Reduce zed's stun time

This commit is contained in:
Anton Tarasenko 2021-06-12 20:18:22 +07:00
commit 710bc8e504
2 changed files with 10 additions and 6 deletions

View file

@ -121,8 +121,8 @@ simulated event SetAnimAction(name NewAction)
function float GetStunDurationMult(Pawn instigatedBy, Vector hitLocation, Vector momentum, class<NiceWeaponDamageType> damageType,
float headshotLevel, KFPlayerReplicationInfo KFPRI){
if(headshotLevel > 0)
return 1.0;
return 0.5;
return stunDurationMultiplier;
return 0.5 * stunDurationMultiplier;
}
function SpawnTwoShots(){