First commit

This commit is contained in:
Anton Tarasenko 2020-02-16 19:53:59 +07:00
commit 5b48414900
263 changed files with 24830 additions and 0 deletions

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class NiceDamTypeDrug extends NiceWeaponDamageType
abstract;
defaultproperties
{ FemaleSuicide="%o overdosed." MaleSuicide="%o overdosed." bArmorStops=False
}

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class NiceSkillMedicAdrenalineShot extends NiceSkill
abstract;
var float boostTime;
var float minHealth;
var float speedBoost, resistBoost;
defaultproperties
{ boostTime=1.000000 minHealth=50.000000 speedBoost=2.000000 resistBoost=1.500000 SkillName="Adrenaline shot" SkillEffects="Wounded players healed by you gain boost in speed (up to 100%) and damage resistance (up to 50%) for one second."
}

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class NiceSkillMedicAimAssistance extends NiceSkill
abstract;
var float headIncrease;
defaultproperties
{ headIncrease=1.500000 SkillName="Aim assistance" SkillEffects="Zeds' critical points are 50% bigger for you."
}

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class NiceSkillMedicArmament extends NiceSkill
abstract;
defaultproperties
{ SkillName="Armament" SkillEffects="Your grenades restore armor of the other players, but you can't refill them with ammoboxes."
}

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class NiceSkillMedicInjection extends NiceSkill
abstract;
var float boostTime, painTime;
var float withdrawalDamage, healthBoost;
var float bonusAccuracy, bonusMeleeDmg, bonusSpeed, bonusReload;
defaultproperties
{ boostTime=30.000000 painTime=60.000000 withdrawalDamage=5.000000 bonusAccuracy=3.000000 bonusMeleeDmg=2.000000 bonusSpeed=2.000000 bonusReload=2.000000 SkillName="Injection" SkillEffects="Once a wave your teammates can pickup a drug from you that will greatly boost their performance for 30 seconds, but suffer from withdrawal afterwards."
}

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class NiceSkillMedicPesticide extends NiceSkill
abstract;
defaultproperties
{ SkillName="Pesticide" SkillEffects="Your grenades effect lasts only half the original time, but they drive small zeds to fight each other."
}

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class NiceSkillMedicRegeneration extends NiceSkill
abstract;
var float regenFrequency;
defaultproperties
{ regenFrequency=0.500000 SkillName="Regeneration" SkillEffects="You regenerate 2 hp per second."
}

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class NiceSkillMedicSymbioticHealth extends NiceSkill
abstract;
var float selfBoost;
defaultproperties
{ selfBoost=0.250000 SkillName="Symbiotic health" SkillEffects="Healing teammates will heal you 25% of your total health."
}

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class NiceSkillMedicTranquilizer extends NiceSkill
abstract;
var float healingDebuff;
defaultproperties
{ SkillName="Tranquilizer" SkillEffects="Zeds hit by your darts can be stunned by head-damage, but your darts lose 25% of their healing efficiency."
}

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class NiceSkillMedicZEDFrenzy extends NiceSkill
abstract;
var float madnessTime;
defaultproperties
{ madnessTime=30.000000 SkillName="Frenzy" SkillEffects="Zeds hit by your darts during zed time will become rabid and attack anything indiscriminately for 30 seconds."
}

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class NiceSkillMedicZEDHeavenCanceller extends NiceSkill
abstract;
defaultproperties
{ SkillName="Heaven canceller" SkillEffects="During zed-time your darts instantlyrestore health of your teammates and make them invincible for the duration."
}