Reduce zed's stun time
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2 changed files with 10 additions and 6 deletions
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@ -121,8 +121,8 @@ simulated event SetAnimAction(name NewAction)
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function float GetStunDurationMult(Pawn instigatedBy, Vector hitLocation, Vector momentum, class<NiceWeaponDamageType> damageType,
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float headshotLevel, KFPlayerReplicationInfo KFPRI){
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if(headshotLevel > 0)
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return 1.0;
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return 0.5;
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return stunDurationMultiplier;
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return 0.5 * stunDurationMultiplier;
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}
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function SpawnTwoShots(){
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