less scrn hardcode, new guicbx copy-cat
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9d74b68fb6
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8 changed files with 43 additions and 29 deletions
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@ -1626,8 +1626,8 @@ defaultproperties
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{
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recordedZoomTime=-1.000000
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SecondaryCharge=1
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LaserAttachmentClass=Class'ScrnBalanceSrv.ScrnLaserAttachmentFirstPerson'
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LaserDotClass=Class'ScrnBalanceSrv.ScrnLocalLaserDot'
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LaserAttachmentClass=Class'ScrnLaserAttachmentFirstPerson'
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LaserDotClass=Class'ScrnLocalLaserDot'
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LaserAttachmentBone="LightBone"
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MagazineBone="Magazine"
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bHasChargePhase=True
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@ -135,7 +135,7 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
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if( Role == ROLE_Authority )
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{
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if ( bBlewInHands && NumKilled >= 5 && Stats != none )
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class'ScrnBalanceSrv.ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'SuicideBomber', 1);
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class'ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'SuicideBomber', 1);
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if ( NumKilled >= 4 )
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{
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@ -11,7 +11,7 @@ function Timer()
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// if (AmmoInCharge == MaxChargeAmmo) {
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// Player = Level.GetLocalPlayerController();
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// if (Player != none)
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// Player.ReceiveLocalizedMessage(class'ScrnBalanceSrv.ScrnPlayerMessage',0);
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// Player.ReceiveLocalizedMessage(class'ScrnPlayerMessage',0);
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// }
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}
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super.Timer();
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