fix kris's skin, better variant class handling

This commit is contained in:
Shtoyan 2022-02-24 14:36:29 +04:00
commit 7fc6d92410
10 changed files with 36 additions and 26 deletions

View file

@ -1,6 +1,8 @@
class NiceM14EBRPickup extends NiceWeaponPickup;
defaultproperties
{
VariantClasses(0)=class'SkinM14EBR2ProPickup'
Weight=8.000000
cost=1000
AmmoCost=25
@ -22,4 +24,4 @@ defaultproperties
StaticMesh=StaticMesh'KF_pickups2_Trip.Rifles.M14_EBR_Pickup'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
}

View file

@ -1,6 +1,8 @@
class NiceMaulerPickup extends NiceWeaponPickup;
defaultproperties
{
VariantClasses(0)=class'ScrnSPSniperPickup'
Weight=6.000000
cost=750
AmmoCost=22
@ -21,4 +23,4 @@ defaultproperties
StaticMesh=StaticMesh'NicePackSM.Silver.SniperRifle'
CollisionRadius=25.000000
CollisionHeight=5.000000
}
}

View file

@ -2,6 +2,7 @@ class NiceWinchesterPickup extends NiceWeaponPickup;
defaultproperties
{
VariantClasses(0)=class'SkinRetroLARPickup'
Weight=6.000000
AmmoCost=13
cost=250
@ -22,4 +23,4 @@ defaultproperties
StaticMesh=StaticMesh'KF_pickups_Trip.Rifle.LeverAction_pickup'
CollisionRadius=30.000000
CollisionHeight=5.000000
}
}