less scrn hardcode, new guicbx copy-cat

This commit is contained in:
Shtoyan 2022-01-22 14:14:36 +04:00
commit be9e08c37b
8 changed files with 43 additions and 29 deletions

View file

@ -1626,8 +1626,8 @@ defaultproperties
{
recordedZoomTime=-1.000000
SecondaryCharge=1
LaserAttachmentClass=Class'ScrnBalanceSrv.ScrnLaserAttachmentFirstPerson'
LaserDotClass=Class'ScrnBalanceSrv.ScrnLocalLaserDot'
LaserAttachmentClass=Class'ScrnLaserAttachmentFirstPerson'
LaserDotClass=Class'ScrnLocalLaserDot'
LaserAttachmentBone="LightBone"
MagazineBone="Magazine"
bHasChargePhase=True

View file

@ -135,7 +135,7 @@ simulated function HurtRadius( float DamageAmount, float DamageRadius, class<Dam
if( Role == ROLE_Authority )
{
if ( bBlewInHands && NumKilled >= 5 && Stats != none )
class'ScrnBalanceSrv.ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'SuicideBomber', 1);
class'ScrnAchievements'.static.ProgressAchievementByID(Stats.Rep, 'SuicideBomber', 1);
if ( NumKilled >= 4 )
{

View file

@ -11,7 +11,7 @@ function Timer()
// if (AmmoInCharge == MaxChargeAmmo) {
// Player = Level.GetLocalPlayerController();
// if (Player != none)
// Player.ReceiveLocalizedMessage(class'ScrnBalanceSrv.ScrnPlayerMessage',0);
// Player.ReceiveLocalizedMessage(class'ScrnPlayerMessage',0);
// }
}
super.Timer();