- Bit stream support
- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
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24 changed files with 28 additions and 30 deletions
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@ -2,4 +2,6 @@ class NiceDamTypeMedicDart extends NiceDamageTypeVetCommando
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abstract;
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defaultproperties
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{
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goodDecapMod=0.5
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badDecapMod=0.0
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}
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@ -12,7 +12,8 @@ static function array<int> GetProgressArray(byte ReqNum, optional out int Double
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static function class<Grenade> GetNadeType(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && class'NiceVetFieldMedic'.static.hasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillMedicArmament'))
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return class'NicePack.NiceMedicNade';*/
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return class'NiceMedicNadePoison';
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//return class'NiceMedicNadePoison';
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return class'NicePack.NiceNade';
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}
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static function float GetHealthBarsDistanceMulti(KFPlayerReplicationInfo KFPRI){
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/*if(KFPRI != none && SomeoneHasSkill(NicePlayerController(KFPRI.Owner), class'NiceSkillCommandoStrategist'))
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