fix kris's skin, better variant class handling

This commit is contained in:
Shtoyan 2022-02-24 14:36:29 +04:00
commit 7fc6d92410
10 changed files with 36 additions and 26 deletions

View file

@ -1,6 +1,9 @@
class NiceKrissMPickup extends NiceWeaponPickup;
defaultproperties
{
VariantClasses(0)=class'KFMod.NeonKrissMPickup'
VariantClasses(1)=class'SkinGoldenKrissPickup'
Weight=4.000000
cost=750
AmmoCost=22
@ -15,7 +18,6 @@ defaultproperties
AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
EquipmentCategoryID=3
CorrespondingPerkIndex=3
VariantClasses(0)=Class'KFMod.NeonKrissMPickup'
InventoryType=class'NiceKrissMMedicGun'
PickupMessage="You got the KRISS Vector Medic Gun"
PickupSound=Sound'KF_KrissSND.Handling.KF_WEP_KRISS_Handling_Pickup'
@ -23,4 +25,4 @@ defaultproperties
StaticMesh=StaticMesh'KF_pickups6_Trip.Rifles.Kriss_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
}