First commit
This commit is contained in:
commit
5b48414900
263 changed files with 24830 additions and 0 deletions
7
sources/Perks/Demolitions/Skills/NiceSkillDemoAPShot.uc
Normal file
7
sources/Perks/Demolitions/Skills/NiceSkillDemoAPShot.uc
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
class NiceSkillDemoAPShot extends NiceSkill
|
||||
abstract;
|
||||
var float minCos;
|
||||
var float damageRatio;
|
||||
defaultproperties
|
||||
{
minCos=0.707000
damageRatio=1.000000
SkillName="AP shot"
SkillEffects="Deal full blast damage behind the target you've hit."
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
class NiceSkillDemoConcussion extends NiceSkill
|
||||
abstract;
|
||||
var float durationMult;
|
||||
defaultproperties
|
||||
{
durationMult=2.000000
SkillName="Concussion"
SkillEffects="You stun zeds for twice longer time than usual."
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
class NiceSkillDemoDirectApproach extends NiceSkill
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
SkillName="Direct approach"
SkillEffects="Your explosives will first hit target zed as a blunt before exploding."
|
||||
}
|
||||
28
sources/Perks/Demolitions/Skills/NiceSkillDemoManiac.uc
Normal file
28
sources/Perks/Demolitions/Skills/NiceSkillDemoManiac.uc
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
class NiceSkillDemoManiac extends NiceSkill
|
||||
abstract;
|
||||
var float reloadBoostTime;
|
||||
var float reloadSpeedup;
|
||||
function static SkillSelected(NicePlayerController nicePlayer){
|
||||
local NicePack niceMutator;
|
||||
super.SkillSelected(nicePlayer);
|
||||
niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
|
||||
if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
return;
|
||||
niceMutator.AddCounter("npDemoManiac", Texture'NicePackT.HudCounter.demo', false, default.class);
|
||||
}
|
||||
function static SkillDeSelected(NicePlayerController nicePlayer){
|
||||
local NicePack niceMutator;
|
||||
super.SkillDeSelected(nicePlayer);
|
||||
niceMutator = class'NicePack'.static.Myself(nicePlayer.Level);
|
||||
if(niceMutator == none || niceMutator.Role == Role_AUTHORITY)
return;
|
||||
niceMutator.RemoveCounter("npDemoManiac");
|
||||
}
|
||||
function static int UpdateCounterValue(string counterName, NicePlayerController nicePlayer){
|
||||
local NiceHumanPawn nicePawn;
|
||||
if(nicePlayer == none || counterName != "npDemoManiac")
return 0;
|
||||
nicePawn = NiceHumanPawn(nicePlayer.pawn);
|
||||
if(nicePawn == none || nicePawn.maniacTimeout <= 0.0)
return 0;
|
||||
return Ceil(nicePawn.maniacTimeout);
|
||||
}
|
||||
defaultproperties
|
||||
{
reloadBoostTime=5.000000
reloadSpeedup=1.500000
SkillName="Maniac"
SkillEffects="Reload 50% faster for 5 seconds after killing something."
|
||||
}
|
||||
8
sources/Perks/Demolitions/Skills/NiceSkillDemoOffperk.uc
Normal file
8
sources/Perks/Demolitions/Skills/NiceSkillDemoOffperk.uc
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
class NiceSkillDemoOffperk extends NiceSkill
|
||||
abstract;
|
||||
var float damageBonus;
|
||||
var float reloadBonus;
|
||||
var int weightBound;
|
||||
defaultproperties
|
||||
{
damageBonus=1.250000
ReloadBonus=1.250000
weightBound=4
SkillName="Offperk"
SkillEffects="Reload light weapons (less than 5 pounds) 25% faster and do 25% more damage with them."
|
||||
}
|
||||
7
sources/Perks/Demolitions/Skills/NiceSkillDemoOnperk.uc
Normal file
7
sources/Perks/Demolitions/Skills/NiceSkillDemoOnperk.uc
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
class NiceSkillDemoOnperk extends NiceSkill
|
||||
abstract;
|
||||
var float damageBonus;
|
||||
var float speedBonus;
|
||||
defaultproperties
|
||||
{
damageBonus=1.200000
speedBonus=1.500000
bBroadcast=True
SkillName="Onperk"
SkillEffects="Deal 20% more damage with your blunts and make your perk weapon's projectiles fly 50% faster."
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
class NiceSkillDemoReactiveArmor extends NiceSkill
|
||||
abstract;
|
||||
var float baseDamage;
|
||||
var float perNadeDamage;
|
||||
var float explRadius;
|
||||
var float explExponent;
|
||||
var float explMomentum;
|
||||
defaultproperties
|
||||
{
BaseDamage=3000.000000
explRadius=1000.000000
explExponent=1.000000
explMomentum=150000.000000
SkillName="Reactive armor"
SkillEffects="Once per wave your death will be prevented, while zeds all around you will be blown to bits."
|
||||
}
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
class NiceSkillDemoVolatile extends NiceSkill
|
||||
abstract;
|
||||
var float safeDistanceMult;
|
||||
var float explRangeMult;
|
||||
var float falloffMult;
|
||||
defaultproperties
|
||||
{
safeDistanceMult=0.500000
explRangeMult=1.000000
falloffMult=0.500000
SkillName="Volatile"
SkillEffects="Safe range for your explosives is halved and explosion damage experiences smaller fall off."
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
class NiceSkillDemoZEDDuckAndCover extends NiceSkill
|
||||
abstract;
|
||||
defaultproperties
|
||||
{
SkillName="Duck and cover"
SkillEffects="During zed time you can't deal yourself any damage."
|
||||
}
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
class NiceSkillDemoZEDFullBlast extends NiceSkill
|
||||
abstract;
|
||||
var float explRadiusMult;
|
||||
defaultproperties
|
||||
{
explRadiusMult=1.350000
SkillName="Full blast"
SkillEffects="During zed time your explosions have 35% larger radius and their damage doesn't suffer from a fall off."
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue