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8
sources/Perks/Berserker/NiceDamageTypeVetBerserker.uc
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8
sources/Perks/Berserker/NiceDamageTypeVetBerserker.uc
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class NiceDamageTypeVetBerserker extends NiceWeaponDamageType
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abstract;
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetBerserkerExp', Int(Float(Amount) * class'NicePack'.default.vetZerkDamageExpCost * getScale(HL)));
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}
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defaultproperties
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{
HeadShotDamageMult=1.250000
bIsMeleeDamage=True
DeathString="%o was beat down by %k."
FemaleSuicide="%o beat herself down."
MaleSuicide="%o beat himself down."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=2000.000000
KDeathVel=100.000000
KDeathUpKick=25.000000
VehicleDamageScaling=0.600000
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}
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88
sources/Perks/Berserker/NiceVetBerserker.uc
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88
sources/Perks/Berserker/NiceVetBerserker.uc
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class NiceVetBerserker extends NiceVeterancyTypes
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abstract;
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static function AddCustomStats(ClientPerkRepLink Other){
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other.AddCustomValue(Class'NiceVetBerserkerExp');
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}
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static function int GetStatValueInt(ClientPerkRepLink StatOther, byte ReqNum){
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return StatOther.GetCustomValueInt(Class'NiceVetBerserkerExp');
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}
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static function array<int> GetProgressArray(byte ReqNum, optional out int DoubleScalingBase){
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return default.progressArray0;
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}
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static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn DamageTaker, int InDamage, class<DamageType> DmgType){
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local float perkDamage;
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local class<NiceWeaponPickup> pickupClass;
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pickupClass = GetPickupFromDamageType(DmgType);
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perkDamage = float(InDamage);
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if(IsPerkedPickup(pickupClass))
perkDamage *= 2;
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return perkDamage;
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}
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static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> other){
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local float bonus;
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local class<NiceWeaponPickup> pickupClass;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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pickupClass = GetPickupFromWeapon(other);
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bonus = 1.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(IsPerkedPickup(pickupClass))
bonus *= 1.25;
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nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkFury') && IsPerkedPickup(pickupClass)){
if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
bonus *= class'NiceSkillZerkFury'.default.attackSpeedBonus;
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}
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if(nicePlayer != none && nicePawn != none && nicePlayer.IsZedTimeActive() && IsPerkedPickup(pickupClass)
&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
bonus /= (nicePawn.Level.TimeDilation / 1.1);
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return bonus;
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}
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static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI){
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return 0.2;
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}
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static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KFGameReplicationInfo KFGRI)
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{
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none && nicePlayer.IsZedTimeActive()
&& HasSkill(nicePlayer, class'NiceSkillZerkZEDAccelerate'))
return 1.0 / fmin(1.0, (KFGRI.Level.TimeDilation / 1.1));
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return 1.0;
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}
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static function float GetWeaponMovementSpeedBonus(KFPlayerReplicationInfo KFPRI, Weapon Weap){
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local float bonus;
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local NicePlayerController nicePlayer;
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local NiceHumanPawn nicePawn;
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bonus = 0.0;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if(nicePlayer != none)
nicePawn = NiceHumanPawn(nicePlayer.Pawn);
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if(nicePlayer != none && nicePawn != none && HasSkill(nicePlayer, class'NiceSkillZerkWhirlwind')){
if(nicePawn != none && nicePawn.invincibilityTimer > 0.0)
bonus = 1.0;
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}
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return bonus;
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}
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static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other){
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return false;
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}
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// Set number times Zed Time can be extended
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static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI){
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return 4;
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}
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static function float SlowingModifier(KFPlayerReplicationInfo KFPRI){
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return 1.2;
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}
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static function int GetInvincibilityExtentions(KFPlayerReplicationInfo KFPRI){
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return 3;
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}
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static function int GetInvincibilityDuration(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
&& HasSkill(nicePlayer, class'NiceSkillZerkColossus')){
return 3.0 + class'NiceSkillZerkColossus'.default.timeBonus;
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}
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return 3.0;
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}
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static function int GetInvincibilitySafeMisses(KFPlayerReplicationInfo KFPRI){
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local NicePlayerController nicePlayer;
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nicePlayer = NicePlayerController(KFPRI.Owner);
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if( nicePlayer != none
&& HasSkill(nicePlayer, class'NiceSkillZerkUndead')){
return 1 + class'NiceSkillZerkUndead'.default.addedSafeMisses;
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}
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return 1;
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}
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static function string GetCustomLevelInfo(byte Level){
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return default.CustomLevelInfo;
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}
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defaultproperties
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{
bNewTypePerk=True
SkillGroupA(0)=Class'NicePack.NiceSkillZerkWindCutter'
SkillGroupA(1)=Class'NicePack.NiceSkillZerkWhirlwind'
SkillGroupA(2)=Class'NicePack.NiceSkillZerkColossus'
SkillGroupA(3)=Class'NicePack.NiceSkillZerkUndead'
SkillGroupA(4)=Class'NicePack.NiceSkillZerkZEDAccelerate'
SkillGroupB(0)=Class'NicePack.NiceSkillZerkCleave'
SkillGroupB(1)=Class'NicePack.NiceSkillZerkFury'
SkillGroupB(2)=Class'NicePack.NiceSkillZerkGunzerker'
SkillGroupB(3)=Class'NicePack.NiceSkillZerkVorpalBlade'
SkillGroupB(4)=Class'NicePack.NiceSkillZerkZEDUnbreakable'
progressArray0(0)=100
progressArray0(1)=1000
progressArray0(2)=3000
progressArray0(3)=10000
progressArray0(4)=30000
progressArray0(5)=100000
progressArray0(6)=200000
DefaultDamageType=Class'NicePack.NiceDamageTypeVetBerserker'
OnHUDIcons(0)=(PerkIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker',StarIcon=Texture'KillingFloorHUD.HUD.Hud_Perk_Star',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(1)=(PerkIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold',StarIcon=Texture'KillingFloor2HUD.Perk_Icons.Hud_Perk_Star_Gold',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(2)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Green',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Green',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Berserker_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
CustomLevelInfo="Level up by doing damage with perked weapons|100% extra melee damage|25% faster melee attacks|20% faster melee movement|Melee invincibility lasts 3 seconds|Melee invincibility doesn't reset on your first miss|Up to 4 Zed-Time Extensions|Can't be grabbed by clots|Can activate melee-invincibility with non-decapitating head-shots up to 3 times"
PerkIndex=4
OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker'
OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold'
VeterancyName="Berserker"
Requirements(0)="Required experience for the next level: %x"
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}
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4
sources/Perks/Berserker/NiceVetBerserkerExp.uc
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4
sources/Perks/Berserker/NiceVetBerserkerExp.uc
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class NiceVetBerserkerExp extends SRCustomProgressInt;
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defaultproperties
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{
ProgressName="Berserker exp."
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}
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5
sources/Perks/Berserker/Skills/NiceSkillZerkBrawler.uc
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5
sources/Perks/Berserker/Skills/NiceSkillZerkBrawler.uc
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class NiceSkillZerkBrawler extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Brawler"
SkillEffects="Clots can't grab you."
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}
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6
sources/Perks/Berserker/Skills/NiceSkillZerkCleave.uc
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6
sources/Perks/Berserker/Skills/NiceSkillZerkCleave.uc
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class NiceSkillZerkCleave extends NiceSkill
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abstract;
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var float bonusDegrees;
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defaultproperties
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{
bonusDegrees=0.523599
SkillName="Cleave"
SkillEffects="Add 30 degrees to wide attacks with melee weapons."
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}
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6
sources/Perks/Berserker/Skills/NiceSkillZerkColossus.uc
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6
sources/Perks/Berserker/Skills/NiceSkillZerkColossus.uc
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class NiceSkillZerkColossus extends NiceSkill
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abstract;
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var float timeBonus;
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defaultproperties
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{
timeBonus=1.000000
SkillName="Colossus"
SkillEffects="Invincibility period lasts 1 second longer."
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}
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6
sources/Perks/Berserker/Skills/NiceSkillZerkFury.uc
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6
sources/Perks/Berserker/Skills/NiceSkillZerkFury.uc
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class NiceSkillZerkFury extends NiceSkill
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abstract;
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var float attackSpeedBonus;
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defaultproperties
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{
attackSpeedBonus=1.500000
SkillName="Fury"
SkillEffects="Attack 50% faster during invincibility."
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}
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6
sources/Perks/Berserker/Skills/NiceSkillZerkGunzerker.uc
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6
sources/Perks/Berserker/Skills/NiceSkillZerkGunzerker.uc
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class NiceSkillZerkGunzerker extends NiceSkill
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abstract;
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var float cooldown;
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defaultproperties
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{
cooldown=-2.000000
SkillName="Gunzerker"
SkillEffects="You're able to activate melee-invincibility with non-melee headshots, but your misses are punished by a 2 second cooldown, during which you cannot activate invincibility."
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}
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6
sources/Perks/Berserker/Skills/NiceSkillZerkUndead.uc
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6
sources/Perks/Berserker/Skills/NiceSkillZerkUndead.uc
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class NiceSkillZerkUndead extends NiceSkill
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abstract;
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var int addedSafeMisses;
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defaultproperties
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{
addedSafeMisses=1
SkillName="Undead"
SkillEffects="Get additional safe melee-miss during invincibility period."
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}
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class NiceSkillZerkVorpalBlade extends NiceSkill
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abstract;
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var float damageBonus;
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defaultproperties
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{
damageBonus=2.000000
SkillName="Vorpal blade"
SkillEffects="Your head-shot deals double damage on your first invincibility extension against the zed."
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}
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5
sources/Perks/Berserker/Skills/NiceSkillZerkWhirlwind.uc
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5
sources/Perks/Berserker/Skills/NiceSkillZerkWhirlwind.uc
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class NiceSkillZerkWhirlwind extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Whirlwind"
SkillEffects="Move twice as fast during invincibility."
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}
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class NiceSkillZerkWindCutter extends NiceSkill
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abstract;
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var float rangeBonus;
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defaultproperties
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{
rangeBonus=1.500000
SkillName="Wind cutter"
SkillEffects="Increase your reach with melee-weapons by 50%."
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}
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class NiceSkillZerkZEDAccelerate extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Accelerate"
SkillEffects="Move and attack at the same speed during zed-time."
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}
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class NiceSkillZerkZEDUnbreakable extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Unbreakable"
SkillEffects="You resist all damage during zed time."
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}
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