Fix new line symbol issues
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846 changed files with 33896 additions and 12983 deletions
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@ -1,8 +1,24 @@
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class NiceDamageTypeVetBerserker extends NiceWeaponDamageType
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abstract;
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetBerserkerExp', Int(Float(Amount) * class'NicePack'.default.vetZerkDamageExpCost * getScale(HL)));
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}
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defaultproperties
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{
HeadShotDamageMult=1.250000
bIsMeleeDamage=True
DeathString="%o was beat down by %k."
FemaleSuicide="%o beat herself down."
MaleSuicide="%o beat himself down."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=2000.000000
KDeathVel=100.000000
KDeathUpKick=25.000000
VehicleDamageScaling=0.600000
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}
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class NiceDamageTypeVetBerserker extends NiceWeaponDamageType
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abstract;
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static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
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if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
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SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetBerserkerExp', Int(Float(Amount) * class'NicePack'.default.vetZerkDamageExpCost * getScale(HL)));
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}
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defaultproperties
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{
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HeadShotDamageMult=1.250000
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bIsMeleeDamage=True
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DeathString="%o was beat down by %k."
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FemaleSuicide="%o beat herself down."
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MaleSuicide="%o beat himself down."
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bRagdollBullet=True
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bBulletHit=True
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PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
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LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
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LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
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FlashFog=(X=600.000000)
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KDamageImpulse=2000.000000
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KDeathVel=100.000000
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KDeathUpKick=25.000000
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VehicleDamageScaling=0.600000
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}
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@ -1,4 +1,5 @@
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class NiceVetBerserkerExp extends SRCustomProgressInt;
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defaultproperties
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{
ProgressName="Berserker exp."
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}
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class NiceVetBerserkerExp extends SRCustomProgressInt;
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defaultproperties
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{
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ProgressName="Berserker exp."
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}
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@ -1,5 +1,7 @@
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class NiceSkillZerkBrawler extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Brawler"
SkillEffects="Clots can't grab you."
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}
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class NiceSkillZerkBrawler extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Brawler"
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SkillEffects="Clots can't grab you."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkCleave extends NiceSkill
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abstract;
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var float bonusDegrees;
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defaultproperties
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{
bonusDegrees=0.523599
SkillName="Cleave"
SkillEffects="Add 30 degrees to wide attacks with melee weapons."
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}
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class NiceSkillZerkCleave extends NiceSkill
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abstract;
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var float bonusDegrees;
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defaultproperties
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{
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bonusDegrees=0.523599
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SkillName="Cleave"
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SkillEffects="Add 30 degrees to wide attacks with melee weapons."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkColossus extends NiceSkill
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abstract;
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var float timeBonus;
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defaultproperties
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{
timeBonus=1.000000
SkillName="Colossus"
SkillEffects="Invincibility period lasts 1 second longer."
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}
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class NiceSkillZerkColossus extends NiceSkill
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abstract;
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var float timeBonus;
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defaultproperties
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{
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timeBonus=1.000000
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SkillName="Colossus"
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SkillEffects="Invincibility period lasts 1 second longer."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkFury extends NiceSkill
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abstract;
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var float attackSpeedBonus;
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defaultproperties
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{
attackSpeedBonus=1.500000
SkillName="Fury"
SkillEffects="Attack 50% faster during invincibility."
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}
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class NiceSkillZerkFury extends NiceSkill
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abstract;
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var float attackSpeedBonus;
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defaultproperties
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{
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attackSpeedBonus=1.500000
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SkillName="Fury"
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SkillEffects="Attack 50% faster during invincibility."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkGunzerker extends NiceSkill
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abstract;
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var float cooldown;
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defaultproperties
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{
cooldown=-2.000000
SkillName="Gunzerker"
SkillEffects="You're able to activate melee-invincibility with non-melee headshots, but your misses are punished by a 2 second cooldown, during which you cannot activate invincibility."
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}
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class NiceSkillZerkGunzerker extends NiceSkill
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abstract;
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var float cooldown;
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defaultproperties
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{
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cooldown=-2.000000
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SkillName="Gunzerker"
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SkillEffects="You're able to activate melee-invincibility with non-melee headshots, but your misses are punished by a 2 second cooldown, during which you cannot activate invincibility."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkUndead extends NiceSkill
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abstract;
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var int addedSafeMisses;
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defaultproperties
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{
addedSafeMisses=1
SkillName="Undead"
SkillEffects="Get additional safe melee-miss during invincibility period."
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}
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class NiceSkillZerkUndead extends NiceSkill
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abstract;
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var int addedSafeMisses;
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defaultproperties
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{
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addedSafeMisses=1
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SkillName="Undead"
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SkillEffects="Get additional safe melee-miss during invincibility period."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkVorpalBlade extends NiceSkill
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abstract;
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var float damageBonus;
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defaultproperties
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{
damageBonus=2.000000
SkillName="Vorpal blade"
SkillEffects="Your head-shot deals double damage on your first invincibility extension against the zed."
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}
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class NiceSkillZerkVorpalBlade extends NiceSkill
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abstract;
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var float damageBonus;
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defaultproperties
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{
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damageBonus=2.000000
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SkillName="Vorpal blade"
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SkillEffects="Your head-shot deals double damage on your first invincibility extension against the zed."
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}
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@ -1,5 +1,7 @@
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class NiceSkillZerkWhirlwind extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Whirlwind"
SkillEffects="Move twice as fast during invincibility."
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}
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class NiceSkillZerkWhirlwind extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Whirlwind"
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SkillEffects="Move twice as fast during invincibility."
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}
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@ -1,6 +1,9 @@
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class NiceSkillZerkWindCutter extends NiceSkill
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abstract;
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var float rangeBonus;
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defaultproperties
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{
rangeBonus=1.500000
SkillName="Wind cutter"
SkillEffects="Increase your reach with melee-weapons by 50%."
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}
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class NiceSkillZerkWindCutter extends NiceSkill
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abstract;
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var float rangeBonus;
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defaultproperties
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{
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rangeBonus=1.500000
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SkillName="Wind cutter"
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SkillEffects="Increase your reach with melee-weapons by 50%."
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}
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@ -1,5 +1,7 @@
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class NiceSkillZerkZEDAccelerate extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Accelerate"
SkillEffects="Move and attack at the same speed during zed-time."
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}
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class NiceSkillZerkZEDAccelerate extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Accelerate"
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SkillEffects="Move and attack at the same speed during zed-time."
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}
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@ -1,5 +1,7 @@
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class NiceSkillZerkZEDUnbreakable extends NiceSkill
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abstract;
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defaultproperties
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{
SkillName="Unbreakable"
SkillEffects="You resist all damage during zed time."
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}
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class NiceSkillZerkZEDUnbreakable extends NiceSkill
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abstract;
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defaultproperties
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{
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SkillName="Unbreakable"
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SkillEffects="You resist all damage during zed time."
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}
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