Fix Scrake's isues with stun mechanic

This commit is contained in:
Anton Tarasenko 2020-04-21 13:46:59 +07:00
commit 5ceb49b2c3
2 changed files with 2 additions and 1 deletions

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@ -20,6 +20,7 @@ simulated event SetAnimAction(name NewAction){
simulated function Unstun(){
bCharging = true;
MovementAnims[0] = 'ChargeF';
GoToState('RunningState');
super.Unstun();
}
function TakeDamageClient(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vector Momentum, class<NiceWeaponDamageType> damageType, float headshotLevel, float lockonTime){