled(poisonIcon, 0.1875, 0.1875); - } - } - } +// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn))) +// { +// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength - +// kfHUD.default.ArmorIconSize - 2.0, posY); +// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875); +// } +// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn))) +// { +// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength - +// kfHUD.default.ArmorIconSize - 2.0, posY); +// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875); +// } +// } +// } if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none) {