chete se pickup removed
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2 changed files with 22 additions and 16 deletions
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@ -1,14 +1,17 @@
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// Zombie Monster for KF Invasion gametype
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class NiceZombieClot extends NiceZombieClotBase;
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#exec OBJ LOAD FILE=KF_Freaks_Trip.ukx
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#exec OBJ LOAD FILE=KF_Specimens_Trip_T.utx
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#exec OBJ LOAD FILE=MeanZedSkins.utx
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function ClawDamageTarget()
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{
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local vector PushDir;
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local KFPawn KFP;
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local float UsedMeleeDamage;
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// TODO Controller fix
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if( MeleeDamage > 1 )
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{
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UsedMeleeDamage = (MeleeDamage - (MeleeDamage * 0.05)) + (MeleeDamage * (FRand() * 0.1));
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@ -40,6 +43,7 @@ function ClawDamageTarget()
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}
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}
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}
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function RangedAttack(Actor A)
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{
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if ( bShotAnim || Physics == PHYS_Swimming)
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