Fix new line symbol issues

This commit is contained in:
Anton Tarasenko 2020-04-19 00:44:48 +07:00
commit d66d86b2b1
846 changed files with 33896 additions and 12983 deletions

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@ -1,8 +1,24 @@
class NiceDamageTypeVetBerserker extends NiceWeaponDamageType
abstract;
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none) SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetBerserkerExp', Int(Float(Amount) * class'NicePack'.default.vetZerkDamageExpCost * getScale(HL)));
}
defaultproperties
{ HeadShotDamageMult=1.250000 bIsMeleeDamage=True DeathString="%o was beat down by %k." FemaleSuicide="%o beat herself down." MaleSuicide="%o beat himself down." bRagdollBullet=True bBulletHit=True PawnDamageEmitter=Class'ROEffects.ROBloodPuff' LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore' LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall' FlashFog=(X=600.000000) KDamageImpulse=2000.000000 KDeathVel=100.000000 KDeathUpKick=25.000000 VehicleDamageScaling=0.600000
}
class NiceDamageTypeVetBerserker extends NiceWeaponDamageType
abstract;
static function AwardNiceDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount, int HL){
if(SRStatsBase(KFStatsAndAchievements) != none && SRStatsBase(KFStatsAndAchievements).Rep != none)
SRStatsBase(KFStatsAndAchievements).Rep.ProgressCustomValue(Class'NiceVetBerserkerExp', Int(Float(Amount) * class'NicePack'.default.vetZerkDamageExpCost * getScale(HL)));
}
defaultproperties
{
HeadShotDamageMult=1.250000
bIsMeleeDamage=True
DeathString="%o was beat down by %k."
FemaleSuicide="%o beat herself down."
MaleSuicide="%o beat himself down."
bRagdollBullet=True
bBulletHit=True
PawnDamageEmitter=Class'ROEffects.ROBloodPuff'
LowGoreDamageEmitter=Class'ROEffects.ROBloodPuffNoGore'
LowDetailEmitter=Class'ROEffects.ROBloodPuffSmall'
FlashFog=(X=600.000000)
KDamageImpulse=2000.000000
KDeathVel=100.000000
KDeathUpKick=25.000000
VehicleDamageScaling=0.600000
}

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@ -1,4 +1,5 @@
class NiceVetBerserkerExp extends SRCustomProgressInt;
defaultproperties
{ ProgressName="Berserker exp."
}
class NiceVetBerserkerExp extends SRCustomProgressInt;
defaultproperties
{
ProgressName="Berserker exp."
}

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@ -1,5 +1,7 @@
class NiceSkillZerkBrawler extends NiceSkill
abstract;
defaultproperties
{ SkillName="Brawler" SkillEffects="Clots can't grab you."
}
class NiceSkillZerkBrawler extends NiceSkill
abstract;
defaultproperties
{
SkillName="Brawler"
SkillEffects="Clots can't grab you."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkCleave extends NiceSkill
abstract;
var float bonusDegrees;
defaultproperties
{ bonusDegrees=0.523599 SkillName="Cleave" SkillEffects="Add 30 degrees to wide attacks with melee weapons."
}
class NiceSkillZerkCleave extends NiceSkill
abstract;
var float bonusDegrees;
defaultproperties
{
bonusDegrees=0.523599
SkillName="Cleave"
SkillEffects="Add 30 degrees to wide attacks with melee weapons."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkColossus extends NiceSkill
abstract;
var float timeBonus;
defaultproperties
{ timeBonus=1.000000 SkillName="Colossus" SkillEffects="Invincibility period lasts 1 second longer."
}
class NiceSkillZerkColossus extends NiceSkill
abstract;
var float timeBonus;
defaultproperties
{
timeBonus=1.000000
SkillName="Colossus"
SkillEffects="Invincibility period lasts 1 second longer."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkFury extends NiceSkill
abstract;
var float attackSpeedBonus;
defaultproperties
{ attackSpeedBonus=1.500000 SkillName="Fury" SkillEffects="Attack 50% faster during invincibility."
}
class NiceSkillZerkFury extends NiceSkill
abstract;
var float attackSpeedBonus;
defaultproperties
{
attackSpeedBonus=1.500000
SkillName="Fury"
SkillEffects="Attack 50% faster during invincibility."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkGunzerker extends NiceSkill
abstract;
var float cooldown;
defaultproperties
{ cooldown=-2.000000 SkillName="Gunzerker" SkillEffects="You're able to activate melee-invincibility with non-melee headshots, but your misses are punished by a 2 second cooldown, during which you cannot activate invincibility."
}
class NiceSkillZerkGunzerker extends NiceSkill
abstract;
var float cooldown;
defaultproperties
{
cooldown=-2.000000
SkillName="Gunzerker"
SkillEffects="You're able to activate melee-invincibility with non-melee headshots, but your misses are punished by a 2 second cooldown, during which you cannot activate invincibility."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkUndead extends NiceSkill
abstract;
var int addedSafeMisses;
defaultproperties
{ addedSafeMisses=1 SkillName="Undead" SkillEffects="Get additional safe melee-miss during invincibility period."
}
class NiceSkillZerkUndead extends NiceSkill
abstract;
var int addedSafeMisses;
defaultproperties
{
addedSafeMisses=1
SkillName="Undead"
SkillEffects="Get additional safe melee-miss during invincibility period."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkVorpalBlade extends NiceSkill
abstract;
var float damageBonus;
defaultproperties
{ damageBonus=2.000000 SkillName="Vorpal blade" SkillEffects="Your head-shot deals double damage on your first invincibility extension against the zed."
}
class NiceSkillZerkVorpalBlade extends NiceSkill
abstract;
var float damageBonus;
defaultproperties
{
damageBonus=2.000000
SkillName="Vorpal blade"
SkillEffects="Your head-shot deals double damage on your first invincibility extension against the zed."
}

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@ -1,5 +1,7 @@
class NiceSkillZerkWhirlwind extends NiceSkill
abstract;
defaultproperties
{ SkillName="Whirlwind" SkillEffects="Move twice as fast during invincibility."
}
class NiceSkillZerkWhirlwind extends NiceSkill
abstract;
defaultproperties
{
SkillName="Whirlwind"
SkillEffects="Move twice as fast during invincibility."
}

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@ -1,6 +1,9 @@
class NiceSkillZerkWindCutter extends NiceSkill
abstract;
var float rangeBonus;
defaultproperties
{ rangeBonus=1.500000 SkillName="Wind cutter" SkillEffects="Increase your reach with melee-weapons by 50%."
}
class NiceSkillZerkWindCutter extends NiceSkill
abstract;
var float rangeBonus;
defaultproperties
{
rangeBonus=1.500000
SkillName="Wind cutter"
SkillEffects="Increase your reach with melee-weapons by 50%."
}

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@ -1,5 +1,7 @@
class NiceSkillZerkZEDAccelerate extends NiceSkill
abstract;
defaultproperties
{ SkillName="Accelerate" SkillEffects="Move and attack at the same speed during zed-time."
}
class NiceSkillZerkZEDAccelerate extends NiceSkill
abstract;
defaultproperties
{
SkillName="Accelerate"
SkillEffects="Move and attack at the same speed during zed-time."
}

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@ -1,5 +1,7 @@
class NiceSkillZerkZEDUnbreakable extends NiceSkill
abstract;
defaultproperties
{ SkillName="Unbreakable" SkillEffects="You resist all damage during zed time."
}
class NiceSkillZerkZEDUnbreakable extends NiceSkill
abstract;
defaultproperties
{
SkillName="Unbreakable"
SkillEffects="You resist all damage during zed time."
}