stop spawning meanrep info

This commit is contained in:
Shtoyan 2022-01-23 17:11:38 +04:00
commit 6f460b93f2
2 changed files with 1 additions and 14 deletions

View file

@ -32,7 +32,7 @@ event Timer()
maxBleedCount--;
bleedDamage = calcBleedDamage();
bleedDamage = bleedLevel * 7;
if (bleedDamage < 1.0)
{
maxBleedCount = 0;
@ -53,16 +53,6 @@ event Timer()
}
// Returns bleed damage, corresponding to given bleed level and damage scale.
// Rand(7) should be used as a scale.
// Separate function created to allow for lowest/highest damage value computing.
final private function int calcBleedDamage()
{
return bleedLevel * 7;
}
// cleanup
function Destroyed()
{