From a003061d6df8a9c157733389ad66285b22856643 Mon Sep 17 00:00:00 2001 From: Anton Tarasenko Date: Tue, 29 Oct 2024 03:36:40 +0700 Subject: [PATCH] Add zeds changing `moveTarget` when in-fighting starts --- sources/Zeds/NiceMonsterController.uc | 1 + 1 file changed, 1 insertion(+) diff --git a/sources/Zeds/NiceMonsterController.uc b/sources/Zeds/NiceMonsterController.uc index 1bcb5ab..59fd849 100644 --- a/sources/Zeds/NiceMonsterController.uc +++ b/sources/Zeds/NiceMonsterController.uc @@ -480,6 +480,7 @@ function bool SetEnemy( pawn newEnemy, // Do fight if we can if(bCanForceFight) { + moveTarget = newEnemy; ChangeEnemy(newEnemy, true); FightEnemy(false); return true;