Apply dirty patch (messed up line endings)
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12d95e387e
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30 changed files with 1354 additions and 714 deletions
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@ -1,28 +1,36 @@
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class NiceSkillCommandoCriticalFocus extends NiceSkill
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abstract;
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var float cooldown;
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var float healthBoundary;
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function static SkillSelected(NicePlayerController nicePlayer){
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local NicePack niceMutator;
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super.SkillSelected(nicePlayer);
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niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
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if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
return;
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niceMutator.AddCounter("npCommandoCriticalFocus", Texture'NicePackT.HudCounter.commandoCounter', false, default.class);
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}
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function static SkillDeSelected(NicePlayerController nicePlayer){
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local NicePack niceMutator;
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super.SkillDeSelected(nicePlayer);
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niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
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if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
return;
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niceMutator.RemoveCounter("npCommandoCriticalFocus");
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}
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function static int UpdateCounterValue(string counterName, NicePlayerController nicePlayer){
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local NiceHumanPawn nicePawn;
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if(nicePlayer == none || counterName != "npCommandoCriticalFocus")
return 0;
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nicePawn = NiceHumanPawn(nicePlayer.pawn);
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if(nicePawn == none)
return 0;
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return Ceil(nicePawn.forcedZedTimeCountDown);
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}
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defaultproperties
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{
cooldown=30.000000
healthBoundary=50.000000
SkillName="Critical focus"
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}
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class NiceSkillCommandoCriticalFocus extends NiceSkill
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abstract;
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var float cooldown;
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var float healthBoundary;
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function static SkillSelected(NicePlayerController nicePlayer){
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local NicePack niceMutator;
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super.SkillSelected(nicePlayer);
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niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
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if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
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return;
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niceMutator.AddCounter("npCommandoCriticalFocus", Texture'NicePackT.HudCounter.commandoCounter', false, default.class);
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}
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function static SkillDeSelected(NicePlayerController nicePlayer){
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local NicePack niceMutator;
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super.SkillDeSelected(nicePlayer);
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niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
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if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
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return;
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niceMutator.RemoveCounter("npCommandoCriticalFocus");
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}
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function static int UpdateCounterValue(string counterName, NicePlayerController nicePlayer){
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local NiceHumanPawn nicePawn;
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if(nicePlayer == none || counterName != "npCommandoCriticalFocus")
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return 0;
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nicePawn = NiceHumanPawn(nicePlayer.pawn);
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if(nicePawn == none)
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return 0;
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return Ceil(nicePawn.forcedZedTimeCountDown);
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}
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defaultproperties
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{
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cooldown=30.000000
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healthBoundary=50.000000
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SkillName="Critical focus"
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SkillEffects="Activates zed time once you fall below 50% health. Has a cooldown of 30 seconds."
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}
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@ -0,0 +1,11 @@
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class NiceSkillCommandoGiantSlayer extends NiceSkill
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abstract;
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var float bonusDamageMult;
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var float healthStep;
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defaultproperties
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{
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healthStep=1000.000000
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bonusDamageMult=0.05000
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SkillName="Giant slayer"
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SkillEffects="For every 1000 of health zed currently has, you deal additional 5% damage."
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}
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@ -1,7 +0,0 @@
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class NiceSkillCommandoThinOut extends NiceSkill
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abstract;
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var float damageMult;
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var float maxDistance;
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defaultproperties
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{
damageMult=2.000000
MaxDistance=800.000000
SkillName="Thin out"
SkillEffects="Deal double damage against non-trash zeds, when there's either a huge zed or another zed of the same type within 16 meters of you."
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}
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@ -1,6 +1,9 @@
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class NiceSkillCommandoTrashCleaner extends NiceSkill
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abstract;
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var float decapitationMultiLimit;
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defaultproperties
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{
decapitationMultiLimit=0.600000
SkillName="Trash cleaner"
SkillEffects="Get finisher property on your shots against low-health zeds, but your weapons leave more decapitated zeds behind."
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}
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class NiceSkillCommandoTrashCleaner extends NiceSkill
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abstract;
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var float decapitationMultiLimit;
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defaultproperties
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{
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decapitationMultiLimit=0.45
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SkillName="Trash cleaner"
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SkillEffects="Get finisher property on your shots against low-health zeds, but your weapons leave more decapitated zeds behind."
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}
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@ -1,5 +1,7 @@
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class NiceSkillCommandoZEDEvisceration extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Evisceration"
SkillEffects="During zed-time both 'Trash cleaner' and 'Thin out' skills are active."
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}
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class NiceSkillCommandoZEDEvisceration extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Evisceration"
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SkillEffects="Does nothing."
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}
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