- Bit stream support

- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage
This commit is contained in:
Anton Tarasenko 2020-07-05 20:17:59 +07:00
commit 78b4dfeb29
24 changed files with 28 additions and 30 deletions

View file

@ -12,8 +12,8 @@ static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KF
}
defaultproperties
{
prReqMultiplier=0.600000
prReqPrecise=0.600000
//prReqMultiplier=0.600000
//prReqPrecise=0.600000
MaxPenetrations=-1
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=1.000000

View file

@ -1,8 +1,8 @@
class NiceDamTypeSVD extends NiceDamageTypeVetSharpshooter;
defaultproperties
{
prReqMultiplier=0.400000
prReqPrecise=0.400000
//prReqMultiplier=0.400000
//prReqPrecise=0.400000
MaxPenetrations=3
BigZedPenDmgReduction=0.750000
MediumZedPenDmgReduction=0.900000