diff --git a/sources/Zeds/Mean/MeanZombieStalker.uc b/sources/Zeds/Mean/MeanZombieStalker.uc index d42bc0f..f302d94 100644 --- a/sources/Zeds/Mean/MeanZombieStalker.uc +++ b/sources/Zeds/Mean/MeanZombieStalker.uc @@ -179,9 +179,7 @@ function bool MeleeDamageTarget(int hitdamage, vector pushdir) { local NiceHumanPawn targetPawn; result = Super(NiceMonster).MeleeDamageTarget(hitdamage, pushdir); targetPawn = NiceHumanPawn(Controller.Target); - if(result && targetPawn != none && (targetPawn.hmgShieldLevel <= 0 || - !class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(targetPawn.Controller), - class'NiceSkillEnforcerFullCounter')) ){ + if(result && targetPawn != none){ if(targetPawn.ShieldStrength > 100) return result; else if(targetPawn.ShieldStrength < 0)