fix kris's skin, better variant class handling

This commit is contained in:
Shtoyan 2022-02-24 14:36:29 +04:00
commit 7fc6d92410
10 changed files with 36 additions and 26 deletions

View file

@ -1,6 +1,9 @@
class NiceSCARMK17Pickup extends NiceWeaponPickup;
defaultproperties
{
VariantClasses(0)=class'KFMod.NeonSCARMK17Pickup'
VariantClasses(1)=class'SkinCamoSCARMK17Pickup'
Weight=8.000000
cost=1250
AmmoCost=28
@ -15,7 +18,6 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
CorrespondingPerkIndex=3
EquipmentCategoryID=3
VariantClasses(0)=Class'KFMod.NeonSCARMK17Pickup'
InventoryType=class'NiceSCARMK17AssaultRifle'
PickupMessage="You got the SCARMK17"
PickupSound=Sound'KF_SCARSnd.SCAR_Pickup'
@ -23,4 +25,4 @@ defaultproperties
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.SCAR_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
}