Apply dirty patch (messed up line endings)
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12d95e387e
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30 changed files with 1354 additions and 714 deletions
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@ -1,6 +1,19 @@
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class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.750000
MaxPenetrations=4
WeaponClass=Class'NicePack.NiceDeagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=6500.000000
KDeathVel=400.000000
KDeathUpKick=80.000000
VehicleDamageScaling=0.800000
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}
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class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.750000
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MaxPenetrations=4
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HeadShotDamageMult=1.35
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WeaponClass=Class'NicePack.NiceDeagle'
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DeathString="%k killed %o (Deagle)."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=6500.000000
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KDeathVel=400.000000
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KDeathUpKick=80.000000
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VehicleDamageScaling=0.800000
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}
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@ -1,4 +1,29 @@
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class NiceDeagleFire extends NiceSingleFire;
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defaultproperties
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{
ProjectileSpeed=23500.000000
FireAimedAnim="Iron_Fire"
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=105
DamageMax=105
Momentum=20000.000000
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.500000
AmmoClass=Class'NicePack.NiceDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
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}
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class NiceDeagleFire extends NiceSingleFire;
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defaultproperties
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{
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ProjectileSpeed=23500.000000
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FireAimedAnim="Iron_Fire"
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maxVerticalRecoilAngle=600
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maxHorizontalRecoilAngle=300
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ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
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FireSoundRef="KF_HandcannonSnd.50AE_Fire"
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StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeDeagle'
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DamageMin=120
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DamageMax=120
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Momentum=20000.000000
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FireLoopAnim=
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FireEndAnim=
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FireAnimRate=1.000000
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FireRate=0.500000
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AmmoClass=Class'NicePack.NiceDeagleAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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BotRefireRate=0.650000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=40.000000
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}
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@ -1,4 +1,24 @@
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class NiceDualDeagleFire extends NiceDualiesFire;
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defaultproperties
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{
ProjectileSpeed=23500.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireRate=0.250000
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
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}
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class NiceDualDeagleFire extends NiceDualiesFire;
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defaultproperties
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{
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ProjectileSpeed=23500.000000
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maxVerticalRecoilAngle=600
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maxHorizontalRecoilAngle=300
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ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
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FireSoundRef="KF_HandcannonSnd.50AE_Fire"
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StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeDeagle'
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DamageMin=120
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DamageMax=120
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Momentum=20000.000000
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FireRate=0.250000
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AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=40.000000
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}
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@ -1,6 +1,20 @@
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class NiceDamTypeMK23Pistol extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
decapType=DB_DROP
badDecapMod=0.900000
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flinchMultiplier=2
HeadShotDamageMult=1.5//2.250000
WeaponClass=Class'NicePack.NiceMK23Pistol'
DeathString="%k killed %o with MK23."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
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}
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class NiceDamTypeMK23Pistol extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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decapType=DB_DROP
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badDecapMod=0.900000
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flinchMultiplier=2
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HeadShotDamageMult=2.0//2.250000
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WeaponClass=Class'NicePack.NiceMK23Pistol'
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DeathString="%k killed %o with MK23."
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FemaleSuicide="%o shot herself in the foot."
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MaleSuicide="%o shot himself in the foot."
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bRagdollBullet=True
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bBulletHit=True
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FlashFog=(X=600.000000)
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KDamageImpulse=1850.000000
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KDeathVel=150.000000
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KDeathUpKick=5.000000
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VehicleDamageScaling=0.800000
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}
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@ -1,4 +1,25 @@
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class NiceDualMK23Fire extends NiceDualiesFire;
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defaultproperties
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{
ProjectileSpeed=13000.000000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'KFMod.MK23Shell'
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageMin=55
DamageMax=55
Momentum=18000.000000
NoAmmoSound=None
FireRate=0.175000
AmmoClass=Class'NicePack.NiceDualMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
aimerror=40.000000
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}
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class NiceDualMK23Fire extends NiceDualiesFire;
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defaultproperties
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{
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ProjectileSpeed=13000.000000
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maxVerticalRecoilAngle=400
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maxHorizontalRecoilAngle=200
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ShellEjectClass=Class'KFMod.MK23Shell'
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FireSoundRef="KF_MK23Snd.MK23_Fire_M"
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StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
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DamageMin=55
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DamageMax=55
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Momentum=18000.000000
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NoAmmoSound=None
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FireRate=0.175000
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AmmoClass=Class'NicePack.NiceDualMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
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aimerror=40.000000
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}
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class NiceMK23Fire extends NiceSingleFire;
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defaultproperties
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{
ProjectileSpeed=13000.000000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageMin=55
DamageMax=55
Momentum=18000.000000
FireLoopAnim=
FireEndAnim=
FireRate=0.350000
AmmoClass=Class'NicePack.NiceMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
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}
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class NiceMK23Fire extends NiceSingleFire;
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defaultproperties
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{
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ProjectileSpeed=13000.000000
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maxVerticalRecoilAngle=400
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maxHorizontalRecoilAngle=200
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FireSoundRef="KF_MK23Snd.MK23_Fire_M"
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StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
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DamageMin=55
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DamageMax=55
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Momentum=18000.000000
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FireLoopAnim=
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FireEndAnim=
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FireRate=0.350000
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AmmoClass=Class'NicePack.NiceMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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BotRefireRate=0.650000
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FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
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}
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class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
flinchMultiplier=2.5
stunMultiplier=6.0
MaxPenetrations=2
PenDmgReduction=0.990000
HeadShotDamageMult=1.1
WeaponClass=Class'NicePack.NiceMagnumPistol'
KDamageImpulse=3250.000000
KDeathVel=200.000000
KDeathUpKick=40.000000
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}
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class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
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defaultproperties
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{
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flinchMultiplier=2.5
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stunMultiplier=6.0
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MaxPenetrations=2
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PenDmgReduction=0.990000
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HeadShotDamageMult=1.35
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WeaponClass=Class'NicePack.NiceMagnumPistol'
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KDamageImpulse=3250.000000
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KDeathVel=200.000000
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KDeathUpKick=40.000000
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}
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class NiceDualMagnum extends NiceDualies;
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defaultproperties
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{
SingleClass=Class'NicePack.NiceMagnumPistol'
leftEject=0.660000
rightEject=0.115000
leftInsert=0.800000
rightInsert=0.375000
MagCapacity=12
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Weight=2.000000
ReloadRate=2.23125//3.570000
ReloadAnimRate=2//1.250000
WeaponReloadAnim="Reload_DualRevolver"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver'
bIsTier2Weapon=True
MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual 44 Magnum Pistols. Make my day!"
DisplayFOV=60.000000
Priority=120
GroupOffset=8
PickupClass=Class'NicePack.NiceDualMagnumPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual 44 Magnums"
DrawScale=1.000000
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}
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class NiceDualMagnum extends NiceDualies;
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defaultproperties
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{
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SingleClass=Class'NicePack.NiceMagnumPistol'
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leftEject=0.660000
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rightEject=0.115000
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leftInsert=0.800000
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rightInsert=0.375000
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MagCapacity=12
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Weight=2.000000
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ReloadRate=2.23125//3.570000
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ReloadAnimRate=2//1.250000
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WeaponReloadAnim="Reload_DualRevolver"
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StandardDisplayFOV=60.000000
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip"
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
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SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
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ZoomedDisplayFOV=50.000000
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FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
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AIRating=0.450000
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CurrentRating=0.450000
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Description="Dual 44 Magnum Pistols. Make my day!"
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DisplayFOV=60.000000
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Priority=120
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GroupOffset=8
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PickupClass=Class'NicePack.NiceDualMagnumPickup'
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PlayerViewOffset=(X=25.000000)
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BobDamping=6.000000
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AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
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IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
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ItemName="Dual 44 Magnums"
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DrawScale=1.000000
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}
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class NiceMagnumFire extends NiceSingleFire;
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defaultproperties
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{
ProjectileSpeed=22500.000000
FireAimedAnim="Iron_Fire"
maxHorizontalRecoilAngle=150
ShellEjectClass=None
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageMin=61
DamageMax=61
Momentum=15000.000000
bPawnRapidFireAnim=False
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.250000//0.3
AmmoClass=Class'NicePack.NiceMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
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}
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class NiceMagnumFire extends NiceSingleFire;
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defaultproperties
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{
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ProjectileSpeed=22500.000000
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FireAimedAnim="Iron_Fire"
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maxHorizontalRecoilAngle=150
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ShellEjectClass=None
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FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
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StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
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DamageMin=61
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DamageMax=61
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Momentum=15000.000000
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bPawnRapidFireAnim=False
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FireLoopAnim=
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FireEndAnim=
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FireAnimRate=1.000000
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FireRate=0.250000//0.3
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AmmoClass=Class'NicePack.NiceMagnumAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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BotRefireRate=0.650000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=40.000000
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}
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