Buff explosive damage by 50% against frozen targets
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@ -827,6 +827,9 @@ function int ModBodyDamage( out int damage,
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bIsHeadShot = (headshotLevel > 0.0);
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bIsHeadShot = (headshotLevel > 0.0);
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if (instigatedBy != none)
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if (instigatedBy != none)
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nicePlayer = NicePlayerController(instigatedBy.Controller);
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nicePlayer = NicePlayerController(instigatedBy.Controller);
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if (bFrozenZed && damageType != none && damageType.default.bIsExplosive) {
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damage *= 1.5;
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}
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// On damaging critical spot (so far only head) - do body destruction
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// On damaging critical spot (so far only head) - do body destruction
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if (bIsHeadShot && damageType != none)
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if (bIsHeadShot && damageType != none)
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damage *= damageType.default.bodyDestructionMult;
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damage *= damageType.default.bodyDestructionMult;
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