Apply dirty patch (messed up line endings)
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12d95e387e
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51bb9add5b
30 changed files with 1354 additions and 714 deletions
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@ -1,88 +1,131 @@
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class NiceVetBerserker extends NiceVeterancyTypes
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abstract;
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static function AddCustomStats(ClientPerkRepLink Other){
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other.AddCustomValue(Class'NiceVetBerserkerExp');
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}
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static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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return StatOther.GetCustomValueInt(Class'NiceVetBerserkerExp');
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}
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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}
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static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType){
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local float perkDamage;
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromDamageType(DmgType);
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perkDamage = float(InDamage);
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if(IsPerkedPickup(pickupClass))
perkDamage *= 2;
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return perkDamage;
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}
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static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> other){
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local float bonus;
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local class<NiceWeaponPickup> pickupClass;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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pickupClass = GetPickupFromWeapon(other);
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bonus = 1.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(IsPerkedPickup(pickupClass))
bonus *= 1.25;
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nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkFury') && IsPerkedPickup(pickupClass)){
if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
bonus *= class'NiceSkillZerkFury'.default.attackSpeedBonus;
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}
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if(nicePlayer != none && nicePawn != none && nicePlayer.IsZedTimeActive() && IsPerkedPickup(pickupClass)
&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
bonus /= (nicePawn.Level.TimeDilation / 1.1);
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return bonus;
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}
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static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI){
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return 0.2;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI)
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{
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none && nicePlayer.IsZedTimeActive()
&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
return 1.0 / fmin(1.0, (KFGRI.Level.TimeDilation / 1.1));
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return 1.0;
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}
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static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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local float bonus;
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local NicePlayerController nicePlayer;
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local NiceHumanPawn nicePawn;
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bonus = 0.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none)
nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkWhirlwind')){
if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
bonus = 1.0;
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}
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return bonus;
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}
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static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other){
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return false;
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}
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// Set number times Zed Time can be extended
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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return 4;
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}
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static function float SlowingModifier(KFPlayerReplicationInfo KFPRI){
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return 1.2;
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}
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static function int GetInvincibilityExtentions(KFPlayerReplicationInfo KFPRI){
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return 3;
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}
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static function int GetInvincibilityDuration(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
&& HasSkill(nicePlayer, class'NiceSkillZerkColossus')){
return 3.0 + class'NiceSkillZerkColossus'.default.timeBonus;
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}
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return 3.0;
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}
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static function int GetInvincibilitySafeMisses(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
&& HasSkill(nicePlayer, class'NiceSkillZerkUndead')){
return 1 + class'NiceSkillZerkUndead'.default.addedSafeMisses;
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}
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return 1;
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}
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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}
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defaultproperties
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{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
progressArray0(3)=10000
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
CustomLevelInfo="Level up by doing damage with perked weapons|100% extra melee damage|25% faster melee attacks|20% faster melee movement|Melee invincibility lasts 3 seconds|Melee invincibility doesn't reset on your first miss|Up to 4 Zed-Time Extensions|Can't be grabbed by clots|Can activate melee-invincibility with non-decapitating head-shots up to 3 times"
PerkIndex=4
OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker'
OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold'
VeterancyName="Berserker"
Requirements(0)="Required experience for the next level: %x"
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}
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class NiceVetBerserker extends NiceVeterancyTypes
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abstract;
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static function AddCustomStats(ClientPerkRepLink Other){
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other.AddCustomValue(Class'NiceVetBerserkerExp');
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}
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static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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return StatOther.GetCustomValueInt(Class'NiceVetBerserkerExp');
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}
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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}
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static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType){
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local float perkDamage;
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromDamageType(DmgType);
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perkDamage = float(InDamage);
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if(IsPerkedPickup(pickupClass))
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perkDamage *= 2;
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return perkDamage;
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}
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static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> other){
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local float bonus;
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local class<NiceWeaponPickup> pickupClass;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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pickupClass = GetPickupFromWeapon(other);
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bonus = 1.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(IsPerkedPickup(pickupClass))
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bonus *= 1.25;
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nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkFury') && IsPerkedPickup(pickupClass)){
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if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
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bonus *= class'NiceSkillZerkFury'.default.attackSpeedBonus;
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}
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if(nicePlayer != none && nicePawn != none && nicePlayer.IsZedTimeActive() && IsPerkedPickup(pickupClass)
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&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
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bonus /= (nicePawn.Level.TimeDilation / 1.1);
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return bonus;
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}
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static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI){
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return 0.2;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI)
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{
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none && nicePlayer.IsZedTimeActive()
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&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
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return 1.0 / fmin(1.0, (KFGRI.Level.TimeDilation / 1.1));
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return 1.0;
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}
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static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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local float bonus;
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local NicePlayerController nicePlayer;
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local NiceHumanPawn nicePawn;
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bonus = 0.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none)
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nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkWhirlwind')){
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if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
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bonus = 1.0;
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}
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return bonus;
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}
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static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other){
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return false;
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}
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// Set number times Zed Time can be extended
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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return 4;
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}
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static function int GetInvincibilityExtentions(KFPlayerReplicationInfo KFPRI){
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return 3;
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}
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static function int GetInvincibilityDuration(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
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&& HasSkill(nicePlayer, class'NiceSkillZerkColossus')){
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return 3.0 + class'NiceSkillZerkColossus'.default.timeBonus;
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}
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return 3.0;
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}
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static function int GetInvincibilitySafeMisses(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
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&& HasSkill(nicePlayer, class'NiceSkillZerkUndead')){
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return 1 + class'NiceSkillZerkUndead'.default.addedSafeMisses;
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}
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return 1;
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}
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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}
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defaultproperties
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{
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bNewTypePerk=True
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SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
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SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
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SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
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SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
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SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
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SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
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SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
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SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
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SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
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SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
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progressArray0(0)=100
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progressArray0(1)=1000
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progressArray0(2)=3000
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progressArray0(3)=10000
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progressArray0(4)=30000
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progressArray0(5)=100000
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progressArray0(6)=200000
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DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
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OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|100% extra melee damage|25% faster melee attacks|20% faster melee movement|Melee invincibility lasts 3 seconds|Melee invincibility doesn't reset on your first miss|Up to 4 Zed-Time Extensions|Can't be grabbed by clots|Can activate melee-invincibility with non-decapitating head-shots up to 3 times"
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PerkIndex=4
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold'
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VeterancyName="Berserker"
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Requirements(0)="Required experience for the next level: %x"
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}
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