Apply dirty patch (messed up line endings)

This commit is contained in:
Anton Tarasenko 2020-04-18 18:22:54 +07:00
commit 51bb9add5b
30 changed files with 1354 additions and 714 deletions

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@ -1,6 +1,19 @@
class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.750000 MaxPenetrations=4 WeaponClass=Class'NicePack.NiceDeagle' DeathString="%k killed %o (Deagle)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=6500.000000 KDeathVel=400.000000 KDeathUpKick=80.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeDeagle extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
goodDecapMod=0.750000
MaxPenetrations=4
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceDeagle'
DeathString="%k killed %o (Deagle)."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=6500.000000
KDeathVel=400.000000
KDeathUpKick=80.000000
VehicleDamageScaling=0.800000
}

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@ -1,4 +1,29 @@
class NiceDeagleFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=23500.000000 FireAimedAnim="Iron_Fire" maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon' FireSoundRef="KF_HandcannonSnd.50AE_Fire" StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeDeagle' DamageMin=105 DamageMax=105 Momentum=20000.000000 FireLoopAnim= FireEndAnim= FireAnimRate=1.000000 FireRate=0.500000 AmmoClass=Class'NicePack.NiceDeagleAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}
class NiceDeagleFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=23500.000000
FireAimedAnim="Iron_Fire"
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.500000
AmmoClass=Class'NicePack.NiceDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}

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@ -1,4 +1,24 @@
class NiceDualDeagleFire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=23500.000000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon' FireSoundRef="KF_HandcannonSnd.50AE_Fire" StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeDeagle' DamageMin=120 DamageMax=120 Momentum=20000.000000 FireRate=0.250000 AmmoClass=Class'NicePack.NiceDualDeagleAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}
class NiceDualDeagleFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=23500.000000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
FireSoundRef="KF_HandcannonSnd.50AE_Fire"
StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeDeagle'
DamageMin=120
DamageMax=120
Momentum=20000.000000
FireRate=0.250000
AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}

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@ -1,6 +1,20 @@
class NiceDamTypeMK23Pistol extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{ decapType=DB_DROP badDecapMod=0.900000
flinchMultiplier=2 HeadShotDamageMult=1.5//2.250000 WeaponClass=Class'NicePack.NiceMK23Pistol' DeathString="%k killed %o with MK23." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=1850.000000 KDeathVel=150.000000 KDeathUpKick=5.000000 VehicleDamageScaling=0.800000
}
class NiceDamTypeMK23Pistol extends NiceDamageTypeVetSharpshooter
abstract;
defaultproperties
{
decapType=DB_DROP
badDecapMod=0.900000
flinchMultiplier=2
HeadShotDamageMult=2.0//2.250000
WeaponClass=Class'NicePack.NiceMK23Pistol'
DeathString="%k killed %o with MK23."
FemaleSuicide="%o shot herself in the foot."
MaleSuicide="%o shot himself in the foot."
bRagdollBullet=True
bBulletHit=True
FlashFog=(X=600.000000)
KDamageImpulse=1850.000000
KDeathVel=150.000000
KDeathUpKick=5.000000
VehicleDamageScaling=0.800000
}

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@ -1,4 +1,25 @@
class NiceDualMK23Fire extends NiceDualiesFire;
defaultproperties
{ ProjectileSpeed=13000.000000 maxVerticalRecoilAngle=400 maxHorizontalRecoilAngle=200 ShellEjectClass=Class'KFMod.MK23Shell' FireSoundRef="KF_MK23Snd.MK23_Fire_M" StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeMK23Pistol' DamageMin=55 DamageMax=55 Momentum=18000.000000 NoAmmoSound=None FireRate=0.175000 AmmoClass=Class'NicePack.NiceDualMK23Ammo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK' aimerror=40.000000
}
class NiceDualMK23Fire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=13000.000000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
ShellEjectClass=Class'KFMod.MK23Shell'
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageMin=55
DamageMax=55
Momentum=18000.000000
NoAmmoSound=None
FireRate=0.175000
AmmoClass=Class'NicePack.NiceDualMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
aimerror=40.000000
}

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@ -1,4 +1,25 @@
class NiceMK23Fire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=13000.000000 maxVerticalRecoilAngle=400 maxHorizontalRecoilAngle=200 FireSoundRef="KF_MK23Snd.MK23_Fire_M" StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeMK23Pistol' DamageMin=55 DamageMax=55 Momentum=18000.000000 FireLoopAnim= FireEndAnim= FireRate=0.350000 AmmoClass=Class'NicePack.NiceMK23Ammo' ShakeRotMag=(Z=290.000000) ShakeRotRate=(X=10080.000000,Y=10080.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}
class NiceMK23Fire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=13000.000000
maxVerticalRecoilAngle=400
maxHorizontalRecoilAngle=200
FireSoundRef="KF_MK23Snd.MK23_Fire_M"
StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
DamageMin=55
DamageMax=55
Momentum=18000.000000
FireLoopAnim=
FireEndAnim=
FireRate=0.350000
AmmoClass=Class'NicePack.NiceMK23Ammo'
ShakeRotMag=(Z=290.000000)
ShakeRotRate=(X=10080.000000,Y=10080.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'KFMod.MuzzleFlashMK'
}

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@ -1,4 +1,13 @@
class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
defaultproperties
{ flinchMultiplier=2.5 stunMultiplier=6.0 MaxPenetrations=2 PenDmgReduction=0.990000 HeadShotDamageMult=1.1 WeaponClass=Class'NicePack.NiceMagnumPistol' KDamageImpulse=3250.000000 KDeathVel=200.000000 KDeathUpKick=40.000000
}
class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
defaultproperties
{
flinchMultiplier=2.5
stunMultiplier=6.0
MaxPenetrations=2
PenDmgReduction=0.990000
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceMagnumPistol'
KDamageImpulse=3250.000000
KDeathVel=200.000000
KDeathUpKick=40.000000
}

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@ -1,5 +1,37 @@
class NiceDualMagnum extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceMagnumPistol' leftEject=0.660000 rightEject=0.115000 leftInsert=0.800000 rightInsert=0.375000 MagCapacity=12
Weight=2.000000 ReloadRate=2.23125//3.570000 ReloadAnimRate=2//1.250000 WeaponReloadAnim="Reload_DualRevolver" StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver' bIsTier2Weapon=True MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualMagnumFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual 44 Magnum Pistols. Make my day!" DisplayFOV=60.000000 Priority=120 GroupOffset=8 PickupClass=Class'NicePack.NiceDualMagnumPickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualMagnumAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual 44 Magnums" DrawScale=1.000000
}
class NiceDualMagnum extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceMagnumPistol'
leftEject=0.660000
rightEject=0.115000
leftInsert=0.800000
rightInsert=0.375000
MagCapacity=12
Weight=2.000000
ReloadRate=2.23125//3.570000
ReloadAnimRate=2//1.250000
WeaponReloadAnim="Reload_DualRevolver"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver'
bIsTier2Weapon=True
MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual 44 Magnum Pistols. Make my day!"
DisplayFOV=60.000000
Priority=120
GroupOffset=8
PickupClass=Class'NicePack.NiceDualMagnumPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual 44 Magnums"
DrawScale=1.000000
}

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class NiceMagnumFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=22500.000000 FireAimedAnim="Iron_Fire" maxHorizontalRecoilAngle=150 ShellEjectClass=None FireSoundRef="KF_RevolverSnd.Revolver_Fire_M" StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeMagnumPistol' DamageMin=61 DamageMax=61 Momentum=15000.000000 bPawnRapidFireAnim=False FireLoopAnim= FireEndAnim= FireAnimRate=1.000000 FireRate=0.250000//0.3 AmmoClass=Class'NicePack.NiceMagnumAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}
class NiceMagnumFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=22500.000000
FireAimedAnim="Iron_Fire"
maxHorizontalRecoilAngle=150
ShellEjectClass=None
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageMin=61
DamageMax=61
Momentum=15000.000000
bPawnRapidFireAnim=False
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.250000//0.3
AmmoClass=Class'NicePack.NiceMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}