FP one hit kill fix

now they won't send you to hell when you attack them during hit animation
This commit is contained in:
Shtoyan 2022-02-07 14:58:46 +04:00
parent eb6ef56d79
commit b8045655f1

View File

@ -132,7 +132,8 @@ function TakeDamageClient(int Damage, Pawn InstigatedBy, Vector Hitlocation, Vec
PostNetReceive();
Super.TakeDamageClient(Damage, instigatedBy, hitLocation, momentum, damageType, headshotLevel, lockonTime);
TwoSecondDamageTotal += OldHealth - Health;
if( !bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer &&
// fixed their one hit kill ability when you spam attack during hit animation
if( !bDecapitated && TwoSecondDamageTotal > RageDamageThreshold && !bChargingPlayer && !bShotAnim &&
(!(bWasBurning && bCrispified) || bFrustrated) )
StartChargingFP(InstigatedBy);
}