Patch [Version 0.3.4 "Private balance round #3"]
This commit is contained in:
parent
78b4dfeb29
commit
c536198a52
76 changed files with 376 additions and 154 deletions
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@ -1,4 +1,5 @@
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class NiceDualies extends NiceWeapon;
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var bool startedWithFullPistol;
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var class<NiceSingle> SingleClass;
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var name altFlashBoneName;
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var name altTPAnim;
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@ -45,6 +46,22 @@ simulated function SetupDualReloadEvents(){
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record.eventFrame = rightInsert;
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relEvents[relEvents.Length] = record;
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}
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exec simulated function ClientReloadMeNow(){
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startedWithFullPistol = false;
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if ( MagAmmoRemLeftClient >= GetSingleMagCapacity()
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|| MagAmmoRemRightClient >= GetSingleMagCapacity()) {
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startedWithFullPistol = true;
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}
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super.ClientReloadMeNow();
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}
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simulated function float GetCurrentReloadMult(){
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local float normalMultiplier;
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normalMultiplier = super.GetCurrentReloadMult();
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if (startedWithFullPistol) {
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return normalMultiplier * 2;
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}
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return normalMultiplier;
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}
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// Don't use that one for dualies
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simulated function AddReloadedAmmo(){}
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// Use this one
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@ -50,7 +50,7 @@ function ServerSwitchToOtherSingle(){
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MagAmmoRemaining = otherMagazine;
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otherMagazine = swap;
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ClientSetMagSize(MagAmmoRemaining, bRoundInChamber);
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//nicePawn.ClientChangeWeapon(self);
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nicePawn.ClientChangeWeapon(self);
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}
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function ServerSwitchToDual(){
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local int m;
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@ -144,7 +144,13 @@ simulated function PostBeginPlay(){
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super.PostBeginPlay();
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}
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simulated function int GetBurstLength(){
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return currentContext.burstLength;
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local NicePlayerController nicePlayer;
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if(Instigator != none)
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nicePlayer = NicePlayerController(Instigator.Controller);
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if(nicePlayer != none && class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillCommandoExplosivePower')) {
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return currentContext.burstLength + 1;
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}
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return currentContext.burstLength;
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}
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simulated function ModeTick(float delta){
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local float headLevel;
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@ -1122,6 +1122,7 @@ exec function ReloadMeNow(){
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}
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simulated function float GetCurrentReloadMult(){
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local float ReloadMulti;
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local float actualActiveSpeedUp;
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local float timeDilationSpeedup;
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local NiceHumanPawn nicePawn;
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local NicePlayerController nicePlayer;
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@ -1137,12 +1138,16 @@ simulated function float GetCurrentReloadMult(){
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if(bGiveObsessiveBonus)
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ReloadMulti *= class'NiceSkillSupportObsessive'.default.reloadBonus;
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// Active reload speedup
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actualActiveSpeedUp = activeSpeedup;
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if (nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoQuickerMags')) {
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actualActiveSpeedUp *= 2;
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}
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if(activeReloadState == ACTR_SUCCESS)
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ReloadMulti *= activeSpeedup;
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ReloadMulti *= actualActiveSpeedUp;
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else if(activeReloadState == ACTR_FAIL)
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ReloadMulti *= activeSlowdown;
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else if(bCanActiveReload && reloadType == RTYPE_SINGLE && subReloadStage == 0)
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ReloadMulti *= activeSpeedup;
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ReloadMulti *= actualActiveSpeedUp;
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if(nicePlayer != none && niceVet.static.hasSkill(nicePlayer, class'NiceSkillCommandoZEDProfessional')) {
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timeDilationSpeedup = (1.1 / Level.TimeDilation);
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}
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@ -9,7 +9,7 @@ defaultproperties
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reloadMagStartFrame=0.363000
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reloadChargeStartFrame=0.726000
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MagazineBone="Bone_Magazine"
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MagCapacity=30
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MagCapacity=40
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ReloadRate=3.000000
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ReloadAnim="Reload"
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ReloadAnimRate=1.000000
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@ -1,12 +1,13 @@
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class NiceAK12Fire extends NiceFire;
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defaultproperties
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{
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MaxBurstLength=4
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zedTimeFireSpeedUp=1.500000
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ProjectileSpeed=44000.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.040000
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maxVerticalRecoilAngle=240
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maxHorizontalRecoilAngle=120
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maxVerticalRecoilAngle=160
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maxHorizontalRecoilAngle=80
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ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectAK12AR'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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@ -3,7 +3,8 @@ defaultproperties
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{
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Weight=6.000000
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cost=750
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BuyClipSize=30
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AmmoCost=19
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BuyClipSize=40
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PowerValue=55
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SpeedValue=80
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RangeValue=30
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=6.000000
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cost=750
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AmmoCost=30
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AmmoCost=19
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BuyClipSize=30
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PowerValue=40
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SpeedValue=80
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@ -4,6 +4,7 @@ defaultproperties
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bBackupWeapon=True
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Weight=5.000000
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cost=200
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AmmoCost=6
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BuyClipSize=30
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PowerValue=24
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SpeedValue=90
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=8.000000
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cost=1250
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AmmoCost=40
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AmmoCost=28
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BuyClipSize=20
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PowerValue=45
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SpeedValue=90
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=5.000000
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cost=250
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AmmoCost=10
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AmmoCost=7
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BuyClipSize=15
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PowerValue=45
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SpeedValue=60
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=5.000000
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cost=500
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AmmoCost=20
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AmmoCost=16
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BuyClipSize=30
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PowerValue=30
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SpeedValue=90
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@ -2,9 +2,9 @@ class NiceM4M203NadeAmmo extends NiceAmmo;
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defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceM4M203Pickup'
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AmmoPickupAmount=2
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MaxAmmo=12
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InitialAmount=3
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AmmoPickupAmount=1
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MaxAmmo=15
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InitialAmount=4
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PickupClass=Class'NicePack.NiceM4M203AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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@ -4,7 +4,7 @@ defaultproperties
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crossPerkIndecies(0)=3
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Weight=6.000000
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cost=750
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AmmoCost=40
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AmmoCost=4
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BuyClipSize=1
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PowerValue=30
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SpeedValue=90
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=6.000000
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cost=750
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AmmoCost=30
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AmmoCost=22
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BuyClipSize=30
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PowerValue=40
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SpeedValue=85
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=8.000000
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cost=1250
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AmmoCost=40
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AmmoCost=28
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BuyClipSize=20
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PowerValue=45
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SpeedValue=85
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@ -2,8 +2,8 @@ class NiceCLGLAmmo extends NiceAmmo;
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defaultproperties
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{
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AmmoPickupAmount=4
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MaxAmmo=36
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InitialAmount=9
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MaxAmmo=30
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InitialAmount=6
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PickupClass=Class'NicePack.NiceCLGLAmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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IconCoords=(X1=4,Y1=350,X2=110,Y2=395)
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@ -1,7 +1,7 @@
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class NiceCLGLAmmoPickup extends NiceAmmoPickup;
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defaultproperties
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{
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AmmoAmount=6
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AmmoAmount=4
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InventoryType=Class'NicePack.NiceCLGLAmmo'
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PickupMessage="CLGL Grenades"
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StaticMesh=StaticMesh'KillingFloorStatics.FragPickup'
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=6.000000
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cost=500
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AmmoCost=28
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AmmoCost=16
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BuyClipSize=4
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PowerValue=85
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SpeedValue=65
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@ -4,7 +4,7 @@ defaultproperties
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{
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Weight=9.000000
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cost=1250
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AmmoCost=30
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AmmoCost=13
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BuyClipSize=1
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PowerValue=100
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SpeedValue=20
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@ -2,7 +2,7 @@ class NiceM32Pickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=7.000000
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AmmoCost=60
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AmmoCost=33
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cost=1000
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BuyClipSize=6
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PowerValue=85
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@ -4,8 +4,8 @@ defaultproperties
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crossPerkIndecies(0)=10
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Weight=4.000000
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cost=250
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AmmoCost=10
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BuyClipSize=3
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AmmoCost=4
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BuyClipSize=1
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PowerValue=85
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SpeedValue=5
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RangeValue=75
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@ -1,8 +1,8 @@
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class NicePipeBombPickup extends ScrnPipeBombPickup;
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defaultproperties
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{
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cost=100
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AmmoCost=100
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cost=50
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AmmoCost=50
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ItemName="Pipe Bomb NW"
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ItemShortName="Pipe Bomb NW"
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AmmoItemName="Pipe Bomb NW"
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=6.000000
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cost=750
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AmmoCost=30
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AmmoCost=22
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BuyClipSize=3
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PowerValue=90
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SpeedValue=35
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=7.000000
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cost=1250
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AmmoCost=250
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AmmoCost=125
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BuyClipSize=80
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PowerValue=62
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SpeedValue=92
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@ -4,7 +4,7 @@ defaultproperties
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{
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cost=250
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Weight=8.000000
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AmmoCost=45
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AmmoCost=12
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BuyClipSize=30
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PowerValue=49
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SpeedValue=86
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@ -3,7 +3,7 @@ defaultproperties
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{
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cost=200
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Weight=5.000000
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AmmoCost=30
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AmmoCost=5
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BuyClipSize=30
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PowerValue=41
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SpeedValue=60
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@ -8,7 +8,7 @@ defaultproperties
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{
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Weight=7.000000
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cost=1000
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AmmoCost=100
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AmmoCost=33
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BuyClipSize=80
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PowerValue=40
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SpeedValue=100
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@ -3,7 +3,8 @@ defaultproperties
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{
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bBackupWeapon=True
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cost=100
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AmmoCost=8
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AmmoCost=5
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BuyClipSize=15
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Description="A 9mm handgun, with a functional laser sight and flashlight. The barrel has been replaced with one that can chamber hotter ammunition loads, meaning faster bullets, meaning more damage!"
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ItemName="Beretta"
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ItemShortName="9mm"
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@ -3,7 +3,8 @@ defaultproperties
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{
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bBackupWeapon=True
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cost=200
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AmmoCost=16
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BuyClipSize=30
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AmmoCost=10
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Description="A pair of custom 9mm handguns. These have been improved with a laser sight and more powerful ammunition"
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ItemName="Dual Berettas"
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ItemShortName="Dual Berettas"
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@ -2,7 +2,7 @@ class NiceContenderPickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=3.000000
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AmmoCost=8
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AmmoCost=5
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cost=1000
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BuyClipSize=1
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PowerValue=60
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=2.000000
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cost=250
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AmmoCost=11
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AmmoCost=14
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BuyClipSize=8
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PowerValue=65
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SpeedValue=35
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@ -3,8 +3,8 @@ defaultproperties
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{
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Weight=4.000000
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cost=500
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AmmoCost=22
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BuyClipSize=8
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AmmoCost=28
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BuyClipSize=16
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PowerValue=85
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SpeedValue=35
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RangeValue=60
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@ -3,8 +3,9 @@ defaultproperties
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{
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bBackupWeapon=True
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Weight=4.000000
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cost=250
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BuyClipSize=12
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cost=200
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AmmoCost=6
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BuyClipSize=24
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PowerValue=70
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SpeedValue=45
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RangeValue=60
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@ -3,7 +3,8 @@ defaultproperties
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{
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bBackupWeapon=True
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Weight=2.000000
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cost=125
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cost=100
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AmmoCost=3
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BuyClipSize=12
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PowerValue=50
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SpeedValue=45
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@ -9,10 +9,11 @@ defaultproperties
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StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
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DamageMin=55
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DamageMax=55
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DamageMin=42
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DamageMax=42
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Momentum=18000.000000
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NoAmmoSound=None
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bWaitForRelease=False
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FireRate=0.175000
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AmmoClass=Class'NicePack.NiceDualMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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@ -3,8 +3,8 @@ defaultproperties
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{
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Weight=4.000000
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cost=500
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AmmoCost=32
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BuyClipSize=12
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AmmoCost=20
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BuyClipSize=24
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PowerValue=70
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SpeedValue=45
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RangeValue=60
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@ -26,6 +26,7 @@ defaultproperties
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LaserAttachmentBone="Tip_Right"
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altLaserAttachmentBone="Tip_Left"
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MagCapacity=24
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ReloadAnimRate=1.2
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ReloadRate=4.466700
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Weight=4.000000
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StandardDisplayFOV=60.000000
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@ -8,12 +8,13 @@ defaultproperties
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StereoFireSoundRef="KF_MK23Snd.MK23_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMK23Pistol'
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DamageMin=55
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DamageMax=55
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DamageMin=42
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DamageMax=42
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Momentum=18000.000000
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FireLoopAnim=
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FireEndAnim=
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FireRate=0.350000
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bWaitForRelease=False
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AmmoClass=Class'NicePack.NiceMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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@ -3,7 +3,7 @@ defaultproperties
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{
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Weight=2.000000
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cost=250
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AmmoCost=16
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AmmoCost=10
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BuyClipSize=12
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PowerValue=50
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SpeedValue=45
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@ -30,6 +30,7 @@ defaultproperties
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reloadMagStartFrame=0.286000
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reloadChargeStartFrame=-1.000000
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MagCapacity=12
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ReloadAnimRate=1.2
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ReloadRate=2.600000
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Weight=2.000000
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StandardDisplayFOV=60.000000
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|
@ -1,8 +1,8 @@
|
|||
class NiceDamTypeMagnumPistol extends NiceDamageTypeVetSharpshooter;
|
||||
defaultproperties
|
||||
{
|
||||
flinchMultiplier=2.5
|
||||
stunMultiplier=6.0
|
||||
flinchMultiplier=2
|
||||
stunMultiplier=3.75
|
||||
MaxPenetrations=2
|
||||
PenDmgReduction=0.990000
|
||||
HeadShotDamageMult=1.35
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ defaultproperties
|
|||
leftInsert=0.800000
|
||||
rightInsert=0.375000
|
||||
MagCapacity=12
|
||||
Weight=2.000000
|
||||
Weight=4.000000
|
||||
ReloadRate=2.23125
|
||||
ReloadAnimRate=1.5
|
||||
WeaponReloadAnim="Reload_DualRevolver"
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
class NiceDualMagnumPickup extends NiceDualiesPickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=2.000000
|
||||
Weight=4.000000
|
||||
cost=250
|
||||
AmmoCost=16
|
||||
BuyClipSize=6
|
||||
AmmoCost=10
|
||||
BuyClipSize=12
|
||||
PowerValue=80
|
||||
SpeedValue=50
|
||||
RangeValue=65
|
||||
|
|
|
|||
|
|
@ -9,9 +9,10 @@ defaultproperties
|
|||
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
|
||||
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
|
||||
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
|
||||
DamageMin=61
|
||||
DamageMax=61
|
||||
DamageMin=82
|
||||
DamageMax=82
|
||||
Momentum=15000.000000
|
||||
bWaitForRelease=False
|
||||
bPawnRapidFireAnim=False
|
||||
FireLoopAnim=
|
||||
FireEndAnim=
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
class NiceMagnumPickup extends NiceSinglePickup;
|
||||
defaultproperties
|
||||
{
|
||||
Weight=1.000000
|
||||
Weight=2.000000
|
||||
cost=125
|
||||
AmmoCost=8
|
||||
AmmoCost=5
|
||||
BuyClipSize=6
|
||||
PowerValue=60
|
||||
SpeedValue=40
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ defaultproperties
|
|||
ReloadRate=1.2625
|
||||
ReloadAnimRate=1.5
|
||||
WeaponReloadAnim="Reload_Revolver"
|
||||
Weight=1.000000
|
||||
Weight=2.000000
|
||||
StandardDisplayFOV=60.000000
|
||||
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Revolver'
|
||||
bIsTier2Weapon=True
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=4.000000
|
||||
cost=750
|
||||
AmmoCost=50
|
||||
AmmoCost=22
|
||||
BuyClipSize=33
|
||||
PowerValue=50
|
||||
SpeedValue=90
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=5.000000
|
||||
cost=1250
|
||||
AmmoCost=50
|
||||
AmmoCost=33
|
||||
BuyClipSize=30
|
||||
PowerValue=45
|
||||
SpeedValue=60
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=4.000000
|
||||
cost=250
|
||||
AmmoCost=20
|
||||
AmmoCost=10
|
||||
BuyClipSize=30
|
||||
PowerValue=30
|
||||
SpeedValue=85
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ defaultproperties
|
|||
bBackupWeapon=True
|
||||
Weight=3.000000
|
||||
cost=200
|
||||
AmmoCost=20
|
||||
AmmoCost=10
|
||||
BuyClipSize=40
|
||||
PowerValue=22
|
||||
SpeedValue=95
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceAA12Pickup extends NiceWeaponPickup;
|
|||
defaultproperties
|
||||
{
|
||||
cost=1250
|
||||
AmmoCost=80
|
||||
AmmoCost=50
|
||||
BuyClipSize=20
|
||||
PowerValue=85
|
||||
SpeedValue=65
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=8.000000
|
||||
cost=500
|
||||
AmmoCost=13
|
||||
BuyClipSize=6
|
||||
PowerValue=70
|
||||
SpeedValue=60
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ class NiceBoomStickPickup extends NiceWeaponPickup;
|
|||
var int SingleShotCount;
|
||||
defaultproperties
|
||||
{
|
||||
cost=500
|
||||
cost=750
|
||||
AmmoCost=5
|
||||
BuyClipSize=2
|
||||
PowerValue=90
|
||||
SpeedValue=30
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=8.000000
|
||||
cost=250
|
||||
AmmoCost=20
|
||||
AmmoCost=17
|
||||
BuyClipSize=28
|
||||
PowerValue=70
|
||||
SpeedValue=55
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
bBackupWeapon=True
|
||||
Weight=6.000000
|
||||
cost=200
|
||||
AmmoCost=15
|
||||
AmmoCost=12
|
||||
BuyClipSize=8
|
||||
PowerValue=70
|
||||
SpeedValue=40
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceSpasPickup extends NiceWeaponPickup;
|
|||
|
||||
defaultproperties
|
||||
{
|
||||
cost=750
|
||||
cost=500
|
||||
Weight=8.000000
|
||||
BuyClipSize=10
|
||||
PowerValue=55
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
MaxPenetrations=5
|
||||
BigZedPenDmgReduction=0.750000
|
||||
MediumZedPenDmgReduction=1.000000
|
||||
HeadShotDamageMult=1.900000
|
||||
HeadShotDamageMult=2.6
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceHuntingRifle'
|
||||
DeathString="%k killed %o (Hunting Rifle)."
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ defaultproperties
|
|||
{
|
||||
Weight=6.000000
|
||||
cost=750
|
||||
AmmoCost=35
|
||||
AmmoCost=34
|
||||
BuyClipSize=5
|
||||
PowerValue=55
|
||||
SpeedValue=42
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=8.000000
|
||||
cost=1000
|
||||
AmmoCost=15
|
||||
AmmoCost=25
|
||||
BuyClipSize=20
|
||||
PowerValue=55
|
||||
SpeedValue=20
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ class NiceM99Pickup extends NiceWeaponPickup;
|
|||
defaultproperties
|
||||
{
|
||||
cost=1250
|
||||
AmmoCost=60
|
||||
AmmoCost=13
|
||||
BuyClipSize=1
|
||||
PowerValue=95
|
||||
SpeedValue=30
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ static function ScoredNiceHeadshot(KFSteamStatsAndAchievements KFStatsAndAchieve
|
|||
defaultproperties
|
||||
{
|
||||
stunMultiplier=1.250000
|
||||
HeadShotDamageMult=4.000000
|
||||
HeadShotDamageMult=4.75
|
||||
bSniperWeapon=True
|
||||
WeaponClass=Class'NicePack.NiceMaulerRifle'
|
||||
DeathString="%k killed %o (S.P. Mauler)."
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=6.000000
|
||||
cost=750
|
||||
AmmoCost=50
|
||||
AmmoCost=22
|
||||
BuyClipSize=10
|
||||
PowerValue=60
|
||||
SpeedValue=10
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ defaultproperties
|
|||
{
|
||||
Weight=8.000000
|
||||
cost=1250
|
||||
AmmoCost=50
|
||||
AmmoCost=42
|
||||
BuyClipSize=10
|
||||
PowerValue=90
|
||||
SpeedValue=40
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ defaultproperties
|
|||
{
|
||||
Weight=7.000000
|
||||
cost=1000
|
||||
AmmoCost=15
|
||||
AmmoCost=25
|
||||
BuyClipSize=10
|
||||
PowerValue=80
|
||||
SpeedValue=40
|
||||
|
|
|
|||
|
|
@ -3,7 +3,8 @@ class NiceWinchesterPickup extends NiceWeaponPickup;
|
|||
defaultproperties
|
||||
{
|
||||
Weight=6.000000
|
||||
cost=200
|
||||
AmmoCost=13
|
||||
cost=250
|
||||
BuyClipSize=10
|
||||
PowerValue=50
|
||||
SpeedValue=35
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue