Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

View file

@ -1,4 +1,8 @@
class NiceBlockHitEmitter extends MetalHitEmitter;
defaultproperties
{ ImpactSounds(0)=None ImpactSounds(1)=None ImpactSounds(2)=None RemoteRole=ROLE_SimulatedProxy
}
class NiceBlockHitEmitter extends MetalHitEmitter;
defaultproperties
{
ImpactSounds(0)=None
ImpactSounds(1)=None
ImpactSounds(2)=None
RemoteRole=ROLE_SimulatedProxy
}

View file

@ -1,5 +1,6 @@
// ScrN copy
class NiceFreezeParticlesBase extends Emitter;
defaultproperties
{ bNoDelete=False
}
// ScrN copy
class NiceFreezeParticlesBase extends Emitter;
defaultproperties
{
bNoDelete=False
}

View file

@ -1,8 +1,11 @@
// ScrN copy
class NiceFreezeParticlesDirectional extends NiceFreezeParticlesBase;
simulated function Trigger(Actor other, Pawn eventInstigator){
emitters[0].SpawnParticle(1);
}
defaultproperties
{ Style=STY_Additive bHardAttach=True bDirectional=True
}
// ScrN copy
class NiceFreezeParticlesDirectional extends NiceFreezeParticlesBase;
simulated function Trigger(Actor other, Pawn eventInstigator){
emitters[0].SpawnParticle(1);
}
defaultproperties
{
Style=STY_Additive
bHardAttach=True
bDirectional=True
}

View file

@ -1,21 +1,348 @@
class NiceIceChunkEmitter extends Emitter;
var() array<Sound> ImpactSounds;
simulated function PostBeginPlay(){
if(ImpactSounds.Length > 0)
PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
}
// NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file)
defaultproperties
{ ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass' ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2' Begin Object Class=MeshEmitter Name=MeshEmitter0 StaticMesh=StaticMesh'HTec_A.IceChunk1' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=5 SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) StartSizeRange=(X=(Min=5.000000,Max=8.000000),Y=(Min=5.000000,Max=8.000000),Z=(Min=5.000000,Max=8.000000)) InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=-100.000000,Max=300.000000)) End Object Emitters(0)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'HTec_A.IceChunk2' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=8 DetailMode=DM_High SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000)) InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-100.000000,Max=500.000000)) End Object Emitters(1)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter2'
Begin Object Class=MeshEmitter Name=MeshEmitter3 StaticMesh=StaticMesh'HTec_A.IceChunk3' UseCollision=True RespawnDeadParticles=False SpinParticles=True DampRotation=True UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) MaxParticles=12 DetailMode=DM_High SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000)) InitialParticlesPerSecond=10000.000000 StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-100.000000,Max=500.000000)) End Object Emitters(2)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8 UseCollision=True FadeOut=True FadeIn=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1000.000000) ExtentMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) FadeOutStartTime=0.500000 MaxParticles=55 DetailMode=DM_SuperHigh UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=0.700000,Max=1.700000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.snowchunksfinal' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.400000,Max=1.400000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000)) End Object Emitters(3)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter9 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 FadeOutStartTime=0.442500 FadeInEndTime=0.007500 MaxParticles=25 DetailMode=DM_High UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.300000)) StartSpinRange=(X=(Min=-0.300000,Max=0.300000)) SizeScale(0)=(RelativeSize=0.400000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.700000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.300000) StartSizeRange=(X=(Min=20.000000,Max=40.000000),Y=(Min=20.000000,Max=40.000000),Z=(Min=20.000000,Max=40.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.watersplatter2' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=0.750000,Max=0.750000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-25.000000,Max=300.000000)) End Object Emitters(4)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter9'
Begin Object Class=SpriteEmitter Name=SpriteEmitter10 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=-15.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 FadeOutStartTime=0.175000 MaxParticles=5 StartLocationRange=(X=(Min=10.000000,Max=10.000000)) AddLocationFromOtherEmitter=0 UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.200000)) StartSpinRange=(X=(Min=-0.300000,Max=0.300000)) SizeScale(0)=(RelativeSize=0.400000) SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000) StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000)) InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(5)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter11 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=-15.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 FadeOutStartTime=0.175000 MaxParticles=8 StartLocationRange=(X=(Min=10.000000,Max=10.000000)) AddLocationFromOtherEmitter=1 UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.200000)) StartSpinRange=(X=(Min=-0.300000,Max=0.300000)) SizeScale(0)=(RelativeSize=0.400000) SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000) StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000)) InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(6)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter11'
Begin Object Class=SpriteEmitter Name=SpriteEmitter12 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True Acceleration=(Z=-15.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 FadeOutStartTime=0.175000 MaxParticles=12 DetailMode=DM_High StartLocationRange=(X=(Min=10.000000,Max=10.000000)) AddLocationFromOtherEmitter=2 UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.200000)) StartSpinRange=(X=(Min=-0.300000,Max=0.300000)) SizeScale(0)=(RelativeSize=0.400000) SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000) StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000)) InitialParticlesPerSecond=1.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'kf_fx_trip_t.Misc.smoke_animated' TextureUSubdivisions=8 TextureVSubdivisions=8 LifetimeRange=(Min=0.350000,Max=0.350000) End Object Emitters(7)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter13 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-1000.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.250000 FadeOutStartTime=0.442500 FadeInEndTime=0.007500 MaxParticles=12 StartLocationRange=(X=(Min=20.000000,Max=20.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.300000)) StartSpinRange=(X=(Min=-0.300000,Max=0.300000)) SizeScale(0)=(RelativeSize=0.400000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.900000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.300000) StartSizeRange=(X=(Min=25.000000,Max=45.000000),Y=(Min=25.000000,Max=45.000000),Z=(Min=25.000000,Max=45.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.watersplashcloud' TextureUSubdivisions=1 TextureVSubdivisions=1 LifetimeRange=(Min=0.750000,Max=0.750000) StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-5.000000,Max=150.000000)) End Object Emitters(8)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter13'
Begin Object Class=SpriteEmitter Name=SpriteEmitter14 ProjectionNormal=(Y=1.000000,Z=0.000000) FadeOut=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False Acceleration=(Z=-22.000000) DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000)) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.500000 FadeOutStartTime=2.720000 MaxParticles=25 DetailMode=DM_High StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000)) UseRotationFrom=PTRS_Actor SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(X=(Max=0.150000)) StartSpinRange=(X=(Min=-1.000000,Max=1.000000)) SizeScale(0)=(RelativeSize=2.200000) SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.200000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=4.000000) StartSizeRange=(X=(Min=1.000000,Max=20.000000),Y=(Min=1.000000,Max=20.000000),Z=(Min=1.000000,Max=20.000000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' TextureUSubdivisions=1 TextureVSubdivisions=1 StartVelocityRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Min=-5.000000,Max=50.000000)) VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000)) End Object Emitters(9)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter14'
Begin Object Class=SpriteEmitter Name=SpriteEmitter15 UseCollision=True UseColorScale=True FadeOut=True FadeIn=True RespawnDeadParticles=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True Acceleration=(Z=-1000.000000) ExtentMultiplier=(X=0.000000,Y=0.000000,Z=0.000000) DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000)) ColorScale(0)=(Color=(B=174,G=174,R=205,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=174,G=174,R=205,A=255)) FadeOutStartTime=0.500000 MaxParticles=15 UseRotationFrom=PTRS_Actor StartSizeRange=(X=(Min=0.700000,Max=1.700000)) InitialParticlesPerSecond=10000.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.BulletHits.snowchunksfinal' TextureUSubdivisions=2 TextureVSubdivisions=2 LifetimeRange=(Min=1.400000,Max=1.400000) StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000)) End Object Emitters(10)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter15'
AutoDestroy=True bNoDelete=False bNetTemporary=True RemoteRole=ROLE_SimulatedProxy LifeSpan=5.000000 TransientSoundVolume=150.000000 TransientSoundRadius=80.000000
}
class NiceIceChunkEmitter extends Emitter;
var() array<Sound> ImpactSounds;
simulated function PostBeginPlay(){
if(ImpactSounds.Length > 0)
PlaySound(ImpactSounds[Rand(ImpactSounds.Length)]);
}
// NICETODO: change linksfrom HTeac_A to NicePackSM (and change that file)
defaultproperties
{
ImpactSounds(0)=Sound'KFWeaponSound.bullethitglass'
ImpactSounds(1)=Sound'KFWeaponSound.bullethitglass2'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'HTec_A.IceChunk1'
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=5
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
StartSizeRange=(X=(Min=5.000000,Max=8.000000),Y=(Min=5.000000,Max=8.000000),Z=(Min=5.000000,Max=8.000000))
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-75.000000,Max=75.000000),Y=(Min=-75.000000,Max=75.000000),Z=(Min=-100.000000,Max=300.000000))
End Object
Emitters(0)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=StaticMesh'HTec_A.IceChunk2'
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=8
DetailMode=DM_High
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
StartSizeRange=(X=(Min=3.000000,Max=6.000000),Y=(Min=3.000000,Max=6.000000),Z=(Min=3.000000,Max=6.000000))
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-100.000000,Max=500.000000))
End Object
Emitters(1)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter2'
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=StaticMesh'HTec_A.IceChunk3'
UseCollision=True
RespawnDeadParticles=False
SpinParticles=True
DampRotation=True
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
MaxParticles=12
DetailMode=DM_High
SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000))
RotationDampingFactorRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000))
StartSizeRange=(X=(Min=2.000000,Max=5.000000),Y=(Min=2.000000,Max=5.000000),Z=(Min=2.000000,Max=5.000000))
InitialParticlesPerSecond=10000.000000
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-100.000000,Max=500.000000))
End Object
Emitters(2)=MeshEmitter'NicePack.NiceIceChunkEmitter.MeshEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter8
UseCollision=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-1000.000000)
ExtentMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.500000
MaxParticles=55
DetailMode=DM_SuperHigh
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=0.700000,Max=1.700000))
InitialParticlesPerSecond=10000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.snowchunksfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.400000,Max=1.400000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
End Object
Emitters(3)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter8'
Begin Object Class=SpriteEmitter Name=SpriteEmitter9
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.500000
FadeOutStartTime=0.442500
FadeInEndTime=0.007500
MaxParticles=25
DetailMode=DM_High
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.300000))
StartSpinRange=(X=(Min=-0.300000,Max=0.300000))
SizeScale(0)=(RelativeSize=0.400000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.700000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.300000)
StartSizeRange=(X=(Min=20.000000,Max=40.000000),Y=(Min=20.000000,Max=40.000000),Z=(Min=20.000000,Max=40.000000))
InitialParticlesPerSecond=10000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.watersplatter2'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-25.000000,Max=300.000000))
End Object
Emitters(4)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter9'
Begin Object Class=SpriteEmitter Name=SpriteEmitter10
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
Acceleration=(Z=-15.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.250000
FadeOutStartTime=0.175000
MaxParticles=5
StartLocationRange=(X=(Min=10.000000,Max=10.000000))
AddLocationFromOtherEmitter=0
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Min=-0.300000,Max=0.300000))
SizeScale(0)=(RelativeSize=0.400000)
SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000))
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(5)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter10'
Begin Object Class=SpriteEmitter Name=SpriteEmitter11
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
Acceleration=(Z=-15.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.250000
FadeOutStartTime=0.175000
MaxParticles=8
StartLocationRange=(X=(Min=10.000000,Max=10.000000))
AddLocationFromOtherEmitter=1
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Min=-0.300000,Max=0.300000))
SizeScale(0)=(RelativeSize=0.400000)
SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000))
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(6)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter11'
Begin Object Class=SpriteEmitter Name=SpriteEmitter12
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
Acceleration=(Z=-15.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.250000
FadeOutStartTime=0.175000
MaxParticles=12
DetailMode=DM_High
StartLocationRange=(X=(Min=10.000000,Max=10.000000))
AddLocationFromOtherEmitter=2
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.200000))
StartSpinRange=(X=(Min=-0.300000,Max=0.300000))
SizeScale(0)=(RelativeSize=0.400000)
SizeScale(1)=(RelativeTime=0.560000,RelativeSize=1.000000)
StartSizeRange=(X=(Min=6.000000,Max=60.000000),Y=(Min=6.000000,Max=60.000000),Z=(Min=6.000000,Max=60.000000))
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
LifetimeRange=(Min=0.350000,Max=0.350000)
End Object
Emitters(7)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter12'
Begin Object Class=SpriteEmitter Name=SpriteEmitter13
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.250000
FadeOutStartTime=0.442500
FadeInEndTime=0.007500
MaxParticles=12
StartLocationRange=(X=(Min=20.000000,Max=20.000000))
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.300000))
StartSpinRange=(X=(Min=-0.300000,Max=0.300000))
SizeScale(0)=(RelativeSize=0.400000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.900000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.300000)
StartSizeRange=(X=(Min=25.000000,Max=45.000000),Y=(Min=25.000000,Max=45.000000),Z=(Min=25.000000,Max=45.000000))
InitialParticlesPerSecond=10000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.watersplashcloud'
TextureUSubdivisions=1
TextureVSubdivisions=1
LifetimeRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-150.000000,Max=150.000000),Z=(Min=-5.000000,Max=150.000000))
End Object
Emitters(8)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter13'
Begin Object Class=SpriteEmitter Name=SpriteEmitter14
ProjectionNormal=(Y=1.000000,Z=0.000000)
FadeOut=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
Acceleration=(Z=-22.000000)
DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.500000
FadeOutStartTime=2.720000
MaxParticles=25
DetailMode=DM_High
StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000))
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000)
SpinsPerSecondRange=(X=(Max=0.150000))
StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
SizeScale(0)=(RelativeSize=2.200000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=3.200000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=1.000000,Max=20.000000),Y=(Min=1.000000,Max=20.000000),Z=(Min=1.000000,Max=20.000000))
InitialParticlesPerSecond=10000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
TextureUSubdivisions=1
TextureVSubdivisions=1
StartVelocityRange=(X=(Min=-350.000000,Max=350.000000),Y=(Min=-350.000000,Max=350.000000),Z=(Min=-5.000000,Max=50.000000))
VelocityLossRange=(X=(Min=3.000000,Max=3.000000),Y=(Min=3.000000,Max=3.000000))
End Object
Emitters(9)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter14'
Begin Object Class=SpriteEmitter Name=SpriteEmitter15
UseCollision=True
UseColorScale=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
UniformSize=True
AutomaticInitialSpawning=False
UseRandomSubdivision=True
Acceleration=(Z=-1000.000000)
ExtentMultiplier=(X=0.000000,Y=0.000000,Z=0.000000)
DampingFactorRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
ColorScale(0)=(Color=(B=174,G=174,R=205,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=174,G=174,R=205,A=255))
FadeOutStartTime=0.500000
MaxParticles=15
UseRotationFrom=PTRS_Actor
StartSizeRange=(X=(Min=0.700000,Max=1.700000))
InitialParticlesPerSecond=10000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.BulletHits.snowchunksfinal'
TextureUSubdivisions=2
TextureVSubdivisions=2
LifetimeRange=(Min=1.400000,Max=1.400000)
StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=-300.000000,Max=350.000000))
End Object
Emitters(10)=SpriteEmitter'NicePack.NiceIceChunkEmitter.SpriteEmitter15'
AutoDestroy=True
bNoDelete=False
bNetTemporary=True
RemoteRole=ROLE_SimulatedProxy
LifeSpan=5.000000
TransientSoundVolume=150.000000
TransientSoundRadius=80.000000
}

View file

@ -1,10 +1,15 @@
// ScrN copy
class NiceNitroDecal extends ProjectedDecal;
#exec OBJ LOAD FILE=HTec_A.ukx
simulated function BeginPlay(){
if(!level.bDropDetail && FRand() < 0.4) projTexture = Texture'HTec_A.Nitro.NitroSplat';
super.BeginPlay();
}
defaultproperties
{ bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=5.000000 DrawScale=0.500000
}
// ScrN copy
class NiceNitroDecal extends ProjectedDecal;
#exec OBJ LOAD FILE=HTec_A.ukx
simulated function BeginPlay(){
if(!level.bDropDetail && FRand() < 0.4)
projTexture = Texture'HTec_A.Nitro.NitroSplat';
super.BeginPlay();
}
defaultproperties
{
bClipStaticMesh=True
CullDistance=7000.000000
LifeSpan=5.000000
DrawScale=0.500000
}

View file

@ -1,6 +1,37 @@
// ScrN copy
class NiceNitroGroundEffect extends NiceFreezeParticlesDirectional;
defaultproperties
{ Begin Object Class=SpriteEmitter Name=SpriteEmitter0 FadeOut=True FadeIn=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False ExtentMultiplier=(X=0.000000,Y=0.000000) ColorScale(0)=(Color=(B=255,G=255,R=255,A=255)) ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255)) Opacity=0.470000 FadeOutStartTime=0.940000 FadeInEndTime=0.300000 MaxParticles=50 StartLocationShape=PTLS_Polar SpinsPerSecondRange=(X=(Max=0.035000)) StartSpinRange=(X=(Min=-0.200000,Max=0.300000)) SizeScale(0)=(RelativeTime=0.500000,RelativeSize=0.900000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000) StartSizeRange=(X=(Min=15.000000,Max=35.000000),Y=(Min=15.000000,Max=35.000000),Z=(Min=15.000000,Max=35.000000)) InitialParticlesPerSecond=60.000000 DrawStyle=PTDS_AlphaBlend Texture=Texture'Effects_Tex.explosions.DSmoke_2' LifetimeRange=(Min=2.000000,Max=2.000000) StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000)) StartVelocityRadialRange=(Min=-40.000000,Max=40.000000) End Object Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0'
LifeSpan=5.000000
}
// ScrN copy
class NiceNitroGroundEffect extends NiceFreezeParticlesDirectional;
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
ExtentMultiplier=(X=0.000000,Y=0.000000)
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
Opacity=0.470000
FadeOutStartTime=0.940000
FadeInEndTime=0.300000
MaxParticles=50
StartLocationShape=PTLS_Polar
SpinsPerSecondRange=(X=(Max=0.035000))
StartSpinRange=(X=(Min=-0.200000,Max=0.300000))
SizeScale(0)=(RelativeTime=0.500000,RelativeSize=0.900000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
StartSizeRange=(X=(Min=15.000000,Max=35.000000),Y=(Min=15.000000,Max=35.000000),Z=(Min=15.000000,Max=35.000000))
InitialParticlesPerSecond=60.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'Effects_Tex.explosions.DSmoke_2'
LifetimeRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(X=(Min=-85.000000,Max=85.000000),Y=(Min=-85.000000,Max=85.000000))
StartVelocityRadialRange=(Min=-40.000000,Max=40.000000)
End Object
Emitters(0)=SpriteEmitter'NicePack.NiceNitroGroundEffect.SpriteEmitter0'
LifeSpan=5.000000
}