Apply dirty patch (messed up line endings)

This commit is contained in:
Anton Tarasenko 2020-04-18 18:22:54 +07:00
commit 51bb9add5b
30 changed files with 1354 additions and 714 deletions

View file

@ -1,4 +1,13 @@
class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
defaultproperties
{ flinchMultiplier=2.5 stunMultiplier=6.0 MaxPenetrations=2 PenDmgReduction=0.990000 HeadShotDamageMult=1.1 WeaponClass=Class'NicePack.NiceMagnumPistol' KDamageImpulse=3250.000000 KDeathVel=200.000000 KDeathUpKick=40.000000
}
class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
defaultproperties
{
flinchMultiplier=2.5
stunMultiplier=6.0
MaxPenetrations=2
PenDmgReduction=0.990000
HeadShotDamageMult=1.35
WeaponClass=Class'NicePack.NiceMagnumPistol'
KDamageImpulse=3250.000000
KDeathVel=200.000000
KDeathUpKick=40.000000
}

View file

@ -1,5 +1,37 @@
class NiceDualMagnum extends NiceDualies;
defaultproperties
{ SingleClass=Class'NicePack.NiceMagnumPistol' leftEject=0.660000 rightEject=0.115000 leftInsert=0.800000 rightInsert=0.375000 MagCapacity=12
Weight=2.000000 ReloadRate=2.23125//3.570000 ReloadAnimRate=2//1.250000 WeaponReloadAnim="Reload_DualRevolver" StandardDisplayFOV=60.000000 TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver' bIsTier2Weapon=True MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip" SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb" SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select" HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver" ZoomedDisplayFOV=50.000000 FireModeClass(0)=Class'NicePack.NiceDualMagnumFire' AIRating=0.450000 CurrentRating=0.450000 Description="Dual 44 Magnum Pistols. Make my day!" DisplayFOV=60.000000 Priority=120 GroupOffset=8 PickupClass=Class'NicePack.NiceDualMagnumPickup' PlayerViewOffset=(X=25.000000) BobDamping=6.000000 AttachmentClass=Class'NicePack.NiceDualMagnumAttachment' IconCoords=(X1=250,Y1=110,X2=330,Y2=145) ItemName="Dual 44 Magnums" DrawScale=1.000000
}
class NiceDualMagnum extends NiceDualies;
defaultproperties
{
SingleClass=Class'NicePack.NiceMagnumPistol'
leftEject=0.660000
rightEject=0.115000
leftInsert=0.800000
rightInsert=0.375000
MagCapacity=12
Weight=2.000000
ReloadRate=2.23125//3.570000
ReloadAnimRate=2//1.250000
WeaponReloadAnim="Reload_DualRevolver"
StandardDisplayFOV=60.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_DualRevolver'
bIsTier2Weapon=True
MeshRef="KF_Wep_DualRevolver.DualRevolver_Trip"
SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Revolver_cmb"
SelectSoundRef="KF_RevolverSnd.WEP_Revolver_Foley_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.DualRevolver"
ZoomedDisplayFOV=50.000000
FireModeClass(0)=Class'NicePack.NiceDualMagnumFire'
AIRating=0.450000
CurrentRating=0.450000
Description="Dual 44 Magnum Pistols. Make my day!"
DisplayFOV=60.000000
Priority=120
GroupOffset=8
PickupClass=Class'NicePack.NiceDualMagnumPickup'
PlayerViewOffset=(X=25.000000)
BobDamping=6.000000
AttachmentClass=Class'NicePack.NiceDualMagnumAttachment'
IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
ItemName="Dual 44 Magnums"
DrawScale=1.000000
}

View file

@ -1,4 +1,29 @@
class NiceMagnumFire extends NiceSingleFire;
defaultproperties
{ ProjectileSpeed=22500.000000 FireAimedAnim="Iron_Fire" maxHorizontalRecoilAngle=150 ShellEjectClass=None FireSoundRef="KF_RevolverSnd.Revolver_Fire_M" StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S" NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire" DamageType=Class'NicePack.NiceDamTypeMagnumPistol' DamageMin=61 DamageMax=61 Momentum=15000.000000 bPawnRapidFireAnim=False FireLoopAnim= FireEndAnim= FireAnimRate=1.000000 FireRate=0.250000//0.3 AmmoClass=Class'NicePack.NiceMagnumAmmo' ShakeRotMag=(Z=400.000000) ShakeRotRate=(X=12500.000000,Y=12500.000000) ShakeRotTime=3.500000 ShakeOffsetMag=(Y=1.000000,Z=8.000000) ShakeOffsetTime=2.500000 BotRefireRate=0.650000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar' aimerror=40.000000
}
class NiceMagnumFire extends NiceSingleFire;
defaultproperties
{
ProjectileSpeed=22500.000000
FireAimedAnim="Iron_Fire"
maxHorizontalRecoilAngle=150
ShellEjectClass=None
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageMin=61
DamageMax=61
Momentum=15000.000000
bPawnRapidFireAnim=False
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.000000
FireRate=0.250000//0.3
AmmoClass=Class'NicePack.NiceMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}