fix kris's skin, better variant class handling
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e9e92c5e4d
commit
7fc6d92410
10 changed files with 36 additions and 26 deletions
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@ -1,6 +1,9 @@
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class NiceDeaglePickup extends NiceSinglePickup;
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defaultproperties
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{
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VariantClasses(0)=class'SkinExecutionerPickup'
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VariantClasses(1)=class'SkinGoldenDeaglePickup'
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Weight=2.000000
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cost=250
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AmmoCost=14
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@ -13,9 +16,8 @@ defaultproperties
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ItemShortName="Deagle"
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AmmoItemName=".300 JHP Ammo"
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AmmoMesh=None
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VariantClasses(0)=class'SkinGoldenDeaglePickup'
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InventoryType=class'NiceDeagle'
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PickupMessage="You got the Desert Eagle"
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
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}
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}
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@ -1,6 +1,9 @@
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class NiceDualDeaglePickup extends NiceDualiesPickup;
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defaultproperties
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{
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VariantClasses(0)=class'SkinDualExecutionerPickup'
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VariantClasses(1)=class'SkinGoldenDualDeaglePickup'
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Weight=4.000000
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cost=500
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AmmoCost=28
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@ -13,9 +16,8 @@ defaultproperties
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ItemShortName="Dual Deagles"
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AmmoItemName=".300 JHP Ammo"
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AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
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VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
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InventoryType=class'NiceDualDeagle'
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PickupMessage="You found another Handcannon"
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PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
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StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
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}
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}
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