diff --git a/sources/Zeds/Mean/MeanZombieHusk.uc b/sources/Zeds/Mean/MeanZombieHusk.uc index b0ada50..efbb5fb 100644 --- a/sources/Zeds/Mean/MeanZombieHusk.uc +++ b/sources/Zeds/Mean/MeanZombieHusk.uc @@ -37,7 +37,7 @@ function RangedAttack(Actor A) { //Increment the number of consecutive shtos taken and apply the cool down if needed totalShots ++; consecutiveShots ++; - if(consecutiveShots < 3 && totalShots > maxNormalShots) + if(consecutiveShots < 3 && totalShots > maxNormalShots && VSize(a.location - location) <= 900) NextFireProjectileTime = Level.TimeSeconds; else{ NextFireProjectileTime = Level.TimeSeconds + ProjectileFireInterval + (FRand() * 2.0);