fix kris's skin, better variant class handling
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e9e92c5e4d
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10 changed files with 36 additions and 26 deletions
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@ -1,6 +1,9 @@
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class NiceSCARMK17Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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VariantClasses(0)=class'KFMod.NeonSCARMK17Pickup'
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VariantClasses(1)=class'SkinCamoSCARMK17Pickup'
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Weight=8.000000
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cost=1250
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AmmoCost=28
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@ -15,7 +18,6 @@ defaultproperties
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AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
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CorrespondingPerkIndex=3
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EquipmentCategoryID=3
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VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
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InventoryType=class'NiceSCARMK17AssaultRifle'
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PickupMessage="You got the SCARMK17"
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PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
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@ -23,4 +25,4 @@ defaultproperties
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StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.SCAR_Pickup'
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CollisionRadius=25.000000
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CollisionHeight=5.000000
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}
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}
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