From 9560050599410f9b65254fe4420ca9d0d6f2b05f Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Tue, 21 Apr 2020 14:05:27 +0700 Subject: [PATCH] Fix reference to a removed class --- sources/Zeds/Mean/MeanZombieStalker.uc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/sources/Zeds/Mean/MeanZombieStalker.uc b/sources/Zeds/Mean/MeanZombieStalker.uc index d42bc0f..f302d94 100644 --- a/sources/Zeds/Mean/MeanZombieStalker.uc +++ b/sources/Zeds/Mean/MeanZombieStalker.uc @@ -179,9 +179,7 @@ function bool MeleeDamageTarget(int hitdamage, vector pushdir) { local NiceHumanPawn targetPawn; result = Super(NiceMonster).MeleeDamageTarget(hitdamage, pushdir); targetPawn = NiceHumanPawn(Controller.Target); - if(result && targetPawn != none && (targetPawn.hmgShieldLevel <= 0 || - !class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(targetPawn.Controller), - class'NiceSkillEnforcerFullCounter')) ){ + if(result && targetPawn != none){ if(targetPawn.ShieldStrength > 100) return result; else if(targetPawn.ShieldStrength < 0)