shut meanrepinfo / removes bleed on heal fix
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4 changed files with 10 additions and 98 deletions
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@ -49,12 +49,12 @@ final private function bool bIsBleeding(ScrnHumanPawn pwn)
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return false;
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}
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function PostRender(Canvas C){
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function PostRender(Canvas C)
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{
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local int i;
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local NicePack niceMutator;
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local NiceHumanPawn nicePawn;
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local class<NiceVeterancyTypes> niceVet;
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local MeanReplicationInfo szRI;
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local NiceWeapon niceWeap;
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local NicePlayerController nicePlayer;
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local ScrnHUD scrnHUDInstance;
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