fix kris's skin, better variant class handling

This commit is contained in:
Shtoyan 2022-02-24 14:36:29 +04:00
commit 7fc6d92410
10 changed files with 36 additions and 26 deletions

View file

@ -1,6 +1,9 @@
class NiceDeaglePickup extends NiceSinglePickup;
defaultproperties
{
VariantClasses(0)=class'SkinExecutionerPickup'
VariantClasses(1)=class'SkinGoldenDeaglePickup'
Weight=2.000000
cost=250
AmmoCost=14
@ -13,9 +16,8 @@ defaultproperties
ItemShortName="Deagle"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=None
VariantClasses(0)=class'SkinGoldenDeaglePickup'
InventoryType=class'NiceDeagle'
PickupMessage="You got the Desert Eagle"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
}

View file

@ -1,6 +1,9 @@
class NiceDualDeaglePickup extends NiceDualiesPickup;
defaultproperties
{
VariantClasses(0)=class'SkinDualExecutionerPickup'
VariantClasses(1)=class'SkinGoldenDualDeaglePickup'
Weight=4.000000
cost=500
AmmoCost=28
@ -13,9 +16,8 @@ defaultproperties
ItemShortName="Dual Deagles"
AmmoItemName=".300 JHP Ammo"
AmmoMesh=StaticMesh'KillingFloorStatics.DeagleAmmo'
VariantClasses(0)=class'SkinGoldenDualDeaglePickup'
InventoryType=class'NiceDualDeagle'
PickupMessage="You found another Handcannon"
PickupSound=Sound'KF_HandcannonSnd.50AE_Pickup'
StaticMesh=StaticMesh'KF_pickups_Trip.pistol.deagle_pickup'
}
}