serious fuckup fix
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@ -101,47 +101,47 @@ function PostRender(Canvas C)
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C.SetPos(x, y);
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C.SetPos(x, y);
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C.DrawTile(poisonIcon, size, size, 0, 0, poisonIcon.MaterialUSize(), poisonIcon.MaterialVSize());
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C.DrawTile(poisonIcon, size, size, 0, 0, poisonIcon.MaterialUSize(), poisonIcon.MaterialVSize());
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}
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}
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// draw bleed and poison icons for TEAMMATES
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// C.GetCAmeraLocation(CamPos, CamRot);
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// ViewDir = vector(CamRot);
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// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
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// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
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// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
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// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
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// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
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// {
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// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 &&
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// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
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// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
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// {
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// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
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// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
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// {
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// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
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// kfHUD.default.ArmorIconSize * 0.5;
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// }
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// else
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// {
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// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
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// kfHUD.default.ArmorIconSize * 0.5;
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// }
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// offset = 0;
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// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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// draw bleed and poison icons for TEAMMATES
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// {
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// C.GetCAmeraLocation(CamPos, CamRot);
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// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength -
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// ViewDir = vector(CamRot);
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// kfHUD.default.ArmorIconSize - 2.0, posY);
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// kfHud = HUDKillingFloor(ViewportOwner.Actor.myHUD);
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// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
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// OffsetX = (36.f * kfHud.default.VeterancyMatScaleFactor * 0.6) - (kfHud.default.HealthIconSize + 2.0);
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// }
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// BarLength = FMin(kfHud.default.BarLength * (float(C.SizeX) / 1024.f), kfHud.default.BarLength);
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// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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// BarHeight = FMin(kfHud.default.BarHeight * (float(C.SizeX) / 1024.f), kfHud.default.BarHeight);
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// {
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// for (i = 0; i < kfHUD.PlayerInfoPawns.Length; i++)
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// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
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// {
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// kfHUD.default.ArmorIconSize - 2.0, posY);
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// if (kfHUD.PlayerInfoPawns[i].Pawn != none && kfHUD.PlayerInfoPawns[i].Pawn.Health > 0 &&
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// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
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// (kfHUD.PlayerInfoPawns[i].Pawn.Location - kfHUD.PawnOwner.Location) dot ViewDir > 0.8 &&
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// }
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// kfHUD.PlayerInfoPawns[i].RendTime > ViewportOwner.Actor.Level.TimeSeconds)
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// }
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// {
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// }
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// C.StrLen(Left(kfHUD.PlayerInfoPawns[i].Pawn.PlayerReplicationInfo.PlayerName, 16), XL, YL);
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// if (kfHUD.PlayerInfoPawns[i].Pawn.ShieldStrength <= 0)
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// {
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// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 2.75 * BarHeight -
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// kfHUD.default.ArmorIconSize * 0.5;
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// }
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// else
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// {
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// posY = (kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosY - YL) - 3.8 * BarHeight -
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// kfHUD.default.ArmorIconSize * 0.5;
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// }
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// offset = 0;
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// if (bIsBleeding(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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// {
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// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX - 0.15 * BarLength -
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// kfHUD.default.ArmorIconSize - 2.0, posY);
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// C.DrawTileScaled(bleedIcon, 0.1875, 0.1875);
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// }
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// if (bIsPoisoned(ScrnHumanPawn(kfHUD.PlayerInfoPawns[i].Pawn)))
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// {
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// C.SetPos(kfHUD.PlayerInfoPawns[i].PlayerInfoScreenPosX - OffsetX + 0.15 * BarLength -
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// kfHUD.default.ArmorIconSize - 2.0, posY);
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// C.DrawTileScaled(poisonIcon, 0.1875, 0.1875);
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// }
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// }
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// }
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if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
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if (niceWeap != none && niceWeap.bShowSecondaryCharge && scrnHUDInstance != none)
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{
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{
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@ -6,7 +6,7 @@ var int maxBleedCount;
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var private float fBleedPeriod;
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var private float fBleedPeriod;
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var int bleedLevel;
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var int bleedLevel;
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var MeanZombieCrawler stalker;
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var MeanZombieStalker stalker;
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event PostBeginPlay()
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event PostBeginPlay()
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