- Bit stream support
- Commando now has has regular grenades instead of medic ones - Weapon for Enforcer SA80 LSW: interval between shots decreased from 0.2 to 0.15 - Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2 to 1.5 - Weapon for Commando L85A2: max ammo increased from 180 to 210 - Weapon for Commando M4M203: max ammo decreased from 360 to 120, initial ammo decreased from 90 to 30, initial grenade ammo amount decreased from 6 to 3 - SMGs for Commando: headshot damage multipliers removed, on-perk decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from 0.5 to 0.0 - Commando assault rifles: speed increase during zed time reduced by 40%, except L85A2 (that before didn't receive any speed up at all) is now accelerated by a factor of 1.5, same as other rifles - Weapon for enforcer Hunting shotgun: weight increased from 5 to 6 - Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets amount increased from 10 to 12, head shot multiplier reduced from 1.5 to 1.0 - Weapons for Sharpshooter M99 and SVD: not longer require precise shots to deal full damage
This commit is contained in:
parent
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24 changed files with 28 additions and 30 deletions
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@ -2,9 +2,8 @@ class NiceDamTypeShotgun extends NiceDamageTypeVetEnforcer
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abstract;
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defaultproperties
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{
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/*MaxPenetrations=3
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bIsPowerWeapon=True*/
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MaxPenetrations=4
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HeadShotDamageMult=1.000000
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MediumZedPenDmgReduction=1.000000
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PenDmgReduction=0.800000
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bIsPowerWeapon=True
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@ -2,7 +2,7 @@ class NiceShotgunFire extends NiceFire;
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defaultproperties
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{
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bProjectileFire=True
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ProjPerFire=10//7
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ProjPerFire=12
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ProjSpawnOffset=(X=25.000000,Y=5.000000,Z=-6.000000)
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EffectiveRange=700.000000
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KickMomentum=(X=-85.000000,Z=15.000000)
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@ -18,7 +18,7 @@ defaultproperties
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StereoFireSoundRef="KF_PumpSGSnd.SG_FireST"
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NoAmmoSoundRef="KF_PumpSGSnd.SG_DryFire"
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DamageType=Class'NicePack.NiceDamTypeShotgun'
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DamageMax=63//56
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DamageMax=79
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Momentum=50000.000000
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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