stop spawning meanrep info
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2 changed files with 1 additions and 14 deletions
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@ -32,7 +32,7 @@ event Timer()
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maxBleedCount--;
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bleedDamage = calcBleedDamage();
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bleedDamage = bleedLevel * 7;
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if (bleedDamage < 1.0)
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{
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maxBleedCount = 0;
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@ -53,16 +53,6 @@ event Timer()
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}
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// Returns bleed damage, corresponding to given bleed level and damage scale.
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// Rand(7) should be used as a scale.
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// Separate function created to allow for lowest/highest damage value computing.
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final private function int calcBleedDamage()
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{
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return bleedLevel * 7;
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}
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// cleanup
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function Destroyed()
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{
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